GifGafIsTheBestGaf
Member
Nice, I finally get to play this game
July 7 is today obviously
I remember TF2 doing terrible numbers before the whole hat thing.
Don't blame them going F2P. Look at this.
I remember TF2 doing terrible numbers before the whole hat thing. CS: Go was going badly until they started supporting the game, only difference is CS:GO is still a paid game.
TF2 and CSGO never had numbers anywhere close to that.
I find it funny how they say "It means weve been listening" when this has taken them well over a year to get around to doing this. I'll definitely give it a try again, though.
I've wanted to play this for a while now, but the only way I'd play it is by finding the game for under £5. This is probably the next best thing, depending on how much they take away from the free-to-play players.
Any ETA on when this is available then?
July 7 is today obviously but no DL option on Steam.
Website has a countdown which ends in 6½ hour. 1800 CEST. Same time as Inside.
https://evolvegame.com/
So they're trying to build up some goodwill before they announce E2olve. Better than nothing I suppose.
Interested to try it as F2P, but hopefully this will mean they will try to reunite the player base by making all maps and characters free.
eh pretty much blaming the DLC shitstorm? sure there was lots of negative press around that. but thats what you get for announcing pre-order DLC before an actual game play trailer.
But thats an aside, if the game was fun people would not have given too shits about the DLC plans and have made do.
i don't see F2P helping it in anyway the games been like a fiver in the uk for ages and noone cares.
A F2P Evolve done properly wouldn't need a sequel though. Not until the point the base game is so outdated that it needs a complete overhaul, and sometimes even that is just a regular update patch.
That's basically the point of long tail games under the F2P model, ie SaaS.
e:
When I played the Beta, there was one 'basic' character in each class, and additional characters were progression unlocks.
That could very easily be changed to an F2P style unlock system where you're buying EXP boosters and crap, or outright paying to unlock characters to skip the levelling up, and have 'guest' free unlocks on regular rotation.
So easily in fact, at launch a lot of people were predicting it going F2P, as all of the necessary systems to do so were basically in place.
The game has some sort of weird fun-gap. When you just get the game it's fun as hell, and then when you've put in the hours it's really fun as well. But in between there's a point where you end up in games where you're just chasing the monster for 15 minutes, without an actual fight. You lack the experience to know how to properly chase the monster, so you just end up chasing it.Yeah, here's the secret: DLC wasn't the problem with this game, the game not being much fun in real world conditions was.
This is a game that shows amazingly well to a bunch of games press who don't know exactly what they're doing during a 15 minute appointment at E3. It's a game that seems incredible under limited scrutiny, but as soon as it gets into the hands of real players it falls apart.
What is this? Where to check the number of players of games like this?
All hunters will also have a very minor health recharge. This mitigates the situation in which youre too far from a medic, or that player is still learning how to manage the teams health.
The OP outlines fairly well why they care. It was their greatest accomplishment until the game actually launched.I thought they gave up on the game and just didn't care
Going free to play doesn't just happen overnight. I'm sure they started working on this redesign/re-release immediately after the backlash killed their game.