I left that out because we all already know it. Of course patched games can take full advantage. There's no need for all of us to say that in every One X post, any more than we need to explain the rotation of the earth when talking about sunsets.
Looking into those quotes Albert Penello actually doesn't say anything about using the full spec anywhere. The only one talking about it that way was actually you and you understood the Eurogamer interview!
It will use all 100% of the Xbox One X GPU to boost games. Devs need only to recompile their game on the July XDK. It's not a guarantee every dev will recompile their older released titles on the new XDK, but the way you say what you say seems to focus only on 3TF and an obvious implication that this is all that can ever be used on existing xbox one titles, and that somehow Microsoft or DF misled people. But people couldn't possibly view it that way if you weren't conveniently leaving out facts regarding the July XDK, which gives all titles automatic performance improvements on Xbox One X, even if a dev doesn't have an Xbox One X dev kit, and even if the dev doesn't do a single thing to target specific xbox one x improvements.
And it probably doesn't matter at all if it runs at full or half speed. Almost every game will become CPU limited if the framerate should improve significantly.
I'm still curious what problems the emulated eSRAM will bring. Unpatched games compensate in no way for the increased latency to the GDDR5 Ram and might have a terrible access pattern, potentially stalling the CPU and effectively limiting the additional CPU power.
That step will still require a new patch to be sent out for each existing game that was released before the July XDK. Hopefully we'll see a quite a few developers take that extra step.
That step will still require a new patch to be sent out for each existing game that was released before the July XDK. Hopefully we'll see a quite a few developers take that extra step.
Arguing that you can't say 16x AF is a standard feature, because a dev could theoretically force disabling it at a later point. Absolutely brilliant.
Recompiling the exact same code just on a newer XDK without the need for an xbox one x dev kit, nor without targeting any xbox one x specific enhancements, grants you a tremendous performance gain on xbox one x by default. It doesn't sound as if it gets much easier than that.
With as much complicated work as most devs do, this seems about as trivial as it can possibly get for a studio. And why wouldn't devs do this if there's even a tiny shred of a possibility it will lead to their game getting a second wind in the sales department, or just that it will lead to more people playing their games that were released already and moved on from?
That's the right conversation, but you're looking at the tail end. It began with this:Looking into those quotes Albert Penello actually doesn't say anything about using the full spec anywhere. The only one talking about it that way was actually you and how you understood the Eurogamer interview!
Please correct me if I did not find the correct quote you were talking about!
ganaconda said:1. "Boost Mode" like PS4 Pro except always turned on and using the full capabilities of the system....
So I asked if all boosted titles would really use the full capabilities. He responded as stated, that if there were compatibility problems then not, but he was unaware of any such problems and his initial assessment was correct in spirit.Albert Penello said:This is all correct.
Isn't it slighty different though? As games will supposedly have access to all of the new hardware....
Not the exact same, because Microsoft is taking on responsibility to ensure your games still work.... Boost mode also doesn't use all of the CUs
I apologize if the info isn't new to you, but since lots of folks are disagreeing with me, it's clearly not "things we all know".Yet you are here repeating again and again things we all know, willingly to skim through the thread to tell people what is wrong and right, correcting every bit of "false" information, like in other threads before.
Frank O'Connor: "Will be a good week to be a Halo fan this week.
That's not going to happen on any large scale. It is actually more complicated and costly than you give it credit for to re-open development on a closed game, even to "just" recompile on a new SDK.Recompiling the exact same code just on a newer XDK without the need for an xbox one x dev kit, nor without targeting any xbox one x specific enhancements, grants you a tremendous performance gain on xbox one x by default. It doesn't sound as if it gets much easier than that.
With as much complicated work as most devs do, this seems about as trivial as it can possibly get for a studio. And why wouldn't devs do this if there's even a tiny shred of a possibility it will lead to their game getting a second wind in the sales department, or just that it will lead to more people playing their games that were released already and moved on from?
so what kind of improvement are we looking at on older xbox one games such as sunset overdrive and titanfall???
They will become Sunset Overdriven and Titanfaller.
I just tried doing some research on this and found that Titanfall 1 wasn't a locked 60FPS, so Xbox One X will help there. Sunset Overdrive targeted 30FPS but dipped at times, so that stands a chance of being rock solid.
Otherwise, it'll be load times and 16xAF
Sunset will get nothing if not patched in terms of performance or resolution, Titanfall will have better frames per second.
i want a X1X bad now
i'll probably fund it selling my XB1S for it
so what kind of improvement are we looking at on older xbox one games such as sunset overdrive and titanfall???
so what kind of improvement are we looking at on older xbox one games such as sunset overdrive and titanfall???
Look above, the whole gpu is available to all games, there's only some bizarre hard-coded split between pixel and vertex shading for older SDKs.In other words, patch the game. Boosting only applies to unpatched games, so that's what I was talking about. That patched games will have full access to the entire suite of One X hardware enhancements is eminently obvious.
Start the thread.....
;p
Did you read the article where they talked about pro and the 1X?
http://wccftech.com/sumo-digital-xb1x-15k-props/
This isn't quite true. The 16xAF is only guaranteed for unpatched games (where Microsoft can force it knowing that there's tons of extra bandwidth available). Patched games will use whatever AF level the developer sets (and we've already seen levels much lower than 16x in a patched game).
In other words, patch the game. Boosting only applies to unpatched games, so that's what I was talking about. That patched games will have full access to the entire suite of One X hardware enhancements is eminently obvious.
It is a downgrade from their previously announced projections. Truth does not bend to your rofls, homeslice.
It is, of course, still a massive upgrade from standard Xbox One.
Yes it was, by at least two of them. One of them is the Director of Project Planning for Xbox.
