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DmC Devil May Cry Ships 1 Million Copies; Forecast Lowered To 1.2 Million

Tell me with a straight face that some of these "fans" dont deserve every bit of mocking they had thrown at them. Embarrasing shit all around (to put it mildly)

I like how you remembered that it was "some" fans because many people sure don't.
 
Yes, but doesn't the first month account for about 80% of lifetime sales nowadays? This game didn't sell 1.2 million in the first month... that's Capcom's projections for the year.

This, the bulk of game sales are in the first few weeks. Very few companies release games that have long legs, about the only one I can think off the top of my head is Nintendo.
 
Of course it's not ALL about combat, but most of the time devoted to playing the game is in combat. Do you feel the enemy design in DmC is better than the previous installments, because I sure don't.

Devil May Cry games are known for their replayability. Unskippable cutscenes in DmC are the worst offender in my book. I don't care about your story when I replay everything 5 times and can't skip all the unnecessary cutscenes and interruptions.
And that's where the disconnect comes. There are a group of hardcore fans that replay the game like 5 times and just care about the combat. There are other fans who just want a good game that's fun for a while. Trying to appease both is what's tough. Trying to simply appease the hardcore, though, will kill the franchise.
 
Yes, but doesn't the first month account for about 80% of lifetime sales nowadays? This game didn't sell 1.2 million in the first month... that's Capcom's projections for the year.

Not all the time. Sometimes certain games sell over a long period of time. Most games will sell 80% of lifetime sales in the first week though yes.

It's 2 mil the first month. I thought it was lower. lol. If DmC doesn't sell at least 3/4 of that, which it doesn't seem like it will, I'll consider this reboot a potential financial failure.
 
I think the problem with the marketing is that it focused so much on why a reboot was necessary instead of actually selling people on the game. If anything I think this whole PR effort soured people on the original series (either by Capcom's comments on the series or by the subsequent fan backlash) moreso than convincing people that the new game was worth buying. As far as making people believe that DMC was stale and that its fanbase is a bunch of entitled cunts, I think Capcom PR knocked it out of the park, but I don't think it's a good strategy for selling games versus getting pageviews.

Very true. Capcom PR buried the old Devil May Cry while failing to sell the new one all at that same time. The last 2 years have been a total disaster for this franchise.
 
Travis Touchdown is a likable, funny loser trying to be a badass... which ends up making him a real badass.

This Dante is just a genuinly cool, memorable character.

Pretty sure they deliberately made Travis unlikeable. And I appreciate your opinion and love for the new Dante, but there's a pretty large contingent of people who felt the same way about classic Dante.
 
Game quality aside, the sales numbers are basically about one thing: it is the end of the generation and if you are not appealing to and exploiting the current fanbase, you're not going to sell well.

People don't want expanded audience products from long running series after seven years of this generation. They want what is familiar and comforting to them. DmC was selling to an audience of mostly DMC fans and a lot of them found it off-putting.

You will get inherently lower numbers that way, regardless of how good the game is (which I don't think it was, but that's one man's opinion).
Yeah, truthfully. DmC felt like it could have done so well as an early next gen title. Why Capcom chose now to release it, I don't know. This game felt like it would have done great if it were sold March-June 2014 or 15.
 
"Hey guys remember those games you guys enjoyed (and a decent sized fanbase really, really got really into)? They were fucking garbage, they weren't exactly hitting where we wanted them to hit. So we have given them to the ALL STARS Ninja Theory to make them more modernized, more visceral. They stripped down the combat significantly, changed shit up in a way that looks really bad (added SICK automated platforming) but DON'T WORRY it still has that DMC DNA and the feel of combat designed around 60fps."

-Capcom PR

Take that, strawman!
 
Travis Touchdown is a likable, funny loser trying to be a badass... which ends up making him a real badass.

Fair enough

I think it's this kind of reaction that turned NMH into the first success story for Suda's studio

Although I still don't think he intended him to be interpreted as an actually likable character.

Pretty sure they deliberately made Travis unlikeable.

Yeah especially when his backstory is revealed a bit in the number 1 rank boss fight.

He's a pretty pathetic loser really. At least in the first game.
 
Tell me with a straight face that some of these "fans" dont deserve every bit of mocking they had thrown at them. Embarrasing shit all around (to put it mildly)

Well, trying to expand a franchise by trying to eliminate everything people were invested in, then trying to sell a new game by repeatedly lambasting the old ones, and then have the media repeatedly misrepresent and dismiss criticism kinda makes for a bad combination. Metacritic score bombing and youtube comments are pretty much expected.

