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Digital Foundry Face-Off: Dragon Age: Inquisition

weird that i didn't notice the screen tear at the top of the screen and i have a hawk eye for this things, now im actively looking for it when playing and still cant see it, ps4 version here
 
Sure, but the market has spoken, and everyone bought LCDs. If you had an LCD, which version would you buy?
I wouldn't use an LCD-TV. If my plasma died I'd buy an OLED. The market is awful - thanks for rubbing salt in the wounds.

If I were sitting at a desk in front of a 1080p LCD I'd probably go for the PS4 version. It's still a solid release.

What you're ignoring here, though, is that, if I had to choose which one to buy, I'd buy the PC version. Plain and simple.
 
Just look at an unrelated first party exclusive with no possible point of direct comparison? Surely you realise the folly in this logic.

Also why bring up infamous? I'm talking solely about DA:I. I'm not making some sweeping statement that the PS4 can't hold as good as a framerate in ANY AND EVERY open world game. I'm just saying that in this specific case the XB1 holds a better framerate with worse graphics.

It seemed like you were. You were not, so I apologize.
 
I don't think they are intentionally LYING but it's clear to me that they were unable to properly see the results. Not only was it incredibly obvious to my eyes but the measurements are in line with what I've seen.

Maybe they chose different conditions in the game to yours.
 
ME3 was atrocious on console in general, on ps3 was just more atrocious.
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.

Maybe they chose different conditions in the game to yours.
My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.

PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.
 
Developers are obviously terrified to go with anything but 1080p on the ps4, resulting in Lower performance. Gonna be a great generation if sub 30fps games again. Great stuff
 
DF and GAF seem to be saying two different things lol. It's 1-2 frames less and a frame drop every 2 hours or so lasting one second??? And for that the ps4 got 1080p? Why don't they outright say it's the better choice?
 
Wow we're knocking on plasma TVs now? I think a lot of GAF are still using plasmas judging by most of the recommendation threads. I know they're a dying breed, but many would still consider them superior to LCD.
 
Based on the comparison video, the PS4 version tears way more often in addition to dropping as low as 25fps. Only noticeable at the top of the screen, though. Same thing happened with COD:AW on XB1, and it got crapped on by a bunch of trolls. Wonder how they feel about this.

On a side note, in DF's framerate videos, they really should end each scene with a summary - min, max and avg, maybe mode too.

I'd like frametime too, fps is way too crude. Inconsistent frametimes ruin some pc games for me.
 
DF and GAF seem to be saying two different things lol. It's 1-2 frames less and a frame drop every 2 hours or so lasting one second??? And for that the ps4 got 1080p? Why don't they outright say it's the better choice?
Uhh, that's not at all the case. There are lots of minor frame-rate dips throughout the experience.

I'd like frametime too, fps is way to crude. Inconsistent frametimes ruin some pc games for me.
The small graph above the FPS graph is frame-time.
 
From what i've seen, the PS4 version looks really good and clean. Are the framedrops that much more than on the One?

I think the wording in these face-offs is a bit peculiar.
Game is pretty damn smooth at the moment for me. People will spin if as some great advantage performance wise but whatever "hit" it takes for being at 1080p is minor enough to justify being at a higher res. Also this isn't a trend the trend before used to be better graphics and performance it's also been shown that the GTAV performance findings skewed in PS4's favor in video even if the articles written portion didn't reflect that.
 
Dark10x literally says if you prefer image quality the PS4 is the obvious choice. Which you clearly do.

Some people may prefer the solid framerate, and hence will want the X1 version.

It's that simple.

Not quite so simple. Why not both? Understanding human condition, most people would not refuse the luxury of having both solid framerate and high resolution. If one version has only a minor issue with framerate, but a persistent and significant advantage in resolution, why isn't it the obvious choice?
 
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.


My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.

PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.

By the way, will you be doing an article on last-gen versions of DAI? I really wonder how those will look, not that I would play them, admitedly.
 
i will gladly take a few drop in frames than the blurriness of 900p any day, is not like the game hovers on 15 frames for a minute, good game, play on GAF!
 
