Glass Rebel
Member
I'm not talking about combat mechanics, I'm talking about general appeal. Nothing about the way that game presented itself outside of a trailer really lent itself to a gigantic fan-base.
I mean, have there been any other obvious examples of character-action games selling millions that I'm missing, here? It seems like DMC4 was the last one.
I wouldn't consider God of War or Dante's Inferno in the same genre, but if you'd like to debate that, go ahead.
I'm not sure what you're arguing here. It didn't have general appeal but it still sold a lot but then somehow DmC was affected by it? After 4 years?
God of War and Dante's Inferno walk a very thin line between character-action and action-adventure, DmC tried to move closer to that line and it failed.