The problem is that Capcom threw the DMC fanbase under the bus for no appreciable gain. If I didn't assume incompetence before malice I'd think Capcom did it out of spite.
 
Not all the time. Sometimes certain games sell over a long period of time. Most games will sell 80% of lifetime sales in the first week though yes.

It's 2 mil the first month. I thought it was lower. lol. If DmC doesn't sell at least 3/4 of that, which it doesn't seem like it will, I'll consider this reboot a potential financial failure.

Capcom doesn't expect it to sell more than DMC3, making it the worst-selling entry. Unless somehow everybody realizes that they actually want DmC it already is a failure.
 
Yeah, I found it pretty unconvincing.

And the marketing for DmC was fine.

The game was plastered over Youtube, Machinima, all the gamestores and game publications. Marketing nowadays seems much cheaper than it was back in 2008 with the expansion of online sites, blogs, and Youtube. I didn't see any TV ads, but I don't recall seeing any TV ads for DMC4, either.

I don't think the marketing was fine. It was competent, but they didn't manage to interest people who are not already into combat focused action games (not a big audience) and they didn't manage to ignite the interest of the (many) people who are intimidated by the brand. For most videogamers - hardcore included - DMC is that crazy esoteric series where you have to memorize one million combos while you die every three seconds.

Ninja Theory did a fantastic job by making the whole genre more accessible while maintaing most of the depth of its systems. The joy of fans of the previous episodes for the low sales shows how narrow minded and petty videogamers can be.
 
I think you need to educate yourself abit more in this subject or even read the rest of the thread before making a post like this. The sales of the past DMC games speaks for themselves.

I am glad that DmC turned out the way it did since that might make Capcom think twice before making a new DMC and might even give us a proper "DMC5" if they are smart.


So what you're saying is, you'd rather have no new Devil May Cry instead of DmC? Interesting.
 
I do think people need to keep in mind that DMC4 was an anomaly in the grand scheme of this series's sales - the trend in the series was not constantly upwards, as some people have implied (it was actually a downward trend - DMC3 sold less than DMC2 sold less than DMC1).

The DMC3 numbers don't count the Special Edition sales. I don't think that anyone's implying that the series' sales were constantly trending upwards. DMC2 ruined the out-of-the-gate sales for DMC3.


I don't think the marketing was fine. It was competent, but they didn't manage to interest people who are not already into combat focused action games (not a big audience) and they didn't manage to ignite the interest of the (many) people who are intimidated by the brand. For most videogamers - hardcore included - DMC is that crazy esoteric series where you have to memorize one million combos while you die every three seconds.

Ninja Theory did a fantastic job by making the whole genre more accessible while maintaing most of the depth of its systems. The joy of fans of the previous episodes for the low sales shows how narrow minded and petty videogamers can be.

How would you have done it? I think that they had a lot of positive publicity. A ton, actually. I'm not sure how else they could possibly engage this "casual" fanbase in a stronger way.
 
Travis Touchdown is a likable, funny loser trying to be a badass... which ends up making him a real badass.

This Dante is just a genuinly cool, memorable character. Felt real.

Way to show that you failed to understand No More Heroes...or DmC for that matter.
 
What?

Wasn't he intentionally a horrible character/person for the purpose of satire?

Exactly. Donte tries hard to be "cool" and "edgy" and fails in every way. Has none of the charisma that Travis Touchdown had and is far less interesting of a character.
 
Capcom doesn't expect it to sell more than DMC3, making it the worst-selling entry. Unless somehow everybody realizes that they actually want DmC it already is a failure.

Steam sale.

But for some reason capcom doesn't release PC sales figures.
 
Tell me with a straight face that some of these "fans" dont deserve every bit of mocking they had thrown at them. Embarrasing shit all around (to put it mildly)

Fans are irrational, that's what fanaticism means. Ask Tomb Raider and Splinter Cells fan how they feel about the current state of those franchises. At least Square-Enix and Ubisoft aren't throwing them under the bus.
 
Way to show that you failed to understand No More Heroes...or DmC for that matter.

Genuine action characters are badass. Both Travis and DmC Dante felt genuine, even if the first was a meant to be a total shithead.
 
I thought you hadn't played the game?

When in any of my posts did i suggest i hadn't played it? You assumed i had not played it because i thought Donte's character was an unlikable angsty ass. (which he is.)

I thought I asked you previously, but you didn't respond. Just asking, man.

My bad, i must not have seen the post , but yeah i've played it.

Virgil said he has a bigger dick, Dante told him he was better looking.

