Fake
Member
D dark10x ,Tom and Adam who write the article.
Remember when Red Dead 2 launched with 'fake' HDR - 8-bit SDR in a 10-bit HDR container? Well, Patch 1.09 addresses this spectacularly - and there's good news for those interested in the apparent ambient occlusion 'downgrade'. All this, plus PS4 Pro checkerboard analysis, is contained in this video!
This video is full 4K HDR presentation. Check your display/phone/app to see if YT HDR is supported on your viewing device! Note that SDR elements are mapped into HDR space, which then get tonemapped again on SDR screens - this may lead to colour inaccuracies.
Sumary:
- The game have a new option for HDR
- HDR style: cinematic and HDR style: Game
- John noted the 'HDR game' have a good brightness, at least better than the original
- If you select HDR style game you unlock a new option called 'Peak Brightness'
- You can make your custom callibration settings
- HDR cinematic looks the same as the standart RDR2 HDR before the patch
- Sugestion: "Setting up Red Dead 2's game mode for optimal HDR output is a relatively painless task - the calibration screen has you adjusting peak brightness until the Rockstar logo disappears. You may wish to push this a little further to accommodate for the 10 per cent drop in luminance in-game. Meanwhile, the paper white setting is essentially equivalent to the brightness of a piece of paper - in practise, think of this as the ideal level for the HUD to settle at. "
- Checking if the game indeed have some kind of downgrade
- First is ambient occlusion
- For make the comparison both games used for checking ambient occlusion need to have the same exactly daytime and almost impossible to get
- Ambient occlusion looks indeed better than the zero patch
- 1.08 vs 1.09 and show the last patch have improve some areas of the game
- 1.09 is actually using a new AO effect with improve graphics side
- Unfortunately checkerboard rendering was not fixed. Looks the same on every patch version
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