Titireasca
Neo Member
Our review here if anyone cares http://www.softpedia.com/reviews/games/pc/Dying-Light-Review-471503.shtml
P.S.: It's PC version.
P.S.: It's PC version.
You realize that's a ridiculous concept, right? 'Objectively' less fun? Some people prefer melee, some prefer guns. Some like parkour, some like driving vehicles. Some people find hunting honey badgers a lot of fun. Nothing 'objective' about it.
How much time do you realistically need to play a game for to review it? THese guys have been playing the game for the entirety of each of those days.
ITs the only thing they have to do.
Totally agree.
On another note, what did people expect? This is Techland we are talking about. They have been delivering mediocre experiences for years now. I expected Dying Light to be the same type of shallow experience as the Dead Island games.
fun is subjective. The premise of something being "objectively less fun" is ridiculous, as previously described. Lots of people find lots of things very fun that I find not fun at all; I have no recourse by which to say they're objectively wrong.Not so fast. Not everything in games is entirely subjective otherwise it would be pointless to even pass judgement.
There is a subjective component, but reviews usually try to give less weight to personal preferences and highlight issues with the game that most people will uncover.
I think Dying Light has *objectively* better game mechanics than fc4: better co-op function, better mission structure, better skill and weapon progression and so far, better mission variety. These things contribute, hugely, to fun. The other things can be considered a wash, or are more subjective. Such as: I prefer jungles, or, I prefer guns to melee.
It is hard to see why one particular reviewer would either put personal preferences for, say, gun play, above these mechanics, unless they flat out state "well I'm giving it a lower score because I am tired of zombie games and just prefer militia games".
Basically I'm convinced most people will enjoy playing this game as much as, or more than, far cry 4, for reasons of better game mechanics, not for reasons of personal preference.
Our review here if anyone cares http://www.softpedia.com/reviews/games/pc/Dying-Light-Review-471503.shtml
P.S.: It's PC version.
fun is subjective. The premise of something being "objectively less fun" is ridiculous, as previously described. Lots of people find lots of things very fun that I find not fun at all; I have no recourse by which to say they're objectively wrong.
I agree with Jim. The game feels like it is comprised of a bunch of chunks of other AAA video games. It takes itself way to seriously for something that is so cynical and derivative.
Jim Sterling didn't want to like the game.
Many of his critiques also apply to most of Shakespeare's work. Very few of his plays were original ideas, and the ones that were are the most maligned (Titus). Romeo & Juliet was nothing new, he just did it better.
First off, one of the first attacks you learn lets you literally sprint at a zombie, jump at it, and kick it with both of your feet. Then there's the drop kick.I agree with Jim. The game feels like it is comprised of a bunch of chunks of other AAA video games. It takes itself way to seriously for something that is so cynical and derivative.
Jim Sterling didn't want to like the game.
Many of his critiques also apply to most of Shakespeare's work. Very few of his plays were original ideas, and the ones that were are the most maligned (Titus). Romeo & Juliet was nothing new, he just did it better.
Jim Sterling didn't want to like the game.
Many of his critiques also apply to most of Shakespeare's work. Very few of his plays were original ideas, and the ones that were are the most maligned (Titus). Romeo & Juliet was nothing new, he just did it better.
You say this as though the people disagreeing haven't played the game. The more I play it, the less I understand giving this game a 5/10, even on a scale where that's simply average or mediocre. It's does some things very well and does not really feel like another game I've played before, except for Dead Island of course and that was not a game I cared for very much. This feels like an 8/10 to me.
First off, one of the first attacks you learn lets you literally sprint at a zombie, jump at it, and kick it with both of your feet. Then there's the drop kick.
Second... http://i.imgur.com/5i1PeTr.webm
Ok, I get that you're having fun with it. But shouldn't a score of 8/10 be reserved for something truly deserving of it? Something that feels different, new, and unique? You could make the argument that the score represents how much fun the reviewer had. But then how can you tell the difference between a game that gets an excellent score for its innovation, versus one that just got one because it's fun? 5 seems about right for a game that does the same things so many other games do, but does them with little less polish. Don't you think?
Where are people getting it takes itself way too seriously? I'm jumping over zombies, sliding into them and setting off hilarious traps. How on earth does that offer a serious nature to the game? The main quest feels slightly serious in that you are trying to stop some crazy guy from using an untested vaccine that could potentially wipe out the quarantined area but other than that most quests have been rather light-hearted.
First off, one of the first attacks you learn lets you literally sprint at a zombie, jump at it, and kick it with both of your feet. Then there's the drop kick.
Second... http://i.imgur.com/5i1PeTr.webm
Fun is the natural result of well designed games. Otherwise Nintendo would not exist.
If game mechanics are OBJECTIVELY better, then fun is usually the result. So you can say that something is objectively more fun because of the link. With an unstated but obvious "likely to be.." in there.
This game is so far away from a 5/10, how did he even beat it that quick & other people are still working thru it
post of the year.
I agree with Jim. The game feels like it is comprised of a bunch of chunks of other AAA video games. It takes itself way to seriously for something that is so cynical and derivative.
Me too , i had to see one gameplay video to get that impression , seriously. It really is just as he said , played really safe , "AAA" style , nothing new except the name. It's just boring to watch it , let alone play. But hey, that shit gets most of the 8s and 9s these days , so it's all good...
I just reread sterlings review and one thing that gets me is how he mentions that the game just steals from other games...
What score did he give to Mordor out of interest?
It's a point not even worth raising these days, for more than just comparison at least. Nearly all games take something from one or more other games and even those that don't do anything new or different with the mechanics they're "stealing" can end up being decent games. I'm not far at all into this game yet, but it feels like it's more than the sum of its "stolen" parts.
I think that people have a little bit of a childish view of originality (especially with that Shakespeare comment). The shape of the plot and mechanics do not have to be original, they do not have to be "innovative". However, what things do need is to present unoriginal content in a different way - i.e., they need to bring something to the table and not simply steal from it.
So, if two different games have parkour or whatever, one can be really bland while the other stands out in the way it's implemented. Like even though Shadow of Mordor "stole" from Batman and AC, it brings its own flair to the gameplay mechanics that make it exciting.
tl;dr Thank God for Jim Sterling
The entire nemesis system.I'm curious here as to what the rationale is here?
What unique "flair" did Mordor bring to the table from a gameplay perspective?
Maybe Jim Sterling doesn't like parkouring games? I remember that 4.5/10 he gave AC2 years ago lol
That very point is brought up in the review! You should probably read it!
Post of the month at least.
The entire nemesis system.
Also not understanding why we're now suggesting that a game needs to be innovative in order to receive high ratings.
I mentioned Far Cry 4 receiving a higher score from Jim earlier because it's a very similar experience to Far Cry 3, and was the second most bug filled game I played last year. I wouldn't rate it low because it's not unique. I would rate it low because it wasn't even close to being a finished game.
Dying Light has all the tools to be something special, but its so insistent on playing it safe and mimicking other successful games that it fails completely to stand out in its own way. Even the inclusion of parkour isnt particularly special these days, since so many games are throwing it in. We have a game that shamelessly cribs its elements from Far Cry, Assassins Creed, and The Elder Scrolls while significantly toning down anything original, almost deliberately, to conform to homogeneous AAA videogame standards. Far be it from me to speculate, but I cant help thinking Techland had something with more spontaneity in mind, something more radical and consistently closer to what I played over two years back, before Warner Bros. stepped in and told them to OBEY the mass market trends. Whatever the motivation, the result is a game that has all these wonderful ideas crammed into the pedestrian shape of Big Budget Game Release #587,000.
It's a point not even worth raising these days, for more than just comparison at least. Nearly all games take something from one or more other games and even those that don't do anything new or different with the mechanics they're "stealing" can end up being decent games.
The problem is with the fact that his is the first low score the game has got, and only a day after launch too. I really don't imagine agreeing with other reviews if they come off with 5s or 6s as well in the next couple days.
He seems to rely a lot on his opinion that Dying Light isn't unique, but I can't think of another game like it. Open world zombie games nowadays are survival games like DayZ. That's not what Dying Light is.
And for parkour games, we've got Mirror's Edge, maybe Brink (lol), and Titanfall. None of which are like Dying Light.
And the game has functional 4-player co-op, unlike a certain AAA open world FPS that Ubisoft released last year that he gave a higher rating.
Hell, they manged to pull off a better Evolve game before Evolve even released with the Invasions.
If focusing on a single core aspect is what he wanted, the game wouldn't have been as unique as it is. If it had focused more on parkour somehow, even though it has some of the best parkour since Mirror's Edge, it would have been too similar to the other games that only focused on Mirror's Edge. If it had focused too much on the zombies, it might have ended up as another Dead Island.
From Jim Sterling's review:
That right there is all I need to hear about this review. It is exactly the kind of information I want to know right before I buy the game and this criticism here clearly points out to all the red flag concerns I had for this game. So far, no other review or impression has even contested these criticisms solidifying the fact that it is an integral criticism to this game.
This game is so far away from a 5/10, how did he even beat it that quick & other people are still working thru it.
I was playing shadow warrior & GTA 5, but since I got dying light, that's all I can play when I can play. My Newborn steals all my time!
The newborn is also stealing his review reading time!That very point is brought up in the review! You should probably read it!
Information? It's unfounded speculation - which he admits!
That doesn't belong in reviews.
First off, one of the first attacks you learn lets you literally sprint at a zombie, jump at it, and kick it with both of your feet. Then there's the drop kick.
Second... http://i.imgur.com/5i1PeTr.webm
The newborn is also stealing his review reading time!
What on flippin earth are you talking about?From Jim Sterling's review:
That right there is all I need to hear about this review. It is exactly the kind of information I want to know right before I buy the game and this criticism here clearly points out to all the red flag concerns I had for this game. So far, no other review or impression has even contested these criticisms solidifying the fact that it is an integral criticism to this game.
Which part?