Victrix said:I seem to remember writing something about Bioware needing to fire their PR department
Like a year ago
That's still true today apparently
voady said:I think Dragon Age was getting more and more boring near the end and this screenshot looks awful...there is no more interest in this game.
Preferably I'll be re-playing FF6...at least the story isn't clear before you watch the last scene... I mean DA:O had no real twist you just decide if you want to kill Person A or not. That's your imagination of decission -.-.
If you kill A you get his Hammer or the Sword. If you Partner up with him you get the Shield. But no matter what your current equipment is already a lot better.
Seriously what most of the people call WRPG > JRPG becuase of "open world" and "choice" is just a very big imagination.
disappeared said:![]()
FUN FACT!: it's backwards.
What the hell kind of paint have you been sniffing since birth?!?voady said:I think Dragon Age was getting more and more boring near the end and this screenshot looks awful...there is no more interest in this game.
Preferably I'll be re-playing FF6...at least the story isn't clear before you watch the last scene... I mean DA:O had no real twist you just decide if you want to kill Person A or not. That's your imagination of decission -.-.
If you kill A you get his Hammer or the Sword. If you Partner up with him you get the Shield. But no matter what your current equipment is already a lot better.
Seriously what most of the people call WRPG > JRPG becuase of "open world" and "choice" is just a very big imagination.
disappeared said:![]()
FUN FACT!: it's backwards.
Max said:Far from finished, no??
Psssst, you're blindHorribleJames said:pssst it'll look just like dragon age 1
disappeared said:![]()
FUN FACT!: it's backwards.
DennisK4 said:Even the Ogre looks like it can't believe how bad this is.
TrutaS said:Screw the graphics.. it's confirmed to have Mass Effect's dialog wheel which for me completely ruins the whole experience.
Why Bioware? Why??
I really hope they don't add some form of Paragon/Renegade system, the dialogue options arranged like in ME, with exposition on the left and your good, neutral and bad options on the right. Casey Hudson was really proud of that systems' dependability in ME2, i.e. a type of response is always in the same place. I forgot what podcast I heard him talk about it, but I was really turned off by how convinced he was of that being a good idea. Coupled with the vagueness of the responses, all that does is make you not care of what you're going to say as long as you pick the 'right' moral stance for the character you're going to play. Might as well let you set a default response, with a timed option to intervene in case you're not happy with the conversation's direction. Which actually doesn't sound half bad, now that I think about it.HK-47 said:Augh fuck the dialogue wheel and its ballpark responses. Either go detailed dialogue or stance based.
If by stance based you mean more like Alpha Protocol, that seems to be what they're doing.HK-47 said:Augh fuck the dialogue wheel and its ballpark responses. Either go detailed dialogue or stance based.
Rufus said:A silent protagonist actually makes a lot of sense with the dialogue system DA:O used. I wouldn't want my character to regurgitate the lines I just read. You know what he's saying, so why bother listening to them repeat them out loud?
Rufus said:A silent protagonist actually makes a lot of sense with the dialogue system DA:O used. I wouldn't want my character to regurgitate the lines I just read. You know what he's saying, so why bother listening to them repeat them out loud?
That's true, I couldn't imagine George Stobbart, Guybrush or Sam from Sam & Max without their voices any more, but I still skip their dialogue if I know what they're going to say. Guess I'm just impatient. It's more complicated in RPGs, what witch actual role-playing and all, but I don't want to go too deep into that here. It will only lead to technical feasibility discussions and whether you want true ciphers for the player to fill with character or AAA cinematic presentation or even both and yadda yadda. A lot to think about and consider.Mr_Zombie said:It works for majority of adventure games, so why shouldn't it work for RPG?
Dragon Age 1 was already KOTOR'd so it's not really that much of a jump.Quasar said:I must I'm pretty sad to see this get Mass Effected.
timetokill said:Really shouldn't release screenshots that aren't ready for the public to see
epmode said:Dragon Age 1 was already KOTOR'd so it's not really that much of a jump.
PC version, friend.WanderingWind said:Oh, I'm sorry you played it on the console
epmode said:PC version, friend.
How was it like BG2?WanderingWind said:How was the PC version like KOTOR?
water_wendi said:How was it like BG2?
In almost every way DA is closer to KotOR than BG.. except for the overhead camera. The battle mechanics, the story structure, the followers, the side-quests, the loot, the enemies.. all are much closer to KotOR dna than BG2. How anyone thats played both BG and KotOR cannot come to a similar conclusion is beyond me.WanderingWind said:How was it like Ico?
Seriously, though to be honest, it's like the child of KOTOR and BG2. But the PC version had BG2's eyes, while the console version ended up KOTORs harelip.