Uhh, that's not at all the case. There are lots of minor frame-rate dips throughout the experience.

Shouldn't the article elaborate on this? I know you only have limited space and time... but isn't as much detail possible kind of the point?

If anything the comments in this thread seem to suggest a much larger problem than the article?

Either way, I'm hoping for more choice in games moving forward. I still have a 720p TV, so I'd happily drop the image quality for a few more fps.
 
DF and GAF seem to be saying two different things lol. It's 1-2 frames less and a frame drop every 2 hours or so lasting one second??? And for that the ps4 got 1080p? Why don't they outright say it's the better choice?

trust dx. He knows his shit.
 
Not quite so simple. Why not both? Understanding human condition, most people would not refuse the luxury of having both solid framerate and high resolution. If one version has only a minor issue with framerate, but a persistent and significant advantage in resolution, why isn't it the obvious choice?
It's not obvious because the frame-rate dips, though minor, occur very regularly. They are not rare and they result in torn frames (thankfully restricted to the top of the screen).

On Xbox One it is a locked 30 fps.
 
Lol what, no ones claiming the gap is closing, the XB1 still runs at 900p and PS4 runs at 1080p.

Well, not on this thread.

But it is a fact that the PS4 can't quite keep up the same framerate as the XB1 under this extra load, there's literally video evidence.

In this multiplat.

I think you should control your hype a little bit bud.

No doubt Naughty Dogs are excellent developers. Since PSOne, they've been putting out graphically gorgeous games. Crash games looked great. The Jak games were top 5 on PS2 (Jak 3 is up there with God of War & Gran Turismo), and Uncharted/Last of Us, wow.

But all those games were at 30 FPS, and Uncharted 4 will be at 60 FPS.

I'm not saying Uncharted 4 won't look good, but I'm just saying if it doesn't look like the best game by a good margin on consoles don't be shocked.

*Tries to find UC2 E3 2009 reaction thread*
*Fails*

:Sigh:
 
It really doesnt. Just because two things matter doesnt mean or suggest they are equivalent. You are being paranoid and reaching. As are others who keep trying to push this conspiracy.

To place equal emphasis on two things of different magnitudes is really to suggest equivalence.
 
Stop embarrassing yourself with this pleading for him to recommend the PS4 version.

We're having a good discussion here. I'm not embarrassed, nor should I be.

I wouldn't use an LCD-TV. If my plasma died I'd buy an OLED. The market is awful - thanks for rubbing salt in the wounds.

If I were sitting at a desk in front of a 1080p LCD I'd probably go for the PS4 version. It's still a solid release.

What you're ignoring here, though, is that, if I had to choose which one to buy, I'd buy the PC version. Plain and simple.

No, I get that you'd buy the PC version. I just don't agree with you that 900P is acceptable for a few frames, and the equipment we use is certainly a factor.

Wow we're knocking on plasma TVs now? I think a lot of GAF are still using plasmas judging by most of the recommendation threads. I know they're a dying breed, but many would still consider them superior to LCD.

No one is knocking Plasma. I'm just stating the obvious, that the market chose LCD, and that native resolution is a much bigger deal on LCD.
 
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.


My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.

PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.

See, now I have issues lol.

This is utter bs sorry.

Been gaming for 25 years. I'm very much in tune to distracting frame drops or anything that hinders gameplay. If there are framerate drops it is so minor it doesn't even register to the brain that it is occurring and it in no way gets in the way of gameplay.

The only thing technical wise I have noticed is the stuttering during cutscenes.

The issue is especially not to the point to actually dissuading people from purchasing the PS4 version like you are doing. It's complete BS in my eyes. This is not a twitch based FPS or fighting game or something where a frame drop can be the difference between a headshot and hitting the dudes shoulder running at you. It is an immersive WRPG where you are waiting for timers to fill up and in the mean time holding down R2 to attack. Any frame drops that may be occuring .. very irregularly, is not in any way affecting gameplay.
 
It's not obvious because the frame-rate dips, though minor, occur very regularly. They are not rare and they result in torn frames (thankfully restricted to the top of the screen).

On Xbox One it is a locked 30 fps.

I mean, it's not just a different gaming site that is having a different experience to yours. Several other posters have not noticed this very regular frame-rate dips, outside of cutscenes.
 
dapsxb.png

dapsxb2.png


Oof. That sort of performance looks like it would be a little annoying.
 
I like how pretty much half the discussion in any Digital Foundry thread is about the wording of the conclusions instead of the facts presented. Why do people need to be told "X version is the best overall". Look at the facts presented and decide for yourself ffs. Do you value a small framerate advantage or a resolution advantage more? That's all there is to it. Sometime I feel like some people juste want a banner saying "Winner: PS4" (or xbox one or whatever), because who cares about the details right? Only the winner of the comparison is important.
 
Not quite so simple. Why not both? Understanding human condition, most people would not refuse the luxury of having both solid framerate and high resolution. If one version has only a minor issue with framerate, but a persistent and significant advantage in resolution, why isn't it the obvious choice?

Because you don't decide what constitutes a minor and significant issue for everyone, like I don't get this inability to understand that different people might want different things.

I personally would get the PS4 issues in a heartbeat, I don't mind the occasional framerate dips and I highly value the better IQ. But at the same time I understand someone may be particularly sensitive to framerate dips/stutter while not really caring much about the IQ difference between 900p and 1080p.

So for person A (me and you) the framerate stuff is a minor issue, for person B its a major issue. Dark10x just wrote the conclusion of his article to cater for both persons, just because he didn't proclaim the almighty PS4 advantage and demand all XB1 copies be dropped in the bottom of the marianas trench doesn't mean he's biased, it actually means pretty much the opposite.
 
See, now I have issues lol.

This is utter bs sorry.

Been gaming for 25 years. I'm very much in tune to distracting frame drops or anything that hinders gameplay. If there are framerate drops it is so minor it doesn't even register to the brain that it is occurring and it in no way gets in the way of gameplay.

The only thing technical wise I have noticed is the stuttering during cutscenes.

The issue is especially not to the point to actually dissuading people from purchasing the PS4 version like you are doing. It's complete BS in my eyes. This is not a twitch based FPS or fighting game or something where a frame drop can be the difference between a headshot and hitting the dudes shoulder running at you. It is an immersive WRPG where you are waiting for timers to fill up and in the mean time holding down R2 to attack. Any frame drops that may be occuring .. very irregularly, is not in any way affecting gameplay.

people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.
 
LOL! This is getting ridiculous, so we're gonna ignore framerate counter in the videos and just accuse dark10s of lying?

people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.

Good luck with that. The game is published from EA so it's not going to be sold anywhere but Origin.
 
Same, 15 hours + so far and haven't once went " was that a drop to 25fps there? man that sucked! ". So yeah .... reading this report here you would think the PS4 version drops frames often and it is distracting and affects gameplay. Couldn't be further from the truth.

Anyone reading that going, " oh man the performance of the PS4 version must be bad " has been misled in my personal opinion.

The only distracting thing going on with DA:I is the horrible pathfinding on NPC's and your companions

I feel the same way. I bought CoD on the PS4 thinking that I was going to play a jerky piece of crap after playing it on a mates Xbox after reading the DF article and corresponding Gaf thread and couldn't find any issues other than the usual save game hitches that plagues the engine in that series. I was thrown threat grenades all over and could not detect anything.
 
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.


My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.

PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.

How many hours did you put into the PS4 version, just out of interest?
 
people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.
I don't think it's a ps4 fault here, if you ask me. I suspect this engine in other hands, would have obtained stable performance, without offense to Bioware. They are not exactly the best, when we are talking of optimization.
 
It's not obvious because the frame-rate dips, though minor, occur very regularly. They are not rare and they result in torn frames (thankfully restricted to the top of the screen).

On Xbox One it is a locked 30 fps.

As I said you should consider that the weight you give to these issues is very different compared to what most people imagine when they read such comments.
A 'normal' person, reading your comment would think that there are frequent although minor slowdowns in the PS4 version with teared frames.
I'm playing the game, there are no slowdowns on the contrary it's pretty smooth and I haven't noticed any tearing so far.
If you show me a graph which tells me that there are dips in the PS4 frame rate while XB1 is more locked to 30fps that's objective and there's no problem with it, but we can't talk about performance issues in the PS4 version.
 
Goddamn this generation is gonna be over before it even begins.

900/1080p. sub 30 frames. Adaptive v-sync. Urgh.

I'd thought we'd see the back of this shit last gen and we're only a year in :/

Consoles get more powerful but graphics get better cancelling it out.
Thats the way its always been with consoles and always will be until Microsoft or Sony demand 60fps for all games which they won't do.

I don't know why people always mention this stuff every time new consoles come out.
 
people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.

sounds like noone has the senses needed then

go read the OT

count on one hand the amount of framerate mentions you will read about, if you read anything about framerate at all outside of the cutscene stuff
 
As I said you should consider that the weight you give to these issues are very different compared to what most people imagine when they read such comments.
A 'normal' person, reading your comment would think that there are frequent although minor slowdowns in the PS4 version with teared frames.
I'm playing the game, there are no slowdowns on the contrary it's pretty smooth and I haven't noticed any tearing so far.
If you show me a graph which tells me that there are dips in the PS4 frame rate while XB1 is more locked to 30fps that's objective and there's no problem with it, but we can't talk about performance issues in the PS4 version.
Like I said, not all people can't catch those differences. Not means aren't important for the others. Tearing on ps4 it's in the overscan area, it's not that easy to see if you don't give much attention. Metro has the same issue. About fps, it's not so judder to notice easily, maybe just in some scene.
 
LOL! This is getting ridiculous, so we're gonna ignore framerate counter in the videos and just accuse dark10s of lying?



Good luck with that. The game is published from EA so it's not going to be sold anywhere but Origin.

damn...

Do they have killer sales?
 
Its absolute bullshit to recommend the bone version as more stable when it requires 900P to get there. It's spurious and smacks of trying to placate Xbox owners who yet again have the weaker port.

I get it though, being upfront will get them less hits.

This, though i'm not sure its hits they want as much they want to placate business interests. These guys are like the Yusef Medhi of tech talk, stretching it hard for Microsoft to the point where i just get sick of reading it. I'm done with these DF guy$ Gaf, just because they know about what they're talking about doesn't mean they aren't without bias (or prejudice).
 
Like I said, not all people can't catch those differences. Not means aren't important for the others. Tearing on ps4 it's in the overscan area, it's not that easy to see if you don't give much attention. Metro has the same issue.
Oh no no no, it's not in the overscan region. Tearing occurs throughout the top 25% of the image - not just the overscan region. It is noticeable, though they do handle it much better than most games.
 
Oh no no no, it's not in the overscan region. Tearing occurs throughout the top 25% of the image - not just the overscan region. It is noticeable, though they do handle it much better than most games.

Ah apologies. But is it occasional I suppose? Me too I haven't give much attention in the video capture.
 
I don't think it's a ps4 fault here, if you ask me. I suspect this engine in other hands, would have obtained stable performance, without offense to Bioware. They are not exactly the best, when we are talking of optimization.

Fair enough, especially as we don't know what is causing the hiccups.
 
Ah apologies. But is it occasional I suppose? I haven't noticed in the video capture.
Oh, it happens whenever the frame-rate dips but it's not constant. They're flipping the buffer in such a way as to avoid torn frames in the middle of the screen and it works. We've been seeing it in games with tearing more often - it's much better than massive torn frames throughout the image.
 

Yep not only I've read it but actually I was saying that that part of the comparison is objective.
It's the comment about ''issues'' with the PS4 performance which is absolutely debatable.
Most people won't find absolutely any issue with the PS4 performance in this game.
Those who can't read these technical comparisions with a critical eye can be easily mislead into thinking that the game has frequent but ''not so bad'' slowdowns on PS4, but it's not like that.
 
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