So far from what we've seen:
- The PS4 version is a full open-ish world 3D game with jumping, platforming, exploration, and is fully proportional in scale like DQVIII. They didn't show any battles, but enemies are visible on the field, and it seems really early.
- The 3DS version has 3D graphics on the top screen and 2D graphics on the bottom screen. Looks to be reusing a lot of existing assets, but looks great regardless. There's two versions of everything for 3D/2D - towns, fields, battles, event scenes, etc. If the player uses the analog slidepad, 3D battles will initiate and the battles on the field will be symbol encounters (you see the enemies and can avoid them), if you use the d-pad, battles will be in 2D and they will be random encounters.
- Currently the 3DS version looks way more complete than the PS4 one. But both are slated to be released within the Anniversary next year in 2016.
They said the games have the same story. Seems to be a Ni no Kuni situation.
If the player uses the analog slidepad, 3D battles will initiate and the battles on the field will be symbol encounters (you see the enemies and can avoid them), if you use the d-pad, battles will be in 2D and they will be random encounters..
The PS4 version is a full open-ish world 3D game with jumping, platforming, exploration, and is fully proportional in scale like DQVIII.
So glad the rumor was true. Hope the PS4 localization doesn't take too long.
So far from what we've seen:
- The PS4 version is a full open-ish world 3D game with jumping, platforming, exploration, and is fully proportional in scale like DQVIII. They didn't show any battles, but enemies are visible on the field, and it seems really early.
- The 3DS version has 3D graphics on the top screen and 2D graphics on the bottom screen. Looks to be reusing a lot of existing assets, but looks great regardless. There's two versions of everything for 3D/2D - towns, fields, battles, event scenes, etc. If the player uses the analog slidepad, 3D battles will initiate and the battles on the field will be symbol encounters (you see the enemies and can avoid them), if you use the d-pad, battles will be in 2D and they will be random encounters.
- Currently the 3DS version looks way more complete than the PS4 one. But both are slated to be released within the Anniversary next year in 2016.
Damn, how many JRPGs are SE bringing next year to PS4?
So far from what we've seen:
- The PS4 version is a full open-ish world 3D game with jumping, platforming, exploration, and is fully proportional in scale like DQVIII. They didn't show any battles, but enemies are visible on the field, and it seems really early.
- The 3DS version has 3D graphics on the top screen and 2D graphics on the bottom screen. Looks to be reusing a lot of existing assets, but looks great regardless. There's two versions of everything for 3D/2D - towns, fields, battles, event scenes, etc. If the player uses the analog slidepad, 3D battles will initiate and the battles on the field will be symbol encounters (you see the enemies and can avoid them), if you use the d-pad, battles will be in 2D and they will be random encounters.
- Currently the 3DS version looks way more complete than the PS4 one. But both are slated to be released within the Anniversary next year in 2016.
PS4 version is gonna be beautiful, similar to KH3.
Same day or not though?
I thought we were done with that by DQVIII? At least that and IX looked pretty nice for the respective hardware they were running on.
Just got announced for the NX.
X and XI.
Slightly disappointed in the PS4 version. They should've shown how combat encounters work. First person perspective classic mode would be great as an option.
Just got announced for the NX.
X and XI.
Just got announced for the NX.
X and XI.