Elsewhere there are clear signs of improvement over the original game - revisions, perhaps better described as embellishments to the artwork, are clearly present that improve the look of the game's cast of characters in particular. We're not looking at a wholesale remastering of the game's visuals though. While they are more detail-rich, textures still appear to be optimised for a 480p-level presentation, but cut-scene close-ups stand up better to scrutiny, while revised skin shaders offer more depth and texture to the low-poly characters.
On the plus side, there's also the inclusion of what ranks as one of the best implementations of motion blur we've seen. Cranked up to the maximum 32x sampling, it works beautifully in concert with the 60 frames-per-second update. It's something that the comparison movie only fleetingly demonstrates, but in action it's superb, especially effective in smoothing out the micro-judder from the tiniest of mouse movements. We suspect that its inclusion is also instrumental in making the Oculus Rift VR headset support work well, although if ultra-smooth movement is your bag then going for the 120Hz mode is better still. Stereoscopic 3D also gets official support.