GribbleGrunger
Dreams in Digital
So many gifs can be created from this video. Looking awesome.
How do you make gifs by the way? Is there a program you need?
For the new page in case you missed it:
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So many gifs can be created from this video. Looking awesome.
I'm just wondering, is this VR? And there's another live stream this Thursday at 5pm BST:
This is what Media Molecule has said on the subject: http://www.pushsquare.com/news/2018/10/dreams_will_run_at_60_frames-per-second_unless_you_break_itAs far as I know Dreams supports VR So my guess is yes. But it also does depend if you have a pro or not. Since there are basically no limits you can decide how well games should run. If you put a lot of stuff in there it will run at a lower fps rate.
What Artstyle? you can do your own artstyle. You can do 3D, 2D pixel, realistic basiallly everything. The Artstyle depends on the person creating it.The artstyle is already making me not want to play the game. I also think this "do it yourself" formula never really worked. It's nice to play around with the tools for a little bit, but even if you do invest time into creating something cool, it never pays off. Your creation will still be buried underneath the gazillions of shit that other people create. I don't think dreams will be different in this regard.
I think you are still restricted to the assets that they provide with the game. I don't think you can import own textures/models etc. To me, there seems to be a disctinct look that stays the same throughout all the dreams footage I've seen yet.What Artstyle? you can do your own artstyle. You can do 3D, 2D pixel, realistic basiallly everything. The Artstyle depends on the person creating it.
As far as I know you create them to sculpting. I am sure there are also assets but in the videos they show how you create them, how you give them physics etc.I think you are still restricted to the assets that they provide with the game. I don't think you can import own textures/models etc. To me, there seems to be a disctinct look that stays the same throughout all the dreams footage I've seen yet.
As far as I know you create them to sculpting. I am sure there are also assets but in the videos they show how you create them, how you give them physics etc.
like this
And how do you see a artstyle here?
I personally think that it is not impressive gfx wise but the fact that these games have a High quality Indy games level. I saw one example that would be almost on the same level as Ori and the Blind forest.Ah ok, I've not been following this game too much, so I've not seen the stuff you posted. While I still don't like what I see, I gotta admit that is pretty impressive for a console game.
Its from 2015 I believe XD. The announcement was about a puppet theatre or a musical play with puppets controlled by the move controller.This seems very interesting, how have I never heard of it before? Is it a new announcement?
This seems very interesting, how have I never heard of it before? Is it a new announcement?
Cool. But keep in mind that is all marketing. Stuff that the devs made to show you whats possible. I highly doubt we will see a lot of these "high profile" stuff once the game becomes available for everybody. Just like with little bit planet, the level marketplace in the game will probably be a clusterfuck and the actual good stuff (if it will exist) will be buried underneath all the crap. I'd love to be proven wrong, but I would even bet money that it will turn out this way. It's cool that they are making this very ambitious game, but I doubt it will take off as some people expect it to. I don't think we will see good games made in dreams. Funny novelties yes, but nothing more.I personally think that it is not impressive gfx wise but the fact that these games have a High quality Indy games level. I saw one example that would be almost on the same level as Ori and the Blind forest.
No sarcasm, your meter is offMy sarcasm meter is bleeping.
Cool. But keep in mind that is all marketing. Stuff that the devs made to show you whats possible. I highly doubt we will see a lot of these "high profile" stuff once the game becomes available for everybody. Just like with little bit planet, the level marketplace in the game will probably be a clusterfuck and the actual good stuff (if it will exist) will be buried underneath all the crap. I'd love to be proven wrong, but I would even bet money that it will turn out this way. It's cool that they are making this very ambitious game, but I doubt it will take off as some people expect it to. I don't think we will see good games made in dreams. Funny novelties yes, but nothing more.
Given what people even did with LBP i am pretty confident that these people will surpass everything MM has done in the Beta alone. But yeah I really hope they have tools to show the real creative shit. Good point is also that there wont be trophy levels etc. So this garbage is already out XDCool. But keep in mind that is all marketing. Stuff that the devs made to show you whats possible. I highly doubt we will see a lot of these "high profile" stuff once the game becomes available for everybody. Just like with little bit planet, the level marketplace in the game will probably be a clusterfuck and the actual good stuff (if it will exist) will be buried underneath all the crap. I'd love to be proven wrong, but I would even bet money that it will turn out this way. It's cool that they are making this very ambitious game, but I doubt it will take off as some people expect it to. I don't think we will see good games made in dreams. Funny novelties yes, but nothing more.
