GI: Certainly there are a lot of things about that world that set it apart from what were used to seeing from Mickey Mouse cartoons do you have a general way of describing the tone of the world and the characters we see there?
WS: Its dark and twisted, thats kind of what its about. I want people to have as they play the game and they look at things, and they move through spaces and they listen to the soundtrack I want them to have this feeling of recognition and familiarity, and then I want to yank the rug out from under them. I want them to feel like, You know, Ive been here before but no, I really havent. Ive heard that song... no, thats different. So theres that moment of recognition, and then theres the shock that somethings different. Thats kind of what Im hoping for.
On top of that, I really want to scare kids. Im gonna keep saying that until Im blue in the face. Its going to be a funny game. Honestly, I bet a lot of fans are really gonna be upset with me about this, but I really want to do something lighter. I dont want to do dark and heavy. I want people to smile when theyre playing, not get all scrunched up with adrenaline. I want people to smile when theyre playing a damned game for a change. This seems like a perfect opportunity to do that, but thrown in there every once in a while, theres going to be an Oh my god! scare. Thats what Im shooting for. Well see if I succeed. Thats a tough thing funny and then scary. But we know Disney can do it, so well see if we can do it in a game.