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DmC Devil May Cry Ships 1 Million Copies; Forecast Lowered To 1.2 Million

By growing maturity you mean that late game scene when he tells Vergil that he has a bigger dick right?

Because that is some mighty fine character development.

"I don't know who I am anymore..." Amazing character development for sure.

Not a personal attack on your opinion but I find it hard to see any meaningful character development in this game. Oh yeah baby we destroyed the world LET'S BOUNCE.
Vergil says that, not Dante (the dick line). Now, I'm not trying to argue that it was some fantastic character development. All I'm saying is that I got the sense that NT was going in a direction that would make DmC2 Dante much more similar to DMC1 Dante.
 
Dante does change by the end, but it's such a ridiculously fast change that I was waiting for the "everyone is being mind-controlled" plot twist that never came.

Yeah, I found it pretty unconvincing.

And the marketing for DmC was fine.

The game was plastered over Youtube, Machinima, all the gamestores and game publications. Marketing nowadays seems much cheaper than it was back in 2008 with the expansion of online sites, blogs, and Youtube. I didn't see any TV ads, but I don't recall seeing any TV ads for DMC4, either.
 
Dante does change by the end, but it's such a ridiculously fast change that I was waiting for the "everyone is being mind-controlled" plot twist that never came.

I like that he went from being an asshole to a somewhat understanding person to Kat and Mundus
when he told him his kid had become splattered chunkies.
lol
 
By growing maturity you mean that late game scene when he tells Vergil that he has a bigger dick right?
Because that is some mighty fine character development.
"I don't know who I am anymore..." Amazing character development for sure.
Not a personal attack on your opinion but I find it hard to see any meaningful character development in this game. Oh yeah baby we destroyed the world LET'S BOUNCE.
In DmC, he seems like exactly the kind of character that would grow up to be Uncle Dante in DMC4.
 
A lot of things feel weirdly truncated in the story, even from the very beginning.

You're repeatedly told you can't fight the Hunter because you will lose. Then Kat throws a molotov in his face and then you can.

Was it a magic molotov? Probably! But then that makes the entire ten minutes beforehand totally pointless. Why wasn't that done from the beginning? You're explicitly told you need to defeat him to exit Limbo, why not just have Dante go find him in the very same place Kat threw the molotov?

In the grand scheme of things, it's just a stupid thing, but it's a good example of the many stupid things in the game.
 
Even if DmC2 Dante is more mature from DmC Dante? And I'm going to disagree with you. Leads do matter, story does matter, and building it up from sequel to sequel does matter. From one game to the next, Dante has been practically a completely different character. There's been no real continuity, which is important to the general public. They want characters with some continuity and semblance of a story.
It doesn't matter how mature he is I don't want him period.

I refuse to support reboots, if I was already buying your product then I want that product and not something that just has the same name but nothing to do with the original.

I like Trish, I like DMC3/4 Dante and I want more of them. Capcom and Ninja Theory can make a new Ip if they can't deliver that and maybe I will give them a shot. I won't however pay them 60 hard earned dollars to throw away what I want and like.
 
I guess all I'm saying is give me one fucking sequel that actually builds on the previous game's story and characters. I was never mad with DmC, because every damn game in the series has felt like a damn reboot to me.
 
It doesn't matter how mature he is I don't want him period.

I refuse to support reboots, if I was already buying your product then I want that product and not something that just has the same name but nothing to do with the original.

I like Trish, I like DMC3/4 Dante and I want more of them. Capcom and Ninja Theory can make a new Ip if they can't deliver that and maybe I will give them a shot. I won't however pay them 60 hard earned dollars to throw away what I want and like.

bam. this.
 
Was it a magic molotov? Probably!

We all know the secret ingredient

155727532_640.jpg


Sexualization has always been a part of DMC (and related games like Bayonetta and GoW). They were not always as blunt and forced about it as DmC did it imo.
 
I guess all I'm saying is give me one fucking sequel that actually builds on the previous game's story and characters. I was never mad with DmC, because every damn game in the series has felt like a damn reboot to me.
Technically DMC4 did that because it was a sequel to DMC1 and DMC3. And DMC3 was a prequel to DMC1. I mean the order was messed up there but the continuity is there. The problem was that it was TOO MUCH of a sequel to DMC3 and not enough of a sequel to DMC1 which was the game before it story wise.