"I don't know who I am anymore"
stems from the fact that he never knew who he was, and when he found his brother and they both teamed up to beat up those demons, he felt that he had found his place in world. If you can't figure out how that line is reflective of his inner feelings at the moment, and the doubts that suddenly consumed him when Virgil had just revealed himself as something that was so unlike him...

It certainly beats the anime shit that was the bread and butter of past entries.

Not really, especially since everything you mentioned just now can also be found in certain anime. Just sayin...
 
When in any of my posts did i suggest i hadn't played it? You assumed i had not played it because i thought Donte's character was an unlikable angsty ass. (which he is.)
I thought I asked you previously, but you didn't respond. Just asking, man.
 
By growing maturity you mean that late game scene when he tells Vergil that he has a bigger dick right?

Because that is some mighty fine character development.

"I don't know who I am anymore..." Amazing character development for sure.

Not a personal attack on your opinion but I find it hard to see any meaningful character development in this game. Oh yeah baby we destroyed the world LET'S BOUNCE.

Virgil said he has a bigger dick, Dante told him he was better looking.

"I don't know who I am anymore"
stems from the fact that he never knew who he was, and when he found his brother and they both teamed up to beat up those demons, he felt that he had found his place in world. If you can't figure out how that line is reflective of his inner feelings at the moment, and the doubts that suddenly consumed him when Virgil had just revealed himself as something that was so unlike him...

It certainly beats the anime shit that was the bread and butter of past entries.
 
I find myself enjoying the game a fair bit. I can immediately tell that it's easier to get into and that the combos aren't going to be particularly crazy this time around, but the combat is still fun and the presentation on PC is really quite nice.

I suppose high res textures and 200 fps go a long way in making a positive impression.
 
DMC is that crazy esoteric series where you have to memorize one million combos while you die every three seconds.
DMC has less moves than Bayonetta and Ninja Gaiden. I don't know where people got this notion about a DMC game... DMC never had a lot of moves to begin with and nor was it that difficult. The number of moves in DmC are about par for the course but quality > quantity.

And they went out of their way to say that they lowered the skill cap and bar of entry for the game. I mean it was pretty obvious if you played the demo.
 
In any case, I don't see how people being excited about "fans being put in their place" by good review scores is any different than people being excited about the egg on Capcom's face with this game bombing.

And with all the "this is way better than OG DMC and the fans deserve to be dismissed" comments, let me just ask you this: Do you honestly believe this game didn't deserve to be a new IP? Even a sidestory or spinoff? What did Capcom gain from shitting all over the old series, what did fans gain from the reboot, and what did this game gain from having the brand? I'm having a hard time justifying it from any of those perspectives.
 
By growing maturity you mean that late game scene when he tells Vergil that he has a bigger dick right?

I see this being used against the game all the time... why?
For better or for worse this is factually a more realistic, subtle and "adult" version of the DmC universe, regardless of how many cock jokes they put in it.

And its two brothers throwing juvenile jokes at each other. The horror!

Because that is some mighty fine character development.

"I don't know who I am anymore..." Amazing character development for sure.

Not a personal attack on your opinion but I find it hard to see any meaningful character development in this game. Oh yeah baby we destroyed the world LET'S BOUNCE.

And yet its alot better acted and certainly more nuanced and real than cartoon Dante surfing on monsters and dishing out horribly acted one liners with a pizza slice in one hand.

You dont need a "change of heart" character arc in order to make one feel real and give the impression of depth (if nothing else).
 
DMC has less moves than Bayonetta and Ninja Gaiden. I don't know where people got this notion about a DMC game... DMC never had a lot of moves to begin with and nor was it that difficult. The number of moves in DmC are about par for the course but quality > quantity.

And they went out of their way to say that they lowered the skill cap and bar of entry for the game. I mean it was pretty obvious if you played the demo.

I feel like staying indefinitely in the air shouldn't be such a trivial thing to do, and that it's presence is indicative of dumbing down.
 
DMC has less moves than Bayonetta and Ninja Gaiden. I don't know where people got this notion about a DMC game... DMC never had a lot of moves to begin with and nor was it that difficult. The number of moves in DmC are about par for the course but quality > quantity.

And they went out of their way to say that they lowered the skill cap and bar of entry for the game. I mean it was pretty obvious if you played the demo.

I'm not saying the perception is justified. But the thing is that most hardcore gamers think these games are intimidating. I like the fact they are deep and rewarding, but most people just see them as weird and hard to approach.

I like Bayonetta and DMC3 more than the new DMC, but I'm happy NT tried something different and I don't like the low sales cause it's worrying for the future of the entire genre.
 
Virgil said he has a bigger dick, Dante told him he was better looking.

"I don't know who I am anymore"
stems from the fact that he never knew who he was, and when he found his brother and they both teamed up to beat up those demons, he felt that he had found his place in world. If you can't figure out how that line is reflective of his inner feelings at the moment, and the doubts that suddenly consumed him when Virgil had just revealed himself as something that was so unlike him...

It certainly beats the anime shit that was the bread and butter of past entries.

Dante's relationship with Vergil in DMC 3 was far better realized than the crap Ninja Theory came up with for DmC.
 
I see this being used against the game all the time... why?
For better or for worse this is factually a more realistic, subtle and "adult" version of the DmC universe, regardless of how many cock jokes they put in it.

And its two brothers throwing juvenile jokes at each other. The horror!



And yet its alot better acted and certainly more nuanced and real than cartoon Dante surfing on monsters and dishing out horribly acted one liners with a pizza slice in one hand.

You dont need a "change of heart" character arc in order to make one feel real and give the impression of depth (if nothing else).

I lol'd. It was about as "subtle" as a sledgehammer and as "adult" as Twilight. The fact that it tries to take itself serious makes it that much worse, since the stories and characters are laughably bad. DmC is how i would expect a live action adaption of Devil May Cry to turn out if Uwe Boll directed it.
 
And yet its alot better acted and certainly more nuanced and real than cartoon Dante surfing on monsters and dishing out horribly acted one liners with a pizza slice in one hand.

You dont need a "change of heart" character arc in order to make one feel real and give the impression of depth (if nothing else).


It was better acted because they had better facial animation technology, your right, but this dante is just as juevenile as DMC3 dante was and even your arguing that DmC Dante didn't actually have depth and merely the illusion of depth created by acting rather than actually being a deep character. How is that better than having a cardboard cut out of a character? I don't even know what you mean by 'feeling' more genuine.
 
I see this being used against the game all the time... why?
For better or for worse this is factually a more realistic, subtle and "adult" version of the DmC universe, regardless of how many cock jokes they put in it.

And its two brothers throwing juvenile jokes at each other. The horror!



And yet its alot better acted and certainly more nuanced and real than cartoon Dante surfing on monsters and dishing out horribly acted one liners with a pizza slice in one hand.

You dont need a "change of heart" character arc in order to make one feel real and give the impression of depth (if nothing else).


There's nothing in DmC anywhere near nuance or depth the Dante/Vergil relationship of 3
 
Dante's relationship with Vergil in DMC 3 was far better realized than the crap Ninja Theory came up with for DmC.

Agreed, a lot of people give the series shit for not taking itself seriously and having a crappy story, but the story of Dante and Vergil in DMC3 is actually pretty well written. Dante starts out a a punky little shit yes, and cannnot comprehend why Lady would give a damn about her father.

In the end, when he finally understands what it is to have a family and what it's like to lose your family, that's the kind of character development that justifies the little shit he started out as.

It's a lot more nuanced than I expected from the series and definitely why DMC3 is my favourite (despite the improved combat in DMC4).
 
I see this being used against the game all the time... why?
For better or for worse this is factually a more realistic, subtle and "adult" version of the DmC universe, regardless of how many cock jokes they put in it.

And its two brothers throwing juvenile jokes at each other. The horror!



And yet its alot better acted and certainly more nuanced and real than cartoon Dante surfing on monsters and dishing out horribly acted one liners with a pizza slice in one hand.

You dont need a "change of heart" character arc in order to make one feel real and give the impression of depth (if nothing else).

factually. wow. when did we drop opinions again? I missed that.

I would take pizza slinging enemy surfing Dante any day over Dino's piss poor relationship with Nu Vergil. And as others have stated, DMC3 is way more subtle and nuanced than DmC in terms of characters and relations.
 
DmC would've done a lot better if it were not tied with the DMC license. The franchise was neither dead nor dormant enough to warrant a reboot. Having the reboot tote the DMC name means it will be compared to the previous entries as the perception is that the old series will be replaced by the new series and the fear of it being not up to snuff, which is what's happening here.
 
The new Dante just walked into a bar and got laughed out.
Post of the thread.

I think its a really fun game, so this is a bummer for me. Hopefully it doesnt mean the death of the DMC franchise as a whole (lord knows Capcom would be that dumb) I do know people irl/tumblr who arent getting the game because of the new dante design/early pr blunders and dont really care about the mechanics as deeply as gaffers and hardcore dmc fans do. Anyone arguing "yall just want the white hair!" on gaf is definitely going to be laughed out, but i cant help but feel thats the sentiment with the general public.
 
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