ShockingAlberto
Member
I am confused what game people think they would have gotten on PS360 in the same development time frame Epic Mickey had.
ShockingAlberto said:I am confused what game people think they would have gotten on PS360 in the same development time frame Epic Mickey had.
Didn't Nintendo help with Goldeneye Wii?Lord_Byron28 said:Likely not. Nintendo published it in Japan and helped market it likely due to an exclusivety deal.
clashfan said:Never played Epic Mickey, did it turn out as dark and gritty as the early concept art?
ShockingAlberto said:I am confused what game people think they would have gotten on PS360 in the same development time frame Epic Mickey had.
When asked whether there was pressure to bring Epic Mickey to other formats, Spector told ONM: "The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title.
How would that have made it not rushed?Noshino said:the fact that the console was changed?
http://www.officialnintendomagazine.co.uk/12784/news/epic-mickey-was-originally-for-360/ps3/
Shadowlink said:Didn't Nintendo help with Goldeneye Wii?
ShockingAlberto said:How would that have made it not rushed?
ShockingAlberto said:How would that have made it not rushed?
But you don't know that. The Wii version could have been the main one from the beginning and up-ported to the other ones.Noshino said:Does changing the target platform not affect development?
I would think that if they had been working on the Wii from the beginning the end result wouldn't have been as rushed.
ShockingAlberto said:But you don't know that. The Wii version could have been the main one from the beginning and up-ported to the other ones.
It seems like the assumption is
Was HD game -> completely trashed development (which had made substantial progress) for Wii game -> rushed Wii game -> would not have been rushed as an HD game
It's equally likely, perhaps more so that
Was nothing but a list of systems -> became Wii game -> development started -> rushed Wii game
"At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues. Graham looked at me and said 'What do you think about a Wii exclusive?' And I went 'Holy cow - yeah!'"
How many would have bought it on PS360 instead given the option. If it really is Epic Mickey 2 now on Wii and PS3 and 360 I guess we will see.Truth101 said:Most of the audience will be on the Wii, but there should be no reason for the fanbase to shrink simply because it is a multi-plat release.
Yeah especially on sales >_>Noshino said:While I have higher hopes given the more capable consoles, I think that Disney (time) and the Wii (scope) will hold back the game once again
It would have been more similar to the gritty concept art they scrapped long ago.ShockingAlberto said:I am confused what game people think they would have gotten on PS360 in the same development time frame Epic Mickey had.
Gimme.SovanJedi said:I want my floating mechanical Monstro/amusement park abominations this time.
shagg_187 said:Epic Mickey 2 bundled with Fantasia 2000 on Blu-ray. Calling it.
EatChildren said:Some people live in this weird bubble where all of Epic Mickey's problems are a result of the Wii's oh-so-inferior hardware. I can only assume these people never actually played the game.
I like the idea behind Epic Mickey, and hope that Junction Point can find their footing. If its more of the same I dont think I'll be buying.
Linkified said:Not when Fantasia 2000 has recently gone back in the vault.
Noshino said:From the wording of it, it seems that at the beginning it wasn't even planned to be ported to the Wii....
But hey, you could be right.
Let's just see what happens with this (rumored) new game, and the results will speak for themselves.
I take that as sounding like the game was still in the planning stages at that point so the change to Wii wouldn't have had any major impact. But keep in mind, Spector was reaching Molyneux-levels of BS when discussing this game, so its hard to know how much is the actual truth.Noshino said:From the wording of it, it seems that at the beginning it wasn't even planned to be ported to the Wii....
But hey, you could be right.
Let's just see what happens with this (rumored) new game, and the results will speak for themselves.
Two analogue sticks is no excuse for not having a reactive, intelligent camera. Besides, in that case the second stick would have probably been used for aiming so the camera controls would be even worse than they were.Agreed. Learning that it started as a multiplat game also tells you a lot about some of the choices made. People moaned (justifiably so) about the terrible camera, and I would assume that, starting with two analogue sticks as standard, that wasn't something they really paid attention to very much in the early days. When you have to suddenly have a reactive, intelligent camera... That's almost definitely more work than something you can just shoe-horn in in 18 months.
SpacePirate Ridley said:Fuck you people. Good game ideas always need second chances.
John Harker said:Didn't I already say this like half a year ago?
NO! No god damn motion controls.Kingsora said:Hmm an Epic Mickey for PS3 with a move controller could be very fun and has some potential if the flaws from the first game are ironed out ^^ Although I do think an Epic Mickey wouldn't sell great on PS360.
zoner said:NO! No god damn motion controls.
zoner said:NO! No god damn motion controls.
Apenheul said:I agree, but IMO what needs to be fixed most is the core idea of Epic Mickey: the 'playstyle matters' idea. Playstyle just didn't matter at all in the first game, you just got a different type of reward depending on how you approached challenges or you could 'skip' a boss-fight. But in the end everyone got the exact same challenges, whether you played good or bad Mickey. The platforming and fanservice were satisfying though.
Apparently a newsletter was prematurely released by Disney confirming all old info posted in OP, word for word. More or less a confirmation. Fall 2012, multi-platform, co-op.
Apparently a newsletter was prematurely released by Disney confirming all old info posted in OP, word for word. More or less a confirmation. Fall 2012, multi-platform, co-op.