I wouldn't mind a sequel to DmC either especially if someone like Itsuno doesn't even want to make DMC anymore (no point in forcing him to make one). I think there's a bigger lore and more room for improvement in DmC but they really need to start repairing their relationship with the fans of the old series. Just start out by saying "DmC2 will be more tuned to fan expectations".
 
Yeah, I found it pretty unconvincing.

And the marketing for DmC was fine.

The game was plastered over Youtube, Machinima, all the gamestores and game publications. Marketing nowadays seems much cheaper than it was back in 2008 with the expansion of online sites, blogs, and Youtube. I didn't see any TV ads, but I don't recall seeing any TV ads for DMC4, either.

I wonder how much the review scores cost!

Anyway yeah, you couldn't go onto a gaming related site and not see a DmC Ad for several weeks.
 
Yeah, I found it pretty unconvincing.

And the marketing for DmC was fine.

The game was plastered over Youtube, Machinima, all the gamestores and game publications. Marketing nowadays seems much cheaper than it was back in 2008 with the expansion of online sites, blogs, and Youtube. I didn't see any TV ads, but I don't recall seeing any TV ads for DMC4, either.

I think the problem with the marketing is that it focused so much on why a reboot was necessary instead of actually selling people on the game. If anything I think this whole PR effort soured people on the original series (either by Capcom's comments on the series or by the subsequent fan backlash) moreso than convincing people that the new game was worth buying. As far as making people believe that DMC was stale and that its fanbase is a bunch of entitled cunts, I think Capcom PR knocked it out of the park, but I don't think it's a good strategy for selling games versus getting pageviews.
 
It doesn't matter how mature he is I don't want him period.

I refuse to support reboots, if I was already buying your product then I want that product and not something that just has the same name but nothing to do with the original.

I like Trish, I like DMC3/4 Dante and I want more of them. Capcom and Ninja Theory can make a new Ip if they can't deliver that and maybe I will give them a shot. I won't however pay them 60 hard earned dollars to throw away what I want and like.
Trish? You mean the character that has had barely anything to do with the story since DMC1? You liked DMC3 Dante, but the story in DMC4 barely had anything to do with him, and for half the game, they did "throw him away." My point is that Capcom has been "throwing away" things every single damn game. Who's to say that DMC5 won't have an ultra serious Dante like DMC2 (the game happened, face it people, lol), or Nero, or maybe it's a totally new character? Or maybe the timeline is different, or maybe you play as 3 characters now, or maybe it's Dante but he acts different? The series needs some continuity.
 
I think the problem with the marketing is that it focused so much on why a reboot was necessary instead of actually selling people on the game. If anything I think this whole PR effort soured people on the original series (either by Capcom's comments on the series or by the subsequent fan backlash) moreso than convincing people that the new game was worth buying. As far as making people believe that DMC was stale and that its fanbase is a bunch of entitled cunts, I think Capcom PR knocked it out of the park, but I don't think it's a good strategy for selling games versus getting pageviews.
This is the truth right here. Before Capcom started making comments and putting down OG DMC series, most people didn't really have much of a problem with the DMC series. Yes the backtracking in DMC4 sucked but no one talked against that combat system, people wanted to see more of that.

That and they focused too much on the "edgy"-ness of the game and making Dante look like an asshat.
 
I get what you're saying, but I'd still argue, forget DmC, Devil May Cry 4 failed to capitalize on on that 2.8 million playerbase well before DmC could ever get to them.

The 5 years later reboot that's hated by the hardcore only had so much to work with. After we include not only its own flaws but the sins of the father.

A lot of people jumped on, or back in, for DMC4 because of external circumstances. I guess a decent amount of those more casual buyers also weren't convinced to come back even with a reboot.

But did it really have much growth? DMC1 on the PS2 sold 2.2 mil, and DMC4, 7 years later, sells 2.7 mil. That's not much, especially considering the cost of next gen development in 2008. DMC4 was also front loaded. Now, like I said, I don't think DMC5 would have sold as great either. DmC's sales are more complicated than simply "pissed off the fanbase" I honestly think much of the blame can simply be put on the genre's current popularity.

From my own anecdotal experience, most of the people who I knew that picked up DMC4 thought it was a "good game, but not great". Of course, none of these guys replayed it or got into bloody palace or any of that. They're guys who play a game once, and that's essentially it. They knew DmC was coming, didn't care if the character changed, but didn't pick it up simply because they just don't keep up with genre anymore. It's a shame too, because I've known them for years and they used to love the genre back in elementary and high school (I remember when DMC2 came out, we were all so hyped up for it, lol). Just my own experience, but I think it can be applied generally to the changing gamer habits over the past 5 years.

Fact is, the series recovered even from DMC2 and DMC4 was miles above that. DMC4 sold over double of DMC3: Dante's Awakening (can't find SE numbers) and laid an excellent framework for a sequel but it took Capcom over 4 years to follow up on that. I'm not saying DMC5 would have sold buckets but they've constantly ignored their fanbase's wishes and mishandled the franchise. They had a lot open to them, continue with Nero, go back to Dante, try a spin-off with Vergil or even a prequel with Sparda. But they chose Ninja Theory. Now I don't know what Capcom's reasoning was and I don't wish ill on them or Ninja Theory but they had it coming.
 
Trish? You mean the character that has had barely anything to do with the story since DMC1? You liked DMC3 Dante, but the story in DMC4 barely had anything to do with him, and for half the game, they did "throw him away." My point is that Capcom has been "throwing away" things every single damn game. Who's to say that DMC5 won't have an ultra serious Dante like DMC2 (the game happened, face it people, lol), or Nero, or maybe it's a totally new character? Or maybe the timeline is different, or maybe you play as 3 characters now, or maybe it's Dante but he acts different? The series needs some continuity.

The series needs it's combat mechanics back. Sixty frames per second on consoles, lock-on, fighting styles, directional inputs.

I couldn't care less about emo whatever style as long as the combat remains unbutchered but gets more refined from previous installments, because that basis was so good. Hell I hated the style of Bayonetta but the mechanics were godlike.

That was Vergil's line not Dante's

... he doesn't.

Yep seems like I misheard it during my playthrough. Doesn't change my stance on his sudden non-sensical character "development".
 
I think the problem with the marketing is that it focused so much on why a reboot was necessary instead of actually selling people on the game. If anything I think this whole PR effort soured people on the original series (either by Capcom's comments on the series or by the subsequent fan backlash) moreso than convincing people that the new game was worth buying. As far as making people believe that DMC was stale and that its fanbase is a bunch of entitled cunts, I think Capcom PR knocked it out of the park, but I don't think it's a good strategy for selling games versus getting pageviews.

Probably. They would have done better actually talking about the potential positives intead of bashing the old games.

But really what I meant was exposure. DmC had enough media coverage and marketing to make an impact. Just because DmC had a slightly lower marketing budget than DMC4 really doesn't mean anything to me because I think marketing costs are different.
 
Leads do matter, story does matter, and building it up from sequel to sequel does matter. From one game to the next, Dante has been practically a completely different character. There's been no real continuity, which is important to the general public. They want characters with some continuity and semblance of a story.

I don't think continuity is important at all for the type of series that Devil May Cry is/was. Plenty of people enjoyed the story/writing in DMC 3 and 4, and it sure as shit wasn't because they were enthralled by some grand overarching story about demon kings or whatever the fuck. The appeal is that Dante is a charismatic lead with enough self-awareness to make silly, cheesy stuff look cool, and the games are set up to support that by throwing him into situations that he can joke about while kicking ass stylishly.

If future Devil May Cry games kept the general vibe and tone of DMC 3/4 but had all the continuity of a particularly violent episode of Scooby Doo (or maybe, at most, the loose sort of "continuity" between James Bond movies), I think that not only would the majority of the fanbase not really care when plot points didn't line up exactly, but I think it would actually free up the franchise to further cement and nail down its identity as a stylish but ultimately lighthearted and playful franchise.

The worst thing you could do with Devil May Cry is try to tie all the crazy, fun bullshit down into some official, 'sensible' canon.
 