No sarcasm, your meter is off
Its a genuine question
I think you are still restricted to the assets that they provide with the game. I don't think you can import own textures/models etc. To me, there seems to be a disctinct look that stays the same throughout all the dreams footage I've seen yet.
Yeah, Dunki corrected me on this. I was not aware of it.You can make your own models/textures/logic/physics etc. Pre made assets are there if you need them, either as a finished prop or as a startingpoint for your own.
I think you are still restricted to the assets that they provide with the game. I don't think you can import own textures/models etc. To me, there seems to be a disctinct look that stays the same throughout all the dreams footage I've seen yet.
thanks.In that case, head over here and catch up. Watch the music vid, the animation vid and the Gothic level to get you started:
https://www.youtube.com/user/MediaMolecule/videos?disable_polymer=1
I'd love to have a full game like this last one.
They said a few hours for the Story. What other people do is unkown but giving that they can do 100^4 maps the games could be hours if people actually put that much effort into it.I am really looking forward to play Dreams. All we see so far is really impressive.
But I am a little bit afraid that what we see looks like short tech demos. The look and feel of some of the platformers we see in this thread is incredible but how long/big will it be in the final game? I do hope it won't be a long collection of five minutes mini-games with little to no purpose for each one.
I'd love to have a full game like this last one.
Plus, how do they plan to tell a story? Actually, will there be one or will this be just a collection of "dreams" ??
Oh my god.
That is literally all I can say. My mind is blown.
Will buy this for sure.
I am really looking forward to play Dreams. All we see so far is really impressive.
But I am a little bit afraid that what we see looks like short tech demos. The look and feel of some of the platformers we see in this thread is incredible but how long/big will it be in the final game? I do hope it won't be a long collection of five minutes mini-games with little to no purpose for each one.
I'd love to have a full game like this last one.
Plus, how do they plan to tell a story? Actually, will there be one or will this be just a collection of "dreams" ??
Everything was disgusting in that trailer, the worse part still was the whole candy hypocrite working atmosphere.
I was talking about the trailer on the OP by GameIformer, not the last one.What on earth ... ?
I was talking about the trailer on the OP by GameIformer, not the last one.
I just can't stand when they advertise games and show how "happy" all those devs are together... I have worked as a game dev and I know how it is.
They should sell it as $30 players edition and $40 designer edition with a $10 DLC to upgrade from I've to the other.
Oh thank you, I did not see this trailer, even if it's from dec 2017. We're kinda overwhelmed with videos I must admit.There's a short campaign starring Art, a down and out musician who has lost his muse. This section is a point and click adventure. This is interwoven into games related to his childhood toys, namely D-Bug, Francis, Foxy and Lancewing. D-Bug is a sci-fi platformer and Foxy/Francis is a colourful adventure.
Oh thank you, I did not see this trailer, even if it's from dec 2017. We're kinda overwhelmed with videos I must admit.
Man this hypes me even more. I hope they do deliver a strong (and hopefully not short ) story, that also helps see the potential of the creator tools.
Then if the community can create great experiences that go far beyond just small demos, it will be a blast.
Oh thank you, I did not see this trailer, even if it's from dec 2017. We're kinda overwhelmed with videos I must admit.
Man this hypes me even more. I hope they do deliver a strong (and hopefully not short ) story, that also helps see the potential of the creator tools.
Then if the community can create great experiences that go far beyond just small demos, it will be a blast.
Good article. I'll provide the link just in case you can't see the tweet:
https://www.gamesindustry.biz/artic...just-the-beginning-for-media-molecules-dreams
Can we get a release year please!
wait didnt tthey say 2018 in the rapid question thingy from gameinformer?A release 'year?' It's 2019. The Beta comes this year.
wait didnt tthey say 2018 in the rapid question thingy from gameinformer?
If you go back through this thread, you'll see three vids I posted that I said suggested Dreams wasn't releasing this year. This was followed by more videos just like it with a shift to promising 'the beta this year' without acknowledging a release date. At that point it was only speculation on my part, but in a recent interview with Shawn Layden, about not having a PSX, he mentioned two games that were releasing in 2019: Days Gone and Dreams.wait didnt tthey say 2018 in the rapid question thingy from gameinformer?
Sorry if this is off-topic, but is he saying TLOU2 won't be released in 2019?he mentioned two games that were releasing in 2019: Days Gone and Dreams.
Sorry if this is off-topic, but is he saying TLOU2 won't be released in 2019?