Digital Foundry: Xbox Scorpio

Wishmaster92

Member
Apr 16, 2012
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0
490
Having worked at a Microsoft store for a short period of time, I'd say that's very likely.

Edit:

So the DX12 hardware integration on Scorpio is also present in Xbox One? Link
I legit got the impression yesterday that this was Scorpio's secret sauce. In reality it is also present in the xbone. Lame
 

frogger

Member
Jun 23, 2014
1,194
110
430
Here is an important question.
I have a 4TB external hard drive, about 80% full. Can I use it directly on the new console? It would suck if I have to download 3TB again.
 

leeh

Member
Dec 30, 2014
4,268
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0
I can longer read leeh's posts without laughing my ass off the whole time. bravo whoever made that avatar.
All comedic effect towards my avatar, at my expense, is all thanks to Chobel.

Also LOL at it being in the X1 already. Jaguar it is.
 
Jan 12, 2008
385
0
0
Redmond, WA
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
 
Nov 11, 2006
32,533
0
1,055
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Oh yes, love those. Awesome.
 

Ushay

Member
Sep 9, 2014
6,542
0
0
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Now this is better. Hearing straight from the devs.
 

Remij

Member
Apr 23, 2009
2,205
184
835
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Will we hear how developers will create for PC as well...?
 

Raide

Member
Oct 29, 2007
24,342
1
0
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Looking forward to more information.
 

wesleyshark

Banned
Jun 7, 2014
15,217
0
0
Pittsburgh, PA
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Sounds good!
 

BleedOrange

Banned
Jan 19, 2015
1,636
0
0
Digital Foundry for the Specs, Gamasutra for the Development Story. The Xbox team really has it's head it's shoulders this time in regards to how they tell their story, and through what means. It's really refreshing.
 

BeforeU

Oft hope is born when all is forlorn.
Mar 19, 2014
12,144
0
545
Toronto, CA
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Hot damn. Give it to me
 

Vinc

Member
Mar 8, 2014
3,696
0
355
I hope they have some decent trade-in deals for peeps like me who have the original day one XB1 w/ Kinect. I remember Microsoft stores had decent deals in Canada where you could mail in your original console for a deep discount on the S, but I held off for Scorpio. I kinda want to get a 4K TV and the Scorpio for multiplats + 4K Blu-Rays.
 

ganaconda

Member
Jul 16, 2007
161
0
0
Not if it's a better proessor that can handle more commands faster than xb1 can.
And you would be correct that is improved, but what the exact improvements are have yet to be revealed. Full quote:

[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
 

Jumeira

Member
Aug 11, 2015
4,028
0
265
Beat me to it.

I'm on the podcast but this forum will hate it. I'm trying to REALLY oversimplify the DF piece for a more casual audience. Don't expect anything new really, it's a recap. Unless you like to hear me and Larry banter with each other.

Richard has said he's got more stories coming. I do not have insight into when those will hit. Possibly this weekend?

And it wasn't publicized too much yesterday, but Gamasutra will also have a deep-dive on our development work for those that are into that sort of thing. That hits next week I believe and I think people will dig hearing about how developers will create for both Xbox One and Scorpio.

So yes, moar.
Wonderful. Thanks for the heads up, I'll look out for it.
 
Oct 26, 2009
3,647
37
710
And you would be correct that is improved, but what the exact improvements are have yet to be revealed. Full quote:

[UPDATE 7/4/17 20:44: Microsoft's Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. "Scorpio builds on the Command Processor capability present in the original Xbox One," we're told. "Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU's Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."]
Well, there it is. People can calm down now with the secret sauce talk.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed