R6Rider
Gold Member
They even went backwards regarding NPC interactions, schedules, etc. With very few exceptions (like the Constellation NPCs).
I don't think trespassing is even possible in Starfield. You can go into "restricted" areas with no consequence. Walking around and talking to NPCs with a weapon out has no effect. Shooting your gun around a guards head will result in no reaction whatsoever.
NPCs essentially don't sleep. They don't have beds or schedules like in Oblivion, Skyrim, Fallout 3, New Vegas, and Fallout 4.
That means shops never close. NPCs will endlessly stand at their counter and at most look at something nearby. You will never be that sneaky space thief breaking into homes or shops of New Atlantis.
I don't think trespassing is even possible in Starfield. You can go into "restricted" areas with no consequence. Walking around and talking to NPCs with a weapon out has no effect. Shooting your gun around a guards head will result in no reaction whatsoever.
NPCs essentially don't sleep. They don't have beds or schedules like in Oblivion, Skyrim, Fallout 3, New Vegas, and Fallout 4.
That means shops never close. NPCs will endlessly stand at their counter and at most look at something nearby. You will never be that sneaky space thief breaking into homes or shops of New Atlantis.
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