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Dragon Age 2 - first screenshots

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I seem to remember writing something about Bioware needing to fire their PR department

Like a year ago

That's still true today apparently
 
If there's one thing I hated about origins, it was the generic and boring graphical design of the entire universe, from the characters to the environment.
But seriously, whoever designed the two little guys in the 2nd screenshot needs to be fired. How the fuck did this get approved?
 
Victrix said:
I seem to remember writing something about Bioware needing to fire their PR department

Like a year ago

That's still true today apparently

I swear every character in that second picture looks photoshopped in from a completely different picture. The ogre isn't even really looking at the dude jumping at him, and the two orcs look like they have no idea what is going on. The first orc is basically swinging his sword at nothing and the second is losing his balance from the awesomeness of our hero's jump.
 
These simply must be arranged in some form of editor with all the lighting turned off. I refuse to believe that the real game looks anywhere near as horrible.

It really does look like the zoomed-in view in a 2005 RTS. Maybe they want to support 30 character battles on the consoles?
 
I feel like it's the armor that makes everything seem retarded about the shots. The models underneath seems nice and well-textured but that armor is throwing my eyes off like a motherfucker..

It's almost like it's made out of paper.
 
voady said:
I think Dragon Age was getting more and more boring near the end and this screenshot looks awful...there is no more interest in this game.

Preferably I'll be re-playing FF6...at least the story isn't clear before you watch the last scene... I mean DA:O had no real twist you just decide if you want to kill Person A or not. That's your imagination of decission -.-.

If you kill A you get his Hammer or the Sword. If you Partner up with him you get the Shield. But no matter what your current equipment is already a lot better.

Seriously what most of the people call WRPG > JRPG becuase of "open world" and "choice" is just a very big imagination.

The stupid of this post has hurt my very soul.
 
33ds.jpg


FUN FACT!: it's backwards.
 
*walks into thread, sees horrible screenshots*
Talk about a poor show Bioware, but because it's Dragon Age, I'll hold out hope.

voady said:
I think Dragon Age was getting more and more boring near the end and this screenshot looks awful...there is no more interest in this game.

Preferably I'll be re-playing FF6...at least the story isn't clear before you watch the last scene... I mean DA:O had no real twist you just decide if you want to kill Person A or not. That's your imagination of decission -.-.

If you kill A you get his Hammer or the Sword. If you Partner up with him you get the Shield. But no matter what your current equipment is already a lot better.

Seriously what most of the people call WRPG > JRPG becuase of "open world" and "choice" is just a very big imagination.
What the hell kind of paint have you been sniffing since birth?!?
 
I remember a lot of laughing about DA:O before it launched.

I pray this is just another case of that, with proper awesomeness later on.
 
Why did they even announce DA2 this soon. I loved DA, but I don't want another one so soon. Bioware has been on somewhat on a roll lately though, so I'll give them the benefit of the doubt.
 
DennisK4 said:
Even the Ogre looks like it can't believe how bad this is.

It looks as if it is forcing out a shit that is ten times larger than it should be and covered in fierce, ugly spikes.
 
Screw the graphics.. it's confirmed to have Mass Effect's dialog wheel which for me completely ruins the whole experience.

Why Bioware? Why??
 
First pic isn't as bad as the second one. Lets hope that graphics get more work before launch.

However I didn't really mind the crappy graphics in the first game because I loved the other areas of the game. But it would be nice to see improvements to the visuals. Regardless I'll probably still be getting this.
 
TrutaS said:
Screw the graphics.. it's confirmed to have Mass Effect's dialog wheel which for me completely ruins the whole experience.

Why Bioware? Why??

Augh fuck the dialogue wheel and its ballpark responses. Either go detailed dialogue or stance based.
 
As a huge Dragon Age fan, I'm quite disturbed...
What the hell is going on with those graphics? To quote Homer Simpson, those screenshots make me want to vomit in terror.

I was worried when they announced a 'New Style', and it looks as though my concern was justified.
 
DA:O looked like utter garbage and was still awesome. Only real downer was the immersion-killing "silent protagonist", which it looks like they may fix.
 
A silent protagonist actually makes a lot of sense with the dialogue system DA:O used. I wouldn't want my character to regurgitate the lines I just read. You know what he's saying, so why bother listening to them repeat them out loud?

HK-47 said:
Augh fuck the dialogue wheel and its ballpark responses. Either go detailed dialogue or stance based.
I really hope they don't add some form of Paragon/Renegade system, the dialogue options arranged like in ME, with exposition on the left and your good, neutral and bad options on the right. Casey Hudson was really proud of that systems' dependability in ME2, i.e. a type of response is always in the same place. I forgot what podcast I heard him talk about it, but I was really turned off by how convinced he was of that being a good idea. Coupled with the vagueness of the responses, all that does is make you not care of what you're going to say as long as you pick the 'right' moral stance for the character you're going to play. Might as well let you set a default response, with a timed option to intervene in case you're not happy with the conversation's direction. Which actually doesn't sound half bad, now that I think about it.
 
HK-47 said:
Augh fuck the dialogue wheel and its ballpark responses. Either go detailed dialogue or stance based.
If by stance based you mean more like Alpha Protocol, that seems to be what they're doing.

They were very clear that they don't have a morality system, but rather this highlights whether your response is sarcastic, aggressive, or other such things.
 
Rufus said:
A silent protagonist actually makes a lot of sense with the dialogue system DA:O used. I wouldn't want my character to regurgitate the lines I just read. You know what he's saying, so why bother listening to them repeat them out loud?

Hence the Mass Effect system. It baffles me that there's resistance to that system here, it should be the WRPG standard by now.
 
Which is one way to get rid of that, but meh. I liked knowing exactly what my character was going to say more than I wanted to hear him to talk. But I also liked Alpha Protocol's stance system, since it didn't really hint at a specific thing that I would then expect Thornton to say. Mass Effect is somewhere between those two and I don't really like it. I think a lot of that had to do with the writing as well. Playing Alpha Protocol I never really had the impression that Thornton had multiple personality disorder, even if I picked all stances at least once. Shepard could go from saint to asshole from one responce to the other. The voice acting reinforced that as well. They also let you explore almost every dialogue option, which I myself couldn't keep myself from doing, which made the conversations even weirder. I realize that's more of a personal problem, but I could at least explore those options in DA:O without having them said out loud, steering the conversation back and forth. AP just timed you and that's that, which was one way to solve that problem. Limiting in a way, but I think it worked a lot better.

@Nirolak
Good to hear.

One thing they should nab are the paragon/renegade actions you could take while talkng to someone. Let me threaten someone with my sword or something, I don't know. I really like those in ME2.
 
Rufus said:
A silent protagonist actually makes a lot of sense with the dialogue system DA:O used. I wouldn't want my character to regurgitate the lines I just read. You know what he's saying, so why bother listening to them repeat them out loud?

It works for majority of adventure games, so why shouldn't it work for RPG?
 
Mr_Zombie said:
It works for majority of adventure games, so why shouldn't it work for RPG?
That's true, I couldn't imagine George Stobbart, Guybrush or Sam from Sam & Max without their voices any more, but I still skip their dialogue if I know what they're going to say. Guess I'm just impatient. It's more complicated in RPGs, what witch actual role-playing and all, but I don't want to go too deep into that here. It will only lead to technical feasibility discussions and whether you want true ciphers for the player to fill with character or AAA cinematic presentation or even both and yadda yadda. A lot to think about and consider.
 
epmode said:
Dragon Age 1 was already KOTOR'd so it's not really that much of a jump.

Oh, I'm sorry you played it on the console, but us glorious Master Race types had a completely different experience.
 
water_wendi said:
How was it like BG2?

How was it like Ico?

Seriously, though to be honest, it's like the child of KOTOR and BG2. But the PC version had BG2's eyes, while the console version ended up KOTORs harelip.
 
WanderingWind said:
How was it like Ico?

Seriously, though to be honest, it's like the child of KOTOR and BG2. But the PC version had BG2's eyes, while the console version ended up KOTORs harelip.
In almost every way DA is closer to KotOR than BG.. except for the overhead camera. The battle mechanics, the story structure, the followers, the side-quests, the loot, the enemies.. all are much closer to KotOR dna than BG2. How anyone thats played both BG and KotOR cannot come to a similar conclusion is beyond me.
 
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