forknknife
Banned
Wasn't arms supposed to be reviewed I this issue?
Wasn't arms supposed to be reviewed I this issue?
They also dropped Edith Finch, the other 9 scoring game. They're getting out of the indie publishing business for the most part.
Okay. Salty opinion over a single review score aside it's about ethics in coverage?They had like 2 or 3 Rime covers. I do not trust that review score at all.
I hope you are wrong about about that :| Or in the very least the broader impact on indie releases on PS4 is not affected by the shift away from direct publishing of Indie titles.
EDIT: Nightengale lays it out pretty clearly....hmm.
I wonder how Sony feels about letting Rime go now.
Sony figures that indies are still going to come to PS4 due to the sheer numbers of the console, so the idea that they don't need to be the torchbearers anymore has merit, even if the optics didn't look so great initially with their cold turkey approach to their partnerships.
Another factor is that this gen has seen a lot more mid-tier publishers and self-publishing happening at a broader scale compared to last-gen.
Pubs like Annapurna, Devolver, 505 are supporting the development and funding of many indie games.
They also dropped Edith Finch, the other 9 scoring game. They're getting out of the indie publishing business for the most part.
If you've paid attention to the last two years of Sony's announcement slate, you could already see a notable decline in announcements for "indie-scale" games from Sony WWS, as announcement portfolio has shifted from a ratio of:
60: AAA
30: Indie
10: Remaster
To somewhere around:
60: AAA
20: VR
10: Remaster
10: Indie
What can be gathered is that the last 18 months has seen a shift of portfolio alignment from an investment perspective, where funding that used to go to games like Rime/Edith Finch are re-routed to VR games, where the quantity of new VR announcements are roughly the same amount as the decline in indie first-party announcements.
There are still games that Sony are funding in that category, like Matterfall, but for every 3 indie game that Sony published in the past, now only 1 remain or somewhere along those lines.
It just makes sense.This is really sad to hear... Do we know why?
This is really sad to hear... Do we know why? Is it due to the departure of Adam Boyes and Shahid? I don't understand. The indies sponsored by Sony were some of my favorite games last gen. It's a real shame they are dropping support
Just got my issue through the post. Haven't flicked through yet but if anyone has any questions, I'll happily take a look for you. And, as always, if you're that desperate to read the issue, consider buying it!
"Rime is defined by its relaxed and spacious nature."
"remarkable spaces to inhabit, and the game flings new ideas and mechanics at you regularly without ever becoming overwhelming."
"The platforming itself is pleasantly physical"
"There are moments when Tequila seems to be directly referencing [Journey] - also evoked in Rime's beautiful score."
"But ... Rime is unquestionably a distinctive, very personal creation."
"will give you chills and should stay with you for a very long time."
RIME was in development hell. They basically started the game again after Sony ditched them.
Edith Finch is a bit more complicated than ''dropped'. Wattam is in a mild development hell now too, it's fair to say. So yeah, I get why they don't want to foot the bill on indie games with a troublesome development cycle anymore. Don't you?
Your final comment, bolded, is baseless and thoroughly silly.
I have no idea what point you're trying to make, sorryYou're throwing declarations that all these games were in development hell and his comment is baseless and silly? You have zero evidence about the development issues from the game. His comment is actually backed by reality. What was more "complicated" in Finch's matter?
I have no idea what point you're trying to make, sorry
Do you not remember when Sony, judge of all that is existing, dropped support developing Rime?
Also important to note a lot of ex SSM people who working on indie publishing are at Annapurna now.Unless it sells extremely well, this changes no one's mind.
The fact that many WWS 'indie-scale' games are no longer published by Sony means it's a portfolio level decision, where those kind of game investments are replaced with VR investments.
I think it really sucks that Sony is no longer funding said games and moving the funding to VR games instead, but alas.
Another factor is that this gen has seen a lot more mid-tier publishers and self-publishing happening at a broader scale compared to last-gen.
Pubs like Annapurna, Devolver, 505 are supporting the development and funding of many indie games.
O...kay..?jesus christ
you're saying that his point (sony is stopping to publish indie games, which is a fact) is baseless and silly. It isn't. Your point about all these games being in development, however, was silly. There's zero evidence on that. RiME got all that shit on some rumours that weren't proved up to this day.
Is pretty damn silly and baseless. Sorry if that offends you for some reason.The reality is that Sony is just not interested in indies like they used to, they're all about orchestras now.
O...kay..?
I'm not talking about those rumours, though, man. I don't know what's making you so angry about the fact that some of the games mentioned were in development for a long time with issues along the way.
And yeah, saying
Is pretty damn silly and baseless. Sorry if that offends you for some reason.
The games I'm citing are all first-party. Adam/Shahid are 3rd-party division, so they're not the reason.
If there's anyone to blame, it would be Shu Yoshida or Shawn Layden, as President & Chairman of WWS respectively.
Any reason why they're reducing the number of indie games they publish?
How so? Calendars are a thing..Many of the games mentioned should've been out by now.What issues?
That's what makes me angry. Those issues as far as anyone knows are not really a thing. Games take time to get made. News at 11. Jumping from that to: development hell, that's why sony dropped them is baseless. Silly. etc.
Any theories as to why they have so drastically changed their modus operandi of publishing promising indie titles?
Your literally making stuff up to fit some narrative when games don't get made that way. Just take your L and move on, and stop talking about these dumb fake rumors as fact.How so? Calendars are a thing..Many of the games mentioned should've been out by now.
Besides, on Rime, the devs have said in the Edge interview that it took them a long time, during the making of the game, to figure out where they wanted to take it. It's fine now, isn't it? It turned out okay? No need to get upset, man!
What dumb fake rumours? What stuff are you saying I made up?Your literally making stuff up to fit some narrative when games don't get made that way. Just take your L and move on, and stop talking about these dumb fake rumors as fact.
"The prototype headset struggles to simulate realistic human behaviour (conveniently explaining the fuzzy AI), so killing people or going off script while in a memory will destabilise it. The consequences for doing so are hardly severe - a terse dressing down by Red, perhaps, and a subtle change to the way some story events subsequently play out - but you'll still feel guilty if you pull the trigger. The Farm 51 toys with this tension, appealing to your sense of morality while at the same time tempting you with the prospect of combat."Can we get some details on the Get Even review?