I'll try 1620p then thanks! And if you ever do look into it, please shareI have always found that 1620p and 4K are the best down sample resolutions because they work on "even" multiples at least of the base 1080p.
I really should spend the time to look into the smoothness setting offered by DSR... I imagine each resolution multiple it can do requires a specific smoothness setting to look its crispest but without any visible pixel squashing or weirdness.
I wonder what's so CPU intensive about this game. There's not a lot going on on screen: small areas, few enemies at a time...
The shallow contrast they went for really annoys me.
I hope a SweetFX isn't going to impact performance too much.
Why are the images in the article so small?
Shadows not dark enough? Yeah, I am noting that a bit as well. It seems like a lot of mixed lighting too, baked and real time shadows for some things.
It's amusing to me because the default game looks like someone's applied a really shit SweetFX filter to it.
Well, most of the game is not all that CPU intensive.I wonder what's so CPU intensive about this game. There's not a lot going on on screen: small areas, few enemies at a time...
Yeah it essentially looks like Bloodborne, but with black levels brought up even more.
In darker areas it's not as annoying, but in daylight scenes it's jarring.
Quick google of a (relatively) bright scene in Bloodborne (and d00d3n screen as a quick comparison), you can see how the contrast is a bit stronger.
When i look at daylight scenes of DkS3, it looks like someone fucked with my screen settings.
I don't have the game, so maybe it's just the one area though.
Well, most of the game is not all that CPU intensive.
What exactly is going on in the particular areas that are is almost impossible to say without an internal look at the engine.
The first I found on Google, I'm sure you can find a better one.Something's not right with that BB screenshot. The blacks were never crushed when I played it
Argh of course I had to forget something.
I'll check that when I get back from work, but I very much assume that it's 16:9 only.
It's not CPU bound on a decent gaming PC most of the time. But a few areas are just strange.
Should be very close to 4 cores 8 threads.I'm a bit confused about the CPU performance.You got 4 core CPUs with HT (8 threads) and 2 core CPUs, again with HT (4 threads). But what about i5 CPUs? (4 cores - 4 threads)?
I actually didn't test specifically at 50.Edit: I'm going to lock the game @ 50 fps (on my 50hz compatible TV). I assume i won't have any problems with bugs and timing issues? I mean the game performs well on anything between 30 and 60 fps?
Durante's screenshot looks really nice, what DSR settings would you guys recommend for downsampling to 1080p from 1440p? Because unless I'm downsampling from 4K I feel like it looks worse than native.
I have always found that 1620p and 4K are the best down sample resolutions because they work on "even" multiples at least of the base 1080p.
I really should spend the time to look into the smoothness setting offered by DSR... I imagine each resolution multiple it can do requires a specific smoothness setting to look its crispest but without any visible pixel squashing or weirdness.
Hey, thanks for the response.Should be very close to 4 cores 8 threads.
I actually didn't test specifically at 50.
But my game runs at roughly 50 at the settings I actually play at (1440p on a 970) most of the time, and I didn't notice any issues.
Hey, thanks for the response.
50fps gaming at 50hz has saved me a lot of grief as my card (960) can't handle 60fps/1080p in many modern games, with high/ultra settings. 50hz/fps means i can have a similar experience to 60fps gaming (not much difference) while my rig works less for it. Those 10fps can save a reasonable GPU grunt.
After the terrible experience being a European gamer during 4th/5th gen, i never thought 50hz would ever be that useful to me, lol.
Hey, thanks for the response.
50fps gaming at 50hz has saved me a lot of grief as my card (960) can't handle 60fps/1080p in many modern games, with high/ultra settings. 50hz/fps means i can have a similar experience to 60fps gaming (not much difference) while my rig works less for it. Those 10fps can save a reasonable GPU grunt.
After the terrible experience being a European gamer during 4th/5th gen, i never thought 50hz would ever be that useful to me, lol.
Great article, I'm very happy to see that the AA and SSAO is good in this one compared to Dark Souls 2. Sounds like 1440p on a 970 with G-sync will be a great experience.
Note that
And all of that while avoiding any (non-technical) spoilers!
- This is a friggin' 3500 word article.
- I tried to cover everything I ever overlooked in any previous port report, or which anyone else might overlook if just quickly benchmarking the game.
- Various gameplay tests at multiple framerates? There.
- Different audio channel and frequency configurations? Tested.
- Steam controller and streaming compatibility? It's in there!
- Every single setting? You bet.
- CPU benchmarks at multiple areas throughout the game? Yep, and was it ever important!- PC gamer just had a design change, and right now you can't zoom in on the images. This sucks, but it will hopefully get sorted out.
I'm off to bed now, it's 1 am. Will try to answer any additional questions tomorrow.
Same boat. What CPU do you have? 3470 here and praying... :S
Looks like my 970 and i7 4790k will do the trick just fine, but I'm buying the game on PS4 for the potentially larger player base. Still, I may end up double dipping if I enjoy the game as much as the others just so I can play at higher framerates.
Looks like my 970 and i7 4790k will do the trick just fine, but I'm buying the game on PS4 for the potentially larger player base. Still, I may end up double dipping if I enjoy the game as much as the others just so I can play at higher framerates.
Looks like my 970 and i7 4790k will do the trick just fine, but I'm buying the game on PS4 for the potentially larger player base. Still, I may end up double dipping if I enjoy the game as much as the others just so I can play at higher framerates.
The player bases on PC were fine, the only issues I ran into were hackers in DS1 while it was on GFWL.
there will be hackers no matter what. i was going through parts of ds2 a few weeks back and got invaded by an invincible teleporting wizard who seemed to be manipulating lag to backstab me.
The guy who got me in DS1 went around killing all of my NPC's, hopefully that doesn't happen in DS3.
So did I understand that right:
Regardless of the resolution, framedrops are about to happen in those later demanding areas?
Or is that at a specific Res upwards?
I'm just wondering if my i7 4790 can do 1080/60 on Ultra constantly.
Okay, and those areas with issues are showing drops regardless of the resolution or settings?The game is going to be GPU dependant outside of one specific area that has some issues.
Okay, and those areas with issues are showing drops regardless of the resolution or settings?
Fuck really? Do we have any sourcess?Pretty much.
Apparently those areas drop down into the low teens on the consoles. From just can't help themselves.
No, it doesn't. Will have to rely on the community, I think there was a fix for SOTFS, no?But does it support 21:9?!
Pretty sure 1 and 2 sold more on PC.
Fuck really? Do we have any sourcess?
I am currently considering whether to buy for PS4 tomorrow or for PC on Tuesday
That sucks. There is a fix for the previous game but people were worried if it would interfere with Steam Guard (which ended up never being turned on). Hopefully there will be an adequate solution this time around as wellNo, it doesn't. Will have to rely on the community, I think there was a fix for SOTFS, no?
Looks like my 970 and i7 4790k will do the trick just fine, but I'm buying the game on PS4 for the potentially larger player base. Still, I may end up double dipping if I enjoy the game as much as the others just so I can play at higher framerates.
No, it doesn't. Will have to rely on the community, I think there was a fix for SOTFS, no?