Technically DMC4 did that because it was a sequel to DMC1 and DMC3. And DMC3 was a prequel to DMC1. I mean the order was messed up there but the continuity is there. The problem was that it was TOO MUCH of a sequel to DMC3 and not enough of a sequel to DMC1 which was the game before it story wise.

I wouldn't mind a sequel to DmC either especially if someone like Itsuno doesn't even want to make DMC anymore (no point in forcing him to make one). I think there's a bigger lore and more room for improvement in DmC but they really need to start repairing their relationship with the fans of the old series. Just start out by saying "DmC2 will be more tuned to fan expectations".
I disagree. While DMC4 was technically a sequel, it really didn't build up on the stories from DMC1 or DMC3. A new character was the star, and Dante took a backseat (as well as all the characters that came with him). Like I said, I literally replayed (including DmC) all the games in the series in the past month, in chronological order of release, and these games feel completely disjointed story and character wise.
 
I honestly prefer the styleless Nero over dante with 5 styles. Though I wish he had at least 2 more weapons.

Maybe that's one of the reasons why I enjoyed DmC.
 
I think the problem with the marketing is that it focused so much on why a reboot was necessary instead of actually selling people on the game. If anything I think this whole PR effort soured people on the original series (either by Capcom's comments on the series or by the subsequent fan backlash) moreso than convincing people that the new game was worth buying. As far as making people believe that DMC was stale and that its fanbase is a bunch of entitled cunts, I think Capcom PR knocked it out of the park, but I don't think it's a good strategy for selling games versus getting pageviews.

Ding ding ding.

Oh, it was certainly the "most talked about Devil May Cry" game, alright...
 
fighting through a lot to get to that 1 million (i.e. the shittyness that was DMC4 and the backlash from all the changes)

Hope it works out well for them financially, as I really liked the game.
 
Trish? You mean the character that has had barely anything to do with the story since DMC1? You liked DMC3 Dante, but the story in DMC4 barely had anything to do with him, and for half the game, they did "throw him away." My point is that Capcom has been "throwing away" things every single damn game. Who's to say that DMC5 won't have an ultra serious Dante like DMC2 (the game happened, face it people, lol), or Nero, or maybe it's a totally new character? Or maybe the timeline is different, or maybe you play as 3 characters now, or maybe it's Dante but he acts different? The series needs some continuity.
They didn't just throw Dante away, they introduced a new character and tried to develop him(rather poorly mind) and this is what happens when you expand the universe.

Also Trish has done enough, she was the trigger to allow DMC4 to happen and is Dante's partner. As well as having a interesting and fun dynamic with Lafy in the anime.

You can believe what you want, if you like DmC so be it.

I however will not pay a company who has taken something I like and thrown it out all the while disrespecting me as a consumer. The PR was horrible and even if NT wasn't encipher and this was pure Capcom I still would not support a reboot.

You know what I did support? Chaos Legion, a brand new action Ip or Dino Crisis, a brand new Ip with RE's style.

If what I like isn't good enough fine, I can dig it, just give me something new. Just don't tell me I will like this new thing that is apart of the old one but not really.
 
Fact is, the series recovered even from DMC2 and DMC4 was miles above that. DMC4 sold over double of DMC3: Dante's Awakening (can't find SE numbers) and laid an excellent framework for a sequel but it took Capcom over 4 years to follow up on that. I'm not saying DMC5 would have sold buckets but they've constantly ignored their fanbase's wishes and mishandled the franchise. They had a lot open to them, continue with Nero, go back to Dante, try a spin-off with Vergil or even a prequel with Sparda. But they chose Ninja Theory. Now I don't know what Capcom's reasoning was and I don't wish ill on them or Ninja Theory but they had it coming.
I absolutely agree with you, actually. They should have done DMC5 as a direct sequel to DMC4 and built up on it, and it shouldn't have taken so damn long. However, they chose to make DD, and DMC took a backseat. However, I did play DmC, enjoyed it, and I don't want to have to start all over again, which is what I feel like I'm being asked to do with every DMC game.
 
