I just started the game earlier today after spending like an hour creating and customising my character, but straight from the off I felt the movement didn't feel right. Basically I would hold forward on the analog to move, but if I wanted to adjust ever so slightly to the right or left while still going forward, my character would still run straight. I would look down at my analog and it was clearly at a different direction.
I would move it a bit more and then suddenly the character would turn at say a 30 degree angle. Now once the character has started turning, I then have the full range of control in any direction the analog faces. But when going straight in a particular direction, changing the angle ever so slightly doesn't seem to work. Nothing happens initially, and then there's a sharp jump from no turning at all, to a good amount at once. This is awkward because slight curves when running forward to adjust my direction slightly didn't seem to work. I'd have to make a bigger adjustment and then course correct in the way I want to move.
It's weird in that I'm pretty sure I didn't have this problem in Bloodborne earlier in the year, and as far as I recall the issue didn't exist in Demon's or Dark. But it was apparant right off the bat here and a bit jarring. Has anyone else noticed it? Is it something wrong with the PS4 version or across all platforms? I mean it's not game breaking anyway and I'll still happily enjoy this game after.getting used to it, but it's still really strange.
I would move it a bit more and then suddenly the character would turn at say a 30 degree angle. Now once the character has started turning, I then have the full range of control in any direction the analog faces. But when going straight in a particular direction, changing the angle ever so slightly doesn't seem to work. Nothing happens initially, and then there's a sharp jump from no turning at all, to a good amount at once. This is awkward because slight curves when running forward to adjust my direction slightly didn't seem to work. I'd have to make a bigger adjustment and then course correct in the way I want to move.
It's weird in that I'm pretty sure I didn't have this problem in Bloodborne earlier in the year, and as far as I recall the issue didn't exist in Demon's or Dark. But it was apparant right off the bat here and a bit jarring. Has anyone else noticed it? Is it something wrong with the PS4 version or across all platforms? I mean it's not game breaking anyway and I'll still happily enjoy this game after.getting used to it, but it's still really strange.