I wouldn't use an LCD-TV. If my plasma died I'd buy an OLED. The market is awful - thanks for rubbing salt in the wounds.Sure, but the market has spoken, and everyone bought LCDs. If you had an LCD, which version would you buy?
Stop embarrassing yourself with this pleading for him to recommend the PS4 version.Sure, but the market has spoken, and everyone bought LCDs. If you had an LCD, which version would you buy?
Just look at an unrelated first party exclusive with no possible point of direct comparison? Surely you realise the folly in this logic.
Also why bring up infamous? I'm talking solely about DA:I. I'm not making some sweeping statement that the PS4 can't hold as good as a framerate in ANY AND EVERY open world game. I'm just saying that in this specific case the XB1 holds a better framerate with worse graphics.
The framerate in the PS3 version of ME3 was atrocious. The game was playable but it was really bothersome quite often.
I don't think they are intentionally LYING but it's clear to me that they were unable to properly see the results. Not only was it incredibly obvious to my eyes but the measurements are in line with what I've seen.
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.ME3 was atrocious on console in general, on ps3 was just more atrocious.
My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.Maybe they chose different conditions in the game to yours.
Based on the comparison video, the PS4 version tears way more often in addition to dropping as low as 25fps. Only noticeable at the top of the screen, though. Same thing happened with COD:AW on XB1, and it got crapped on by a bunch of trolls. Wonder how they feel about this.
On a side note, in DF's framerate videos, they really should end each scene with a summary - min, max and avg, maybe mode too.
Developers are obviously terrified to go with anything but 1080p on the ps4, resulting in Lower performance. Gonna be a great generation if sub 30fps games again. Great stuff
Uhh, that's not at all the case. There are lots of minor frame-rate dips throughout the experience.DF and GAF seem to be saying two different things lol. It's 1-2 frames less and a frame drop every 2 hours or so lasting one second??? And for that the ps4 got 1080p? Why don't they outright say it's the better choice?
The small graph above the FPS graph is frame-time.I'd like frametime too, fps is way to crude. Inconsistent frametimes ruin some pc games for me.
Game is pretty damn smooth at the moment for me. People will spin if as some great advantage performance wise but whatever "hit" it takes for being at 1080p is minor enough to justify being at a higher res. Also this isn't a trend the trend before used to be better graphics and performance it's also been shown that the GTAV performance findings skewed in PS4's favor in video even if the articles written portion didn't reflect that.From what i've seen, the PS4 version looks really good and clean. Are the framedrops that much more than on the One?
I think the wording in these face-offs is a bit peculiar.
It seemed like you were. You were not, so I apologize.
Dark10x literally says if you prefer image quality the PS4 is the obvious choice. Which you clearly do.
Some people may prefer the solid framerate, and hence will want the X1 version.
It's that simple.
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.
My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.
PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.
Uhh, that's not at all the case. There are lots of minor frame-rate dips throughout the experience.
DF and GAF seem to be saying two different things lol. It's 1-2 frames less and a frame drop every 2 hours or so lasting one second??? And for that the ps4 got 1080p? Why don't they outright say it's the better choice?
It's not obvious because the frame-rate dips, though minor, occur very regularly. They are not rare and they result in torn frames (thankfully restricted to the top of the screen).Not quite so simple. Why not both? Understanding human condition, most people would not refuse the luxury of having both solid framerate and high resolution. If one version has only a minor issue with framerate, but a persistent and significant advantage in resolution, why isn't it the obvious choice?
The small graph above the FPS graph is frame-time.
Lol what, no ones claiming the gap is closing, the XB1 still runs at 900p and PS4 runs at 1080p.
But it is a fact that the PS4 can't quite keep up the same framerate as the XB1 under this extra load, there's literally video evidence.
I think you should control your hype a little bit bud.
No doubt Naughty Dogs are excellent developers. Since PSOne, they've been putting out graphically gorgeous games. Crash games looked great. The Jak games were top 5 on PS2 (Jak 3 is up there with God of War & Gran Turismo), and Uncharted/Last of Us, wow.
But all those games were at 30 FPS, and Uncharted 4 will be at 60 FPS.
I'm not saying Uncharted 4 won't look good, but I'm just saying if it doesn't look like the best game by a good margin on consoles don't be shocked.
It really doesnt. Just because two things matter doesnt mean or suggest they are equivalent. You are being paranoid and reaching. As are others who keep trying to push this conspiracy.
Stop embarrassing yourself with this pleading for him to recommend the PS4 version.
I wouldn't use an LCD-TV. If my plasma died I'd buy an OLED. The market is awful - thanks for rubbing salt in the wounds.
If I were sitting at a desk in front of a 1080p LCD I'd probably go for the PS4 version. It's still a solid release.
What you're ignoring here, though, is that, if I had to choose which one to buy, I'd buy the PC version. Plain and simple.
Wow we're knocking on plasma TVs now? I think a lot of GAF are still using plasmas judging by most of the recommendation threads. I know they're a dying breed, but many would still consider them superior to LCD.
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.
My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.
PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.
It's not obvious because the frame-rate dips, though minor, occur very regularly. They are not rare and they result in torn frames (thankfully restricted to the top of the screen).
On Xbox One it is a locked 30 fps.
Not quite so simple. Why not both? Understanding human condition, most people would not refuse the luxury of having both solid framerate and high resolution. If one version has only a minor issue with framerate, but a persistent and significant advantage in resolution, why isn't it the obvious choice?
See, now I have issues lol.
This is utter bs sorry.
Been gaming for 25 years. I'm very much in tune to distracting frame drops or anything that hinders gameplay. If there are framerate drops it is so minor it doesn't even register to the brain that it is occurring and it in no way gets in the way of gameplay.
The only thing technical wise I have noticed is the stuttering during cutscenes.
The issue is especially not to the point to actually dissuading people from purchasing the PS4 version like you are doing. It's complete BS in my eyes. This is not a twitch based FPS or fighting game or something where a frame drop can be the difference between a headshot and hitting the dudes shoulder running at you. It is an immersive WRPG where you are waiting for timers to fill up and in the mean time holding down R2 to attack. Any frame drops that may be occuring .. very irregularly, is not in any way affecting gameplay.
people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.
Same, 15 hours + so far and haven't once went " was that a drop to 25fps there? man that sucked! ". So yeah .... reading this report here you would think the PS4 version drops frames often and it is distracting and affects gameplay. Couldn't be further from the truth.
Anyone reading that going, " oh man the performance of the PS4 version must be bad " has been misled in my personal opinion.
The only distracting thing going on with DA:I is the horrible pathfinding on NPC's and your companions
Ugh, the PS3 version was one of the worst port I've ever seen. I cannot believe how choppy it was. Even the Wii U version ran a bit faster which is rare for an Unreal game.
My opinion is based on dozens of hours between the different versions. I've put 8 hours alone into the Xbox One version and it just doesn't drop 99.99% of the time.
PS4 frame-rate issues crop up within the first ten minutes of the game and appear regularly.
I don't think it's a ps4 fault here, if you ask me. I suspect this engine in other hands, would have obtained stable performance, without offense to Bioware. They are not exactly the best, when we are talking of optimization.people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.
LOL! This is getting ridiculous, so we're gonna ignore framerate counter in the videos and just accuse dark10s of lying?
It's not obvious because the frame-rate dips, though minor, occur very regularly. They are not rare and they result in torn frames (thankfully restricted to the top of the screen).
On Xbox One it is a locked 30 fps.
Goddamn this generation is gonna be over before it even begins.
900/1080p. sub 30 frames. Adaptive v-sync. Urgh.
I'd thought we'd see the back of this shit last gen and we're only a year in :/
A good six or seven, I'd say. I played it pretty hardcore when I received it and made it to the same area as the XO version.How many hours did you put into the PS4 version, just out of interest?
If you show me a graph which tells me that there are dips in the PS4 frame rate while XB1 is more locked to 30fps that's objective and there's no problem with it, but we can't talk about performance issues in the PS4 version.
people have different sensitivities. I hate judder and screen-tearing, which means opting for the pc version when steam sale happens for this game. The PS4 is excellent value given the $300-$350 BOM the engineers had to work with, but it's not perfect.
Like I said, not all people can't catch those differences. Not means aren't important for the others. Tearing on ps4 it's in the overscan area, it's not that easy to see if you don't give much attention. Metro has the same issue. About fps, it's not so judder to notice easily, maybe just in some scene.As I said you should consider that the weight you give to these issues are very different compared to what most people imagine when they read such comments.
A 'normal' person, reading your comment would think that there are frequent although minor slowdowns in the PS4 version with teared frames.
I'm playing the game, there are no slowdowns on the contrary it's pretty smooth and I haven't noticed any tearing so far.
If you show me a graph which tells me that there are dips in the PS4 frame rate while XB1 is more locked to 30fps that's objective and there's no problem with it, but we can't talk about performance issues in the PS4 version.
LOL! This is getting ridiculous, so we're gonna ignore framerate counter in the videos and just accuse dark10s of lying?
Good luck with that. The game is published from EA so it's not going to be sold anywhere but Origin.
Its absolute bullshit to recommend the bone version as more stable when it requires 900P to get there. It's spurious and smacks of trying to placate Xbox owners who yet again have the weaker port.
I get it though, being upfront will get them less hits.
Oh no no no, it's not in the overscan region. Tearing occurs throughout the top 25% of the image - not just the overscan region. It is noticeable, though they do handle it much better than most games.Like I said, not all people can't catch those differences. Not means aren't important for the others. Tearing on ps4 it's in the overscan area, it's not that easy to see if you don't give much attention. Metro has the same issue.
Oh no no no, it's not in the overscan region. Tearing occurs throughout the top 25% of the image - not just the overscan region. It is noticeable, though they do handle it much better than most games.
I don't think it's a ps4 fault here, if you ask me. I suspect this engine in other hands, would have obtained stable performance, without offense to Bioware. They are not exactly the best, when we are talking of optimization.
Oh, it happens whenever the frame-rate dips but it's not constant. They're flipping the buffer in such a way as to avoid torn frames in the middle of the screen and it works. We've been seeing it in games with tearing more often - it's much better than massive torn frames throughout the image.Ah apologies. But is it occasional I suppose? I haven't noticed in the video capture.