• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry: Performance Analysis: The Evil Within

As it stands the results aren't looking great for either console but the PS4 version takes the lead for the moment

Wow, DF still has a hard time not recommending the Xbox brand - old habits die hard.
 
what are you guys talking about? I've never heard such overdramatics.

I'm playing on PS4 and find the game to not only be awesome in general, but to look great -- and while there are a few jitters in the framerate in particular parts, generally speaking it feels like a stable 30. I could hardly be more pleased. You guys need to take a chill pill!



dude, you're gonna make "feel of 30fps" a thing
 
Yes, I did as well as many other did because you have to put in consideration that there was another patch that got uploaded to the PS servers recently which is why DF state that it's smoother AFTER the patch. X1 version on day 1 had a whopping 7.5GB update of god knows what lol. Anyways, nobody was doubting that the PS4 version is the better ver out of the console, that's for sure.

I'm playing both versions and I'm not seeing this choppy constant xbox one mess that DF is mentioning and I'm not blind to the framerate issues on both versions. So.... I don't know what they are talking about.
 
it always makes me feel so stupid, because to me it is obvious but clearly I am missing something?

How the fuck does it get past quality control, it baffles me senseless that they could sit there and go "that will do"

but the fact it is not great on any platform suggests that indeed they just went


image.png
 
Wow, DF still has a hard time not recommending the Xbox brand - old habits die hard.

Those of you who are saying something along these lines (you aren't the first one) are really trying too hard.

Performance has already changed on both platforms since it launched yesterday. They're just saying it still performs badly and could change again. That's all. That's really all.
 
id-tech 5 is just a complete disaster it seems.

good it's a dead engine now.

Tango Gameworks, like MachineGames, is owned by Zenimax. They didn't have a choice.

It cost a lot of money for Carmack to make that engine, and by God, they're gonna get more than just Rage out of it.

Arkane Studios, Also owned by Zenimax used UE3 on Dishonored and got CryEngine 3 for their next game.
 
What are you talking about? The PC version was outsourced. These are the originals. The PS4 version has always been the version shown off to the press.
I played the X1 version at EGX a month ago so this is not completely true.

That said it is clearly a technical mess of a game..such a shame as I fancied it but will wait till cheaper.
 
to me, the 30 fps feels like 30 fps, to them it doesn't, I guess take your pick.
If you played the pc version, you'd feel similarly. Sometimes 60fps in the game doesn't feel like it should.

If you don't notice, that's great. But a lot of people have been complaining about the issue.
 
Aside from the initial opening scene my PS4 version has been decent. I would say villiage levels run around 25-27 FPS though but for some reason it really doesn't bother me with the game.
 
NO, this is what you get for using the ID Tech 5 engine. That thing was a mess in Rage and Wolfenstien and it's still a mess now. Though the 30 fps crap and the ratio were pisse poor design elements on Tango's part. Thankfully we don't have to worry about many games using it since ZeniMax pretty much said NO to anyone who wanted to license the engine unless it was an internal developer.

Probably a good idea. No one would pay to use this shitty ass engine anyways. Carmack has always been a great speaker but when it comes down to it dude has been steady taking L's since forever ago.
 
Capped at 60 on PC I saw major frame pacing issues. Interesting to hear the Xbox One is having them too. I've been playing with the frame rate capped at 120hz and using ULMB and that's been giving me the smoothest experience.

No gsync is a pain though after coming from Ryse and Dead Rising 3 which have similar performance but which both really shine with gsync.

The game is still Mikami brilliance, but his work is suffering from not being backed by the technical excellence of Capcom, that's for sure.

No regrets here though. I hope the technical situation can be improved, but I'm loving the game all the same.

What is ULMB?

Usually I'm pretty sensitive to frame rate but I haven't noticed much on my xbox one copy, just finished chapter 2.

Please reflect again: you are NOT sensitive too framerate issues.
 
The PC version really does deserve its own article. So many strange design decicions that will take some time to dive into.

Aside from the initial opening scene my PS4 version has been decent. I would say villiage levels run around 25-27 FPS though but for some reason it really doesn't bother me with the game.

The opening areas really leave a poor initial impression, both in terms of gameplay and performance.
 
What surprises me is that despite the film ratio, the FoV is described as "narrow". That sounds pretty fucked up.

It's the same case with The Order.

Some of these "cinematic" devs don't know what they're doing/talking about.
 
If you played the pc version, you'd feel similarly. Sometimes 60fps in the game doesn't feel like it should.

If you don't notice, that's great. But a lot of people have been complaining about the issue.

while I certainly understand that some people are more sensitive to framerate than others, and some people care more than others, for me it varies by game -- and while I agree with everyone else that 60 fps as a rule is always best regardless of genre, (TLOU RM proves this) the absence of it is felt far more in some games than others.

In the case of TEW, this is a game lavishly adorned with various filters, effects, glows, and carefully thought out, highly contrasted lighting. With this overall soft and "well-mixed", for lack of a better term, look -- The presentation isn't as sensitive to framerate as that of, say, an action heavy FPS or a racing game.

So, yea, this is a game with a highly processed presentation and suspenseful pacing. I'll admit I've noticed a few dips in framerate, and the fact that this is mainly right at the beginning of the game is probably feeding the hysterical reaction we're seeing from some, but as an entire experience -- I just wouldn't characterize this game as one with a particular framerate issue. It, yes, feels fine to me.

It'd be such a shame if anyone missed out on this terrific game because they are so preoccupied with letterboxes or small fluxuations in framerate. Games like this don't come along every year. Anyone who liked RE4 or likes survival horror is doing themselves a horrible disservice if they pass on this over something technical.

glad I didn't open this one, back it goes. thanks for saving me $60 dx.

if serious, case in point. what a shame.
 
it always makes me feel so stupid, because to me it is obvious but clearly I am missing something?

How the fuck does it get past quality control, it baffles me senseless that they could sit there and go "that will do"

but the fact it is not great on any platform suggests that indeed they just went


image.png
This is Bethesda QA. Remember Skyrim PS3 in its zero FPS glory?
 
Not that either version is technically great, but I'm glad I stuck with the PS4 version instead of switching my preorder to Xbox.
 
This is a great time to plug Grief, who recommends an aspect ratio of 2 on the PC version. Effectively gets rid of the black bars without destroying the FOV.
 
IDTECH5 needs to be murdered brutally. I swear this engine is a joke.

Doom uses id-tech 6. so I think it's safe to say that id-tech5 is already dead.

John Carmack's Id-tech 4 was a complete and utter mess and id-tech 5 is a complete failure. this guys is past his glory day for sure. good thing that id-tech 6 will be Carmack-free.
 
id-tech 5 is just a complete disaster it seems.

good it's a dead engine now.

I sure hope so. Only thing it's good for is 60 FPS (which TEW hilariously managed to avoid) and it actually causes weird issues on PC above 60 so eh. Competition and blah blah blah, but I see increasingly little reason to use not UE4
 
Wow.

Lower resolution, lower aspect ratio and it still has framerate issues?.

The footage I've seen looks great but not like "best console graphics ever that will push them to the limit"
 
One thing I can't believe is how they couldn't get the Xbox One version up to the PS4 resolution of 1920 x 768. I mean, considering 1600 x 900 is just 34,560 pixels less. This game just seems like a technical mess, not to mention the frame pacing issue (is is that?) on Xbox One. Should be getting my copy from GameFly today, was thinking about buying it digitally... but no so sure now.
 
The XBO situ might explain why I just couldn't control it well at EGX, not being funny but the issues DF state combined with sitting so close and not being used to the XBO controller probably would add up.

I hope so because I was interested in picking this up at some point but playing it put me off.
 
IDTECH5 needs to be murdered brutally. I swear this engine is a joke.

This is potentially the last game that uses that abomination. Only reason it was forced on Tango is because it didn't cost Bethesda a penny.

Although, who knows what idTech6 really is, it might a continuation of this shitshow.
 
I don't understand why they'd choose for a higher aspect ratio (rather than "cinematic" black bars but actually 16:9 aspect ratio) but have low FOV so that the character takes up 30% of the screen.
 
This is Bethesda QA. Remember Skyrim PS3 in its zero FPS glory?

The worst I've ever seen, IIRC, was the original Assassin's Creed on PS3. I swear, during crowded chase scenes the framerate dropped into the single digits. The game was approaching a literally unplayable state.
 
Doom uses id-tech 6. so I think it's safe to say that id-tech5 is already dead.

John Carmack's Id-tech 4 was a complete and utter mess and id-tech 5 is a complete failure. this guys is past his glory day for sure. good thing that id-tech 6 will be Carmack-free.
id Tech 4 was a weird one but I will say that Doom 3 still looks and moves beautifully ten years later. It holds up a hell of a lot better than its contemporaries. Have you seen Far Cry 1 lately? Yuck.
 
id Tech 4 was a weird one but I will say that Doom 3 still looks and moves beautifully ten years later. It holds up a hell of a lot better than its contemporaries. Have you seen Far Cry 1 lately? Yuck.

Very true, Doom 3 is still beautiful. Alas, that was the old PC-focused id Software and not the empty husk that it is today.
 
I was not against idTech5 in WolfensteinTNO because Machine Games optimized game to work and look really great.

But I don't know any Japanese devs who are strong with engines from the west. Capcom created nice engine with MTFramework, Konami is riding the wave of FoxEngine, Square is fumbling horribly with their engines [CrystalTools, Luminous], but they rarely work with western engines...
 
This is a great time to plug Grief, who recommends an aspect ratio of 2 on the PC version. Effectively gets rid of the black bars without destroying the FOV.

Here is a guide I wrote up for forcing 60 FPS and a good aspect ratio. Aspect ratio setting of 2 is 960 vertical pixels instead of the extremely uncomfortable 768.

http://m.neogaf.com/showpost.php?p=134318864&postcount=951

Hopefully placeholder for now until we can find a way to adjust the FOV manually. Fully get rid of the bars for full 16:9 with a good FOV, and 60 FPS, just like Mikami intended.
 
Doom uses id-tech 6. so I think it's safe to say that id-tech5 is already dead.

John Carmack's Id-tech 4 was a complete and utter mess and id-tech 5 is a complete failure. this guys is past his glory day for sure. good thing that id-tech 6 will be Carmack-free.

No doubt. Its a shame tango is owned by Zenimax. They probably pushed Carmack's engine on the team to get some money back on the failure it was.

If it was Mikami in charge of that, he probably would have used UE3 again, which was most likely a much better choice.
 
Top Bottom