"Hey guys remember those games you guys enjoyed (and a decent sized fanbase really, really got really into)? They were fucking garbage, they weren't exactly hitting where we wanted them to hit. So we have given them to the ALL STARS Ninja Theory to make them more modernized, more visceral. They stripped down the combat significantly, changed shit up in a way that looks really bad (added SICK automated platforming) but DON'T WORRY it still has that DMC DNA and the feel of combat designed around 60fps."

-Capcom PR
 
Means it will probably reach Bomba status pretty quick.

I'll pick it up at one point for PC.

I thought Dante was a horrible character initially. Game probably needed a reboot...the path Ninja Theory went probably wasn't a good idea
 
"Hey guys remember those games you guys enjoyed (and a decent sized fanbase really, really got really into)? They were fucking garbage, they weren't exactly hitting where we wanted them to hit. So we have given them to the ALL STARS Ninja Theory to make them more modernized, more visceral. They stripped down the combat, changed shit up in a way that looks really bad but DON'T WORRY it still has that DMC DNA and the feel of combat designed around 60fps."

-Capcom PR

Pre-order now and get this sweet-ass Megaman avatar costume!

Imagine what we'll get on DMC's 25th anniversary......
 
I think the problem with the marketing is that it focused so much on why a reboot was necessary instead of actually selling people on the game. If anything I think this whole PR effort soured people on the original series (either by Capcom's comments on the series or by the subsequent fan backlash) moreso than convincing people that the new game was worth buying. As far as making people believe that DMC was stale and that its fanbase is a bunch of entitled cunts, I think Capcom PR knocked it out of the park, but I don't think it's a good strategy for selling games versus getting pageviews.

Bingo! The whole game essentially was a PR mess. This is one of those cases where I believe they would have been better off just not saying anything and not trying to justify the new change of direction. And Tameen is honestly a PR nightmare. After DmC I would not have that guy anywhere near a mic any time soon if I was the owner of Ninja Theory. Especially when he was basically the face this game. They basically took the "any press is good press" and looked at it as general interest in the game. I overall have to question the general interest in DmC outside of the criticism.
 
Damn man a million sold and that's considered bad? Next gen is gonna be rough with sales expectations.

Will we see a DMC2?
 
The series needs it's combat mechanics back. Sixty frames per second on consoles, lock-on, fighting styles, directional inputs.

I couldn't care less about emo whatever style as long as the combat remains unbutchered but gets more refined from previous installments, because that basis was so good. Hell I hated the style of Bayonetta but the mechanics were godlike.
I'm just going to have to disagree here. While a lot of fans seem to just care about combat, there is more to these games than that. Trying to just focus on combat, while not focusing on level design, characters, story, enemy design, pacing, etc. will just make the game more niche, alienate more gamers, and likely lead to the death of the franchise.
 
Such a shame.
I really do love this game. Dante is right next to Travis Touchdown for badass protagonists done right and the story, music, gameplay, vibe and characters were extremely enjoyable and memorable IMO.

Its DMC done in a matter where I can enjoy the gameplay and not cringe at everything else.
Fuck this world if we dont get a sequel :(

DmC-Devil-May-Cry-Screenshot-182-637x325.jpg


Hang on there motherfucker!
 
Good, Ninja Theory did an adecuate job r considering their limitations, Capcom deserves this failure thanks to an escalating campaing of bad decisions that culminated with shitty gaming sites mocking old school fans of the series.
 
Damn man a million sold and that's considered bad? Next gen is gonna be rough with sales expectations.

Will we see a DMC2?

1) It's a forecast, not actual sold numbers.

2) Expectations were originally for 2 million.

3) The previous entry sold 2.7 million.

4) Not all gaming budgets are created equal. One game may need to reach 1 million to break even, or much more or much less.

And DMC2 already exists. It's a terrible game. DmC2's fate, on the other hand, is nebulous.


Such a shame.
I really do love this game. Dante is right next to Travis Touchdown for badass protagonists done right and the story, music, gameplay, vibe and characters were extremely enjoyable and memorable IMO.

You do realize that Travis Touchdown is intended to be a giant parody, right?
 
1) It's a forecast, not actual sold numbers.

2) Expectations were originally for 2 million.

3) The previous entry sold 2.7 million.

4) Not all gaming budgets are created equal. One game may need to reach 1 million to break even, or much more or much less.

And DMC2 already exists. It's a terrible game. DmC2's fate, on the other hand, is nebulous.

Wasn't it 2.7 million over a period of like.... years? This game hasn't even been out for a month.

EDIT: Sold 2 million in the first month. Nvm.
 
Good, Ninja Theory did an adecuate job r considering their limitations, Capcom deserves this failure thanks to an escalating campaing of bad decisions that culminated with shitty gaming sites mocking old school fans of the series.

Tell me with a straight face that some of these "fans" dont deserve every bit of mocking they had thrown at them. Embarrasing shit all around (to put it mildly)
 
Dante is right next to Travis Touchdown for badass protagonists done right

What?

Wasn't he intentionally a horrible character/person for the purpose of satire?
 
Such a shame.
I really do love this game. Dante is right next to Travis Touchdown for badass protagonists done right and the story, music, gameplay, vibe and characters were extremely enjoyable and memorable IMO.

Its DMC done in a matter where I can enjoy the gameplay and not cringe at everything else.
Fuck this world if we dont get a sequel :(

I think you're all mixed up
 
I'm just going to have to disagree here. While a lot of fans seem to just care about combat, there is more to these games than that. Trying to just focus on combat, while not focusing on level design, characters, story, enemy design, pacing, etc. will just make the game more niche, alienate more gamers, and likely lead to the death of the franchise.

Of course it's not ALL about combat, but most of the time devoted to playing the game is in combat. Do you feel the enemy design in DmC is better than the previous installments, because I sure don't.

Devil May Cry games are known for their replayability. Unskippable cutscenes in DmC are the worst offender in my book. I don't care about your story when I replay everything 5 times and can't skip all the unnecessary cutscenes and interruptions.
 
Wasn't it 2.7 million over a period of like.... years? This game hasn't even been out for a month.

Yes, but doesn't the first month account for about 80% of lifetime sales nowadays? This game didn't sell 1.2 million in the first month... that's Capcom's projections for the year.
 
"Hey guys remember those games you guys enjoyed (and a decent sized fanbase really, really got really into)? They were fucking garbage, they weren't exactly hitting where we wanted them to hit. So we have given them to the ALL STARS Ninja Theory to make them more modernized, more visceral. They stripped down the combat significantly, changed shit up in a way that looks really bad (added SICK automated platforming) but DON'T WORRY it still has that DMC DNA and the feel of combat designed around 60fps."

-Capcom PR

LOL

Also people saying Dante's character changes so much, please. He wasn't drastically different at the end of DmC than he was at the beginning, oh wow he's a little less of an asshole how nice. Even at the end he is still with the generic angst. "I don't know what i am anymore" after one of the most lame end bosses ever in this kind of game.

None of the characters did anything for me in this game, they are just inferior versions of established characters and "Kat" i imagine was supposed to be NT's take on Lady.
Except she has no other function than to be kidnapped and traded, then cower behind a garbage can during the final battle. (probably looking for a Squirrel to refill her spray cans)

Maybe NT should stick to outsourcing their writing duties. Heavenly Sword wasn't anything to write home about gameplay wise either, but the story wasn't bad and had some fairly interesting characters, especially based King Bohan. Enslaved had decent dialogue and characters too, not sure what happened with DmC on that front.

At least the old series had sense enough not to take itself too seriously.Not to mention had great gameplay to fall back on. Hated the backtracking in 4, but damn if the combat wasn't fun as hell. I actually enjoyed Nero a lot in that game combat wise..
 
Game quality aside, the sales numbers are basically about one thing: it is the end of the generation and if you are not appealing to and exploiting the current fanbase, you're not going to sell well.

People don't want expanded audience products from long running series after seven years of this generation. They want what is familiar and comforting to them. DmC was selling to an audience of mostly DMC fans and a lot of them found it off-putting.

You will get inherently lower numbers that way, regardless of how good the game is (which I don't think it was, but that's one man's opinion).

This post is really reasonable!
 
You do realize that Travis Touchdown is intended to be a giant parody, right?

Travis Touchdown is a likable, funny loser trying to be a badass... which ends up making him a real badass.

This Dante is just a genuinly cool, memorable character. Felt real.
 
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