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Digital Foundry vs. Dead Rising 3

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too be expected. It's a current gen game at heart.

Can't get too much out of this concerning the XBO's abilities. Need to wait for games that are built from the ground up for the console.

I have a feeling that the first Halo 5 screenshots/video thread is going to be a lot of fun.
 
Hmm not sure, but I have seen it in some games.

I definitely seem to recall having issues with some geometry/objects "fizzling" into view until I fiddled with the config files a bit (I can't believe Ubi never pushed out a patch that disabled multithreading in the DX11 renderer considering how broken it is). If I still had the game (or even Blood Dragon) installed I'd try to replicate it, but alas.
 
Ohh come on. It chugs below 30? Game looked pretty cool but maybe a little too ambitious with the number of enemies?
 
An example of the weird fuzzing.



1920x-6.jpg~original
I hope that works better than it sounds like it does, looks like it could be very distracting if it's happening all the time for distant objects.
 
lol still day one. And with regards to the appearance of nearby objects, such as the crafted vehicles, how else are vehicles that are built unrealistically fast out of thin air suppose to appear?
 
Am I alone in thinking the graphics of this game aren't really important and they should have just toned them down if the frame rate wasn't holding?

Did you see the direct grabs? If they toned this down every further it'd be an abstract painting.
 
I definitely seem to recall having issues with some geometry/objects "fizzling" into view until I fiddled with the config files a bit (I can't believe Ubi never pushed out a patch that disabled multithreading in the DX11 renderer considering how broken it is). If I still had the game (or even Blood Dragon) installed I'd try to replicate it, but alas.

Ah now I remember, Alan Wake had the same effect.
 
I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.

25fps or 30fps - still looks like a lot of fun to me!
Lol what?

I give you the pixels, though 1080p is always better than 720p but fps can't be argued with. Fps in the low 20s significantly decreases the fun.
 
i just pre ordered this today - i found out that there is no time limit so it should be fun. I wasnt expecting much of a graphical powerhouse anyway.

Also, are we trusting digital foundry now or does it suck like when the XB1 gifs looked better than the PS4 gifs for Battlefield or was it COD Ghosts?

Except that the difference in image quality was due in part to digital foundry. Gaf called them on it, they addressed it and we all moved on and watched Jack Frags comparisons. Now they are saying DR3 runs sub 30 with pop in and low res textures. Unless they are outright lying about the Xbone then the game has issues.
 
WOW. I don't think their choice of rendering the UI in 1080p was a good idea. It's like a picture-in-picture resolution comparison displayed on top of some low-res game footage. Makes it much harder to forget about all those missing pees.

Two PP counters, two resolutions, three fonts.
tzLhL0b.png
 
lol still day one. And with regards to the appearance of nearby objects, such as the crafted vehicles, how else are vehicles that are built unrealistically fast out of thin air suppose to appear?

Whos shocked?

Am I alone in thinking the graphics of this game aren't really important and they should have just toned them down if the frame rate wasn't holding? I mean who do you think would buy this game for its visuals?

A good/bad frame rate can be a game changing experience :(

I think they are going to struggle to show people what couldn't have been done here with the 360 as it is, let alone toning the graphics down enough to lock 30.
 
I admit it, I was one of those that said the launch games were better and had me more interested in them, but this, this is almost bordering on awful.

I'm now considering cancelling my XB1 pre order.

It's too much.

Same here. Forza5 and DR3 were the 2 games that made me think to get the Xbone from the start for exclusives. But that just did it for me.
Maybe someday in the future but now it just aint reasonable to get it day one.. at all.
 
Trolling aside, I think this game looks great from the videos. Anyway, off to work. This game always looked quite a bit worse in screenshots, and pretty damn solid in motion.
 
Direct frame buffer captures...

http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-1.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-2.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-3.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-4.jpg~original[/IMG

[IMG]http://i5.photobucket.com/albums/y180/nchoudhury/Xbox%20One/1920x-5.jpg~original[/IMG[/QUOTE]


DUDE... NSFW

i nearly threw up.
 
lol still day one. And with regards to the appearance of nearby objects, such as the crafted vehicles, how else are vehicles that are built unrealistically fast out of thin air suppose to appear?

Ah good I was concerned about your purchasing decisions and was in need of an update. Thanks!

And maybe with a cool animation like he throws a cube on the ground and a car unfolds like a transformer. But then it would probably run sub 20 so thats not possible
 
Oh wow. How is that even an improvement from current-gen graphics?
It isn't. There are current gen games that look much better overall. The requirements are totally different of course and the open world with no loading times and the increased zombie count probably couldn't be done on current gen, but in no way does this game look like it was done on hardware 3 times as powerful as 360 or more.

Pretty unfortunate.
 
This technique is also employed in Far Cry 3, if memory serves.


First game that use it is Crysis (2007). Console command is e_dissolve. Uses an 32x32 or 64x64 texture and dissolves it with some kind of mask transforming the texture into the final geometry. Dissolve can be use to transform textures to geometry, to change from a LOD level to another (used in Crysis too), or to bring up assets (used in Crysis with procedural vegetation).

In 2008 GTA IV used the same trick.
 
i just pre ordered this today - i found out that there is no time limit so it should be fun. I wasnt expecting much of a graphical powerhouse anyway.

Also, are we trusting digital foundry now or does it suck like when the XB1 gifs looked better than the PS4 gifs for Battlefield or was it COD Ghosts?

People can still distrust DF's image captures on ps4 and xbone, and still be appalled at the shitty framerate of DR3.
 
Am I alone in thinking the graphics of this game aren't really important and they should have just toned them down if the frame rate wasn't holding? I mean who do you think would buy this game for its visuals?

A good/bad frame rate can be a game changing experience :(



I thought most people would be buying it for it's visuals because it is a next generation game and DR1 and DR2 looked good for their time. Also, if they tone the graphics down any further, I am sure that wouldn't sit too well with people since several people in thread think the screenshots do not look so impressive.
 
Did you see the direct grabs? If they toned this down every further it'd be an abstract painting.

If they turned off the post processing & lowered the poly count / texture res you would still have largely the same game experience, just a bit more ugly and a lot more playable. Those direct feed screens are not the greatest but the ones showcasing the texture pop in are also meant to be not so common according to the article.

I remember when games used to be about fun - not how many pixels or FPS any particular title can push around the screen.

25fps or 30fps - still looks like a lot of fun to me!

Not sure you know where 'fun' comes from, but it's a combination of all aspects of a game, frame rate is one of those aspects and it has a massive effect on a game experience. In fact there was never a time where fps was not a big part of the 'fun' factor of a game, that's not to say a game cannot be fun at a low framerate (Hello many N64 games) but if you went back in time and played some of your favorite SNES and Genesis platformers at 20fps you would punch a hole in your television.

I thought most people would be buying it for it's visuals because it is a next generation game and DR1 and DR2 looked good for their time. Also, if they tone the graphics down any further, I am sure that wouldn't sit too well with people also since several people in thread think the screenshots do not look so impressive.

Sorry I wasn't trying to say people don't buy games based on their visuals (DR1 was actually very impressive when it came out imo) just that this particular game is not being marketed on its stunning visuals, so sacrificing gameplay for slightly above average looks seems like a terrible decision.
 
Trolling aside, I think this game looks great from the videos. Anyway, off to work. This game always looked quite a bit worse in screenshots, and pretty damn solid in motion.

Sub 30 FPS, aliasing everywhere, texture quality that is equal to megatextures loading poorly, pop-in everywhere.

Are you actually being serious...? This is anything but good.
 
It's a shame it has these issues. The game does look like a lot of fun. I'm holding out hope that this comes to the pc with 60+ fps and 1080p+ resolution
 
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