It's implemented on HW level I assume?
Yeah, which depends on the ISA and family of the card considering both consoles are Sea Islands it should be obvious .
It's implemented on HW level I assume?
I think it will ultimately depend on the kind of value PS+ delivers.what I'm getting from this is as follows: close but inferior in most multiplats. missing GPU compute heavy features in exclusives and in occasional multiplatform games where the developers put in the extra effort on PS4 (or accept help from a team of Sony programmers).
that's what Xbox One owners will find when they buy their system. it's far from a slap in the face. you can tell from the exclusives that it's a very capable system. it's just less capable.
given Kinect, and that they're selling for a profit, Microsoft might be getting more bang for their buck, and can be legitimately proud of the hardware they've put together.
gamers, however, will be getting more bang for their buck buying a PS4.
I suppose you could do some crazy maths with requiring PS+ to play a lot of the multiplayer titles, but it'd be just that. Crazy.
So wait a minute.... not even 14 CUS but 12?!
It's always been 12.So wait a minute.... not even 14 CUS but 12?!
The dev in question is Brian Provinciano.They only stated the DF numbers are wrong, but what wrong it is ?
The number of PS4 virtual ram is wrong ?
Or there is guaranteed 6GB GDDR5 ram access for games ?
Unfortunately for us, PS+ only needs to suck less than XBL to be competitive in the console space.I think it will ultimately depend on the kind of value PS+ delivers.
If we are able to play a good selection of PS4 titles just like we have with the PS3, then it's worth it's asking price.
If we don't get free games every month, then welp.
They only stated the DF numbers are wrong, but what wrong it is ?
The number of PS4 virtual ram is wrong ?
Or there is guaranteed 6GB GDDR5 ram access for games ?
Virtual texturing? The horrible thing from Rage? Cool...
They only stated the DF numbers are wrong, but what wrong it is ?
The number of PS4 virtual ram is wrong ?
Or there is guaranteed 6GB GDDR5 ram access for games ?
Microsoft said:Every one of the Xbox One dev kits actually has 14 CUs on the silicon. Two of those CUs are reserved for redundancy in manufacturing, but we could go and do the experiment - if we were actually at 14 CUs what kind of performance benefit would we get versus 12? And if we raised the GPU clock what sort of performance advantage would we get? And we actually saw on the launch titles - we looked at a lot of titles in a lot of depth - we found that going to 14 CUs wasn't as effective as the 6.6 per cent clock upgrade that we did."
So will be getting a similar article exploring all the good options the PS4 has and how they'll help developers - just for, you know, balance?
The article is an interesting read but the author still misses the 16 ROPs vs 32 ROPs, it's like he's completely oblivious of this fact.
The real fun begins when clerks at Wal Mart try to explain this.
Yes it is
EA better not gimp BF4 on PS4
It's asynchronous compute, not asymmetrical.PS4-Girl with big boobs, one a bit bigger than the other
GDDR5 "uncomfortable"?
Bringing up the 14+4 CUs thing that was proven false months ago?
Microsoft really shouldn't have tried to talk about specs again. They've just been embarrassing themselves on that front after having finally gotten some of their shit together after E3 and Mattrick's departure. There's no info in this article, just a reiteration of nebulous phrases like balance that some people have already latched onto in discussing power differences with no insight into what they mean.
Proper low level hardware and full API support. Nothing quite like what Rage did which was limited to an all software solution.
X1- Girl with small boobs
PS4-Girl with big boobs, one a bit bigger than the other
Wouldn't the eSRAM be a huge areola?Shouldn't it be the other way around for the truth.
Xbone - One small boob (DDR3) and one medium boob (ESRAM).
PS4 - Two boobs that is bigger than medium (GDDR5).
It's asynchronous compute, not asymmetrical.
PS4 has the equivalent of an inner ear infection, that's why the balance is off.
It is probably safe to assume the launch games they are looking at are internally developed games, and therefore console exclusive. If that is indeed the case then wouldn't those games be coded to specifically work with 12CU's rather than 14CU's, and thus see a bigger performance increase from a clock bump rather than a CU bump?This is obviously game dependent, but if the games they looked at scaled better with a 6.6% upclock than a 16.6% increase in ALU, then it suggests they were being limited more by other parts of pipeline. ROPs is the easy one to finger.
Wtf am I reading.Wouldn't the eSRAM be a huge areola?
So power up to 14CU doesn't peform better than raising 7% GPU clock.
Of course you can say the X1 ROP limits it, but they said PC benchmarks as well.
I just posted this to the "PS4 and Xbox One performance" thread before noticing this one.
It seemed like from the article that one of Microsoft's main defenses of their less powerful GPU was that most games are CPU limited anyways so that the extra power of the GPU would not matter. My question is "Is this true? Are most console games really CPU limited?"
Should we go back to Dragonball Z or what?Wtf am I reading.
It is probably safe to assume the launch games they are looking at are internally developed games, and therefore console exclusive. If that is indeed the case then wouldn't those games be coded to specifically work with 12CU's rather than 14CU's, and thus see a bigger performance increase from a clock bump rather than a CU bump?
Only 2 more months to find out the truth about the two consoles.
X1- Girl with small boobs
PS4-Girl with big boobs, one a bit bigger than the other
We'll know it very quickly. Expect unboxing events on influential gaming websites to be a milestone in both consoles' PR plans to november release.So when does the media sites start getting consoles and games?
So when does the media sites start getting consoles and games?
Exactly!MS engineers referenced Vgleaks articles about 14+4 PS4 CUs that was later debunked by Cerny in an interview.
hilarious. lol
I will try to find Cerny interview when asked about this.
Their comment was really hilarious.GDDR5, so good it's uncomfortable.
It's the more balanced system for you, because MS is telling you that.Ignoring the RAM the XB1 does seem like a more balanced system, however the power gap is pretty big and the PS4 is also cheaper. Is the XB1 selling with a profit or something?
And this!OK let's see:
PS4 has a unified memory with 18CUs and tight APU configuration
vs
X1 with less CUs and tiny esram and slow DDR3 ram
and we have one comment believing MS "Balance" spin.
yep, MS has succeeded .
This!It's kind of funny observing Microsoft's constant re-juggling of their PR message hoping something sticks. If at first you don't succeed, try, try again...
"Cloud is going to give you more computational power!" - No, it's not.
"We never targeted the best specifications on our machine." - Fair enough, but...
"We up-clocked the CPU, this makes us better!" - Well, it is a good start but...
"Everything is going to be even, 50% is not going to happen!" - Yeah, 50% is probably not what we'll see but...
"... this shit is balanced. It's been designed to work together. Basically, it's secret sauce." - Okay but... the whole initial push of the PS4 was how there is no bottlenecks and how it's perfectly balanced.
And yet every single step of the way they pick up some stragglers who have been waiting to be wrapped in the warm bosom of Microsoft once again.
MS said:Every one of the Xbox One dev kits actually has 14 CUs on the silicon. Two of those CUs are reserved for redundancy in manufacturing, but we could go and do the experiment - if we were actually at 14 CUs what kind of performance benefit would we get versus 12? And if we raised the GPU clock what sort of performance advantage would we get? And we actually saw on the launch titles - we looked at a lot of titles in a lot of depth - we found that going to 14 CUs wasn't as effective as the 6.6 per cent clock upgrade that we did."
We already know the truth from the spec sheet long ago.
The PS4 is Hitomi Tanaka. Amazing.
Easier to understand what compromise/trade-off was done in going for a higher clock with lower CUs.
...
(Using Xbone's current production configuration as a baseline)
Proper low level hardware and full API support. Nothing quite like what Rage did which was limited to an all software solution.
If Sony had stuck with the 4GB of RAM as planned, would they be on par?
I call bullshit in this one. Why not do both?
it's not like upping GPU clock and using 14 CUs are mutually exclusive.
Some of those 2 additional CUs are defect.
he should rename himself to MsbetterLeadbetter doesn't analyse when it comes from Microsoft.
Wasn't that already known?So wait a minute.... not even 14 CUS but 12?!
By the way, SenjutsuSage, why are you still peddling the 5.5GB number when several insiders have confirmed it was wrong, including a Sony dev themselves? Going down the route of pushing known misinformation is pretty frowned upon round these parts...