PC Gamer interview.
http://www.pcgamer.com/everybodys-gone-to-the-rapture-confirmed-for-pc/
PC Gamer: Did you always plan on bringing Everybody's Gone To The Rapture to PC, given your history with the platform, or was this a more recent decision?
Dan Pinchbeck: We always wanted to get it onto PC as it's kind of our home turf and we've got a lot of really passionate, supportive fans on PC. We kept making sure all the way through development that Sony knew that we could do it, and that we really wanted to do it. Around the time Rapture came out on PS4 there must have been an internal discussion at their end, as suddenly it became a possibility, so we jumped at the chance. It's a bit like coming home—we're absolutely chuffed to bits it's going to get a PC release.
PCG: As Sony Santa Monica is a credited developer on the game along with The Chinese Room, did that create any logistical headaches in bringing the game to PC?
DP: The development of the game was all us, with the normal kind of publisher support, so there was no issue with any direct development input from Sony. That definitely kept things simpler. The whole initiative seems geared around third-party studios.