I hope to see a beta in February, lol.Welp watched anything i could find, hype is over the roof even more than before
Hope to see a info blowout in February
I hope to see a beta in February, lol.Welp watched anything i could find, hype is over the roof even more than before
Hope to see a info blowout in February
I hope to see a beta in February, lol.
I hope to see a beta in February, lol.
Watching footage of Titanfall has made me lose interest in playing Battlefield 4, entirely.
God damn.
Titanfall is my most anticipated game this year besides Halo 5, but the game has always looked pretty ugly, not sure what this means.For some reason the graphics look nothing like the trailers, looks pretty ugly and very low res
I hope to see a beta in February, lol.
Watched some footage it really looks like cod with a killstreak where you just turn into a big cawadoody still ADS shooting people all the same...
For some reason the graphics look nothing like the trailers, looks pretty ugly and very low res
Watched some footage it really looks like cod with a killstreak where you just turn into a big cawadoody still ADS shooting people all the same...
For some reason the graphics look nothing like the trailers, looks pretty ugly and very low res
Kind of depressing to see that the "innovative FPS" the press was raving over was just Call of Duty with wall running, mechs and poor enemy AI. Oh well, I'm sure some other shooter will pick up the slack, and if not, there are plenty of other interesting games from various genres coming out this year.
Kind of depressing to see that the "innovative FPS" the press was raving over was just Call of Duty with wall running, mechs and poor enemy AI. Oh well, I'm sure some other shooter will pick up the slack, and if not, there are plenty of other interesting games from various genres coming out this year.
Kind of depressing to see that the "innovative FPS" the press was raving over was just Call of Duty with wall running, mechs and poor enemy AI. Oh well, I'm sure some other shooter will pick up the slack, and if not, there are plenty of other interesting games from various genres coming out this year.
Kind of depressing to see that the "innovative FPS" the press was raving over was just Call of Duty with wall running, mechs and poor enemy AI. Oh well, I'm sure some other shooter will pick up the slack, and if not, there are plenty of other interesting games from various genres coming out this year.
Kind of depressing to see that the "innovative FPS" the press was raving over was just Call of Duty with wall running, mechs and poor enemy AI. Oh well, I'm sure some other shooter will pick up the slack, and if not, there are plenty of other interesting games from various genres coming out this year.
I am constantly reminded of How to Train Your Dragon.
Since when did innovation not mean adding new things onto an old proven formula? