GiantBreadbug
Member
I truly understand the appeal of 60, but this makes virtually no difference to me. Will be buying anyway.
it's not that 30fps is unplayable. I garner it's about Doom at 30fps which is unplayable or not ideal.
And i'm out lol
What again is trash....plenty of enjoyment to be had at 30fps. Embarrassing reaction in here and I can bet that more then half the people who said they won't play it don't even own a switch!
Okay, so there's no chance of 720p docked?
No way in hell is that game unplayable at 30fps. That crap in general needs to stop. Is it ideal? No! 30fps is not some horrible thing though and I will never accept people trying to act like it is.
Apparently not everyone know.
They could have downgraded it further to reach 60fps. Apparently it still has the whole post-process effects, depth of field and that sort of effects running on ?
They announced DOOM for the console, proclaiming that it's the same experience with the same DOOM-feel, and it's not asinine to expect 60fps based on that. Again, in my opinion, if no matter how they did it, they couldn't have reached 60fps, they shouldn't have bother porting the game at all, because in both cases it wouldn't feel good to play (especially for the 60$ version), and it's not the true DOOM.
No way in hell is that game unplayable at 30fps. That crap in general needs to stop. Is it ideal? No! 30fps is not some horrible thing though and I will never accept people trying to act like it is.
And they are faster than the CPus In the Xbox and PS
Considering switch has less than a 1/3 the power of a og xbox one in docked mode im not sure why people expected more from this port. Having the game run in portable mode at all is kind of crazy.
Then why are they trusted at all here if they are going to just skew everything to fit their agenda of "having access to content"? Wouldn't that kill their credibility?
That and along a scanline filter would be a pretty bad ass mode for the game, though!
I thought the Switch is around 700Gflops, which should be around more than half of the original XB1 power?
Back on N64 we would have cheered about locked 30 fps. ;-)
Hell, we pretty much cheer about locked 30fps on today's consoles...
I'm gonna keep asking my "does anyone else think gyro controls in Doom would be fun" question here because I don't think people are going to see it at the framerate the last few pages have been running on. I feel like that would be some goody, hectic shit. Admittedly, I haven't played more than an hour of Doom so maybe it'd be a mess given how fast the game is.
It's not my opinion. Just what I see from some posts.
Lowest setting for PC = no DoF.
Yeah, there was no way this would run at 60fps. My GTX 760 couldn't keep 60fps, FFS. I beat the game at 30fps most of the time.
Hell, we pretty much cheer about locked 30fps on today's consoles...
I'm gonna keep asking my "does anyone else think gyro controls in Doom would be fun" question here because I don't think people are going to see it at the framerate the last few pages have been running on. I feel like that would be some goody, hectic shit. Admittedly, I haven't played more than an hour of Doom so maybe it'd be a mess given how fast the game is.
What's stopping you from getting Doom on other systems if you aren't satisfied with the Switch performance of 3rdParty titles?
Don't even know of your post is about Doom since we haven't seen the Switch version yet.
Cost power ratio? I mean that's like complain that you Galaxy S8 can't outperform your PS4Pro even though it costs more. Different devices.
No way in hell is that game unplayable at 30fps. That crap in general needs to stop. Is it ideal? No! 30fps is not some horrible thing though and I will never accept people trying to act like it is.
Lmao...okLooks like a last-gen version of the game, as expected.
Huh, that one actually surprises me. What settings?
I didnt realise that was confirmed - yeah im pleased for that. Ive recently come to the opinion that everything should have a gyro control option
I replayed Doom with a Steam Controller + Gyro aiming and it was really fun.
Digital Foundry seem amazed.
Hilarious to see some of the console warrior reactions here though, lol. The handheld mode has less than 200gflops, it's a serious technical achievement.
Those things you mention - post process effects like depth of field and perobject motion blur - are engine features which are run on the GPU. The game itself - a.i., level size, amount of necessary geometry on screen to represent the 3d objects in the game space, the sound simulation, the path finding, etc. - all run on the CPU. That CPU in the Switch, through the logic of deduction and analogy like DF did, cannot run THE GAME at 60 fps. No reduction in visuall quality would make Doom run at 60 fps on Switich. It would have to be a different game entirely.
Disabling those effects might not be enough to DOUBLE the frame rate though.
To achieve 60, they may have had to go even lower in resolution or seriously scale back on the poly count for models or give everything terrible blurry textures, etc. Basically, it's not something they were prepared to do.
The ๖ۜBronx;249535602 said:*Ignoring the fact that the people that have actually played it said it still feels good to play.
Yes there's enjoyment to be had on 30fps as well. I'm just waiting for reviews of the game since most of the people who previously played Doom say that 60fps is required. To be clear, I haven't played any version of Doom yet so waiting for that Switch release until I decide which platform to play it on.
I mean, this is a powerhouse for the form factor that it is. But I get what you mean. It'd be nice to see alternate timeline Nintendo that had something in line w PS4. Would love to see Zelda or something else like that. As it is I like the direction Nintendo went. I just hope we get games that sort of fit within the limits of the system.Wish Nintendo could release more of a powerhouse again for a console. Their rather poor image quality shows early on in a lot of games. Sure. Sometimes they nail it even at lower resolutions, but I'm getting a bit sick of paying more for less in this department. Say what you want, but their shit is expensive (and not really that impressive feature wise all the time) in terms of the power you get. Just got a used New 3DS XL and boy am I glad I got it used saving a lot of cash. Just to point out the power - cost ratio.
Hilarious to see some of the console warrior reactions here though, lol. The handheld mode has less than 200gflops, it's a serious technical achievement.
Glad to see we finally have some impressions, though it's interesting that they didn't have much footage. Were they not at the preview event?
Anyway, 30 vs 60 is a tradeoff I expected for the Switch version of a modern console game. If it looks good in action, I'm all in just to support games like this coming to the platform. I also never got to play all the way through DOOM so this'll be my first chance.
The lowest possible. Also an i5 2500k.
It's just under 400, docked. So 3x as powerful as PS3, whereas XB1 is (very roughly) 9x as powerful. At least in GLOPS terms.
It's nothing to do with being a "console warrior". Don't make assumptions. It's just disappointing because the fast smooth gameplay is what makes Doom what it is. 60fps is a big part of that, and Doom Switch will lose something. It won't quite be the same game. Technical achievement or not, something important is being lost in translation.Digital Foundry seem amazed.
Hilarious to see some of the console warrior reactions here though, lol. The handheld mode has less than 200gflops, it's a serious technical achievement.
Yeah its pretty hilarious. Digital Foundry played it and is impressed but a bunch of internet "Experts" that havent say meh
I wonder how is the performance on docked mode
I thought the Switch is around 700Gflops, which should be around more than half of the original XB1 power?
Completely different types of shooters I like Destiny but it is no where near as fast paced as Doom.Destiny 2 at 30fps on PS4/XBONE = Totally fine
Doom at 30fps on Switch = Unplayable shit