I left that out because we all already know it. Of course patched games can take full advantage. There's no need for all of us to say that in every One X post, any more than we need to explain the rotation of the earth when talking about sunsets.
Are all new games getting 16x AF too?
Eurogamer said:Resolution is an important, defining aspect of image quality but it is not the only one. Texture filtering is hugely important - and it's actually an element where both PS4 and Xbox One have let us down a little compared to the same titles running on PC, where the full force of 16x anisotropic filtering can make a big difference.
"We built into the hardware the capability of overwriting all bilinear and all trilinear fetches to be anisotropic," Andrew Goossen reveals. "And then we've dialled up the anisotropic all the way up to max. All of our titles by default when you're running on Scorpio, they'll be full anisotropic."
That's not going to happen on any large scale. It is actually more complicated and costly than you give it credit for to re-open development on a closed game, even to "just" recompile on a new SDK.
Not that it really matters, the extra preformance boost should be good enough to make revisiting most games a treat.
^Awesome!
Red Dead is going to be sweet on the X1X
Come on Matt, how much more difficult can it be than simply launching the game code in the new XDK and simply clicking the "To Infinity and Beyond" button?
Gah! Just let me preorder it!
I'm currently using PS4 strictly for exclusives because XB1 versions will get a boost.
Performance seems truly great but I still want to hear some noise level reports too. And I want UHD Blu-ray playback reports too.
Tbh, the most time consuming thing can be the lead up time to be actually able to even make use of the new XDK release in your development environment. The part of recompiling is not the issue here. Than it depends if the new XDK version produces new errors or warnings in your code you have to deal with. I also would not expect many of such patches as the perf+ even unpatched should be enough to max out most of the Xbox One games (if not CPU bound).
^Awesome!
Red Dead is going to be sweet on the X1X
This isn't quite true. The 16xAF is only guaranteed for unpatched games (where Microsoft can force it knowing that there's tons of extra bandwidth available). Patched games will use whatever AF level the developer sets (and we've already seen levels much lower than 16x in a patched game).
In other words, patch the game. Boosting only applies to unpatched games, so that's what I was talking about. That patched games will have full access to the entire suite of One X hardware enhancements is eminently obvious.
It is a downgrade from their previously announced projections. Truth does not bend to your rofls, homeslice.
It is, of course, still a massive upgrade from standard Xbox One.
Yes it was, by at least two of them. One of them is the Director of Project Planning for Xbox.
I left that out because we all already know it. Of course patched games can take full advantage. There's no need for all of us to say that in every One X post, any more than we need to explain the rotation of the earth when talking about sunsets.
i want a X1X bad now
i'll probably fund it selling my XB1S for it
Sunset has some mild drops when things get too chaotic near the end, it would be locked on xbonex, plus the extra af.Sunset will get nothing if not patched in terms of performance or resolution, Titanfall will have better frames per second.
Games studios don't develop like they're in their bedrooms.Tbh, the most time consuming thing can be the lead up time for updating your development environment with the new XDK. Then it depends if the new XDK version produces new errors or warnings in your code you have to deal with. I also would not expect many of such patches as the perf+ even for unpatched games should be enough to max out most of the Xbox One games (if not CPU bound).
http://www.gamepur.com/news/26976-amazon-xbox-one-pre-order.htmlInitially, it was reported that Xbox One X needs FCC clearance before going on sale, and hence retailers are not taking up pre-orders at the moment. Microsoft's Albert Penello today revealed the exact reason behind why Xbox One X pre-order hasn't started yet. Speaking to our friend at Gamertag Radio:
"We are a long way away from launch. So I think we wanted to have a really strong E3 around talking about the product and talking about the games. We are going to do pre-orders closer to launch, I think we are going to have some fun stuff to talk about with pre-orders that we haven't talked about now."
I can't wait for this system to be out and everyone can stop being at each other's throats.
I didn't hear the dev kit at all at E3.
E3 is louder than a mofo, but ignore that important detail .
Yep, plus having to test and cert a new patch, etc.Tbh, the most time consuming thing can be the lead up time for updating your development environment with the new XDK. Then it depends if the new XDK version produces new errors or warnings in your code you have to deal with. I also would not expect many of such patches as the perf+ even for unpatched games should be enough to max out most of the Xbox One games (if not CPU bound).
For all the people asking about pre-ordering, here's what they said after E3.
Initially, it was reported that Xbox One X needs FCC clearance before going on sale, and hence retailers are not taking up pre-orders at the moment. Microsoft's Albert Penello today revealed the exact reason behind why Xbox One X pre-order hasn't started yet. Speaking to our friend at Gamertag Radio:
"We are a long way away from launch. So I think we wanted to have a really strong E3 around talking about the product and talking about the games. We are going to do pre-orders closer to launch, I think we are going to have some fun stuff to talk about with pre-orders that we haven't talked about now."
http://www.gamepur.com/news/26976-amazon-xbox-one-pre-order.html
Yeah read that.
No way it's worth starting that thread on here. It'll turn into a massive shit show with all the same posters coming to downplay it before Y2Kev comes in and locks it.
All games:
-faster load times due to faster internal Hdd and much faster memory speed
- 16xAF for all games (including OG Xbox, Xbox 360 BC catalog)
Comfy couch 4K gaming without hassle.Looking good I guess, but not sure yet why I really need to upgrade my XB1S when I already have a strong PC..
Begs the question would you have rather MS focused on graphic over 4K. Imagine what an optimized game at 1080p with Xbox One X could look like.
I can't wait for this system to be out and everyone can stop being at each other's throats.
Begs the question would you have rather MS focused on graphic over 4K. Imagine what an optimized game at 1080p with Xbox One X could look like.