KTallguy said:
Let me reword it, as I took it a step further than you actually said (I apologize).
"You're again putting too much weight into horsepower. Also, I don't see where the "Fulfilling experience" argument comes from when we've already had one epic on the Wii."
What you're saying is essentially, the technology on the Wii can and will provide experiences that are AS or more "epic" (whatever that means), than it's competitors?
Well, obviously a fulfilling experience is subjective. Wii Sports is fulfilling for some but a simple party game for others, Final Fantasy XII is an epic game for some and a curse that drags on far too long for others.
I think the point is that Wii cannot provide specific gaming experiences that PS3 and Xbox 360 can. PS3 and Xbox 360 could potentially provide experiences like the Wii, with the proper peripherals. What if Sony/MS released casual party games with a motion controller in the box, for 50 bucks? Considering that it cost Nintendo practically nothing to actually develop Wii Sports the software (correct me if I'm wrong, I'm just assuming here), PS3/360 could provide the exact same experience, in theory. Games like Singstar and Buzz prove that this model works.
I doubt that most Wii buyers are going to convert to PS3/360 any time soon. However, I consider the casual Wii market a completely separate market that has different needs and wants, and shouldn't be mixed with the Core gamer market at all. PS2 is great competition for Wii, with it's Eye Toy Camera and a variety of games.
I think the point people are trying to make, and that is being ignored, is that up to this point, neither the Xbox 360 nor the PS3 has proven they can offer anything that wasn't possible already on the PS2 except greater graphical fidelity.
The Wii has already proven that not only can it offer what was available on the PS2 (and therefore presumably on the 360/PS3)
as well as game experiences that are not possible on the 360/PS3.
That's the point, you see. Yes, technology does make for innovation. The difference is, the technology of the Wii has already shown us innovation from the day it launched. The 360 has been out for a year, and the PS3 as long as the Wii, and we've yet to see any true innovation, anything that wasn't possible last generation.
No one knows what will come of the power the PS3 & 360 have to offer, and it may turn out they offer some incredible, breakout game that's just not possible on the Wii. But until and unless they do, the Wii is pretty much guaranteed the market leader position, since it can offer everything the PS3 & 360 do for less money, with the caveat that the graphics won't be as nice, as well as new experiences the others can't offer.
And this talk of 360/PS3 adding their own waggle wands doesn't really work. There are two options here, they can either add it as a peripheral, and it's already been discussed how peripheral's not packed in with the main console don't sell well. Or, they can do the same thing that was done with the PS1 & Genesis. Not offer it as a peripheral, but as a replacement standard controller. The only problem with that is, it would have to have at least as much functionalilty as the controller everyone already uses, or it runs the risk of splitting their userbase.
The Dualshock controller for the PS1 had all the same buttons and functions the original controller had, it just added analog sticks. Any kind of waggle wand for the PS3/360 would need to include 2 analog sticks, a control pad and 8 buttons, in addition to the motion control and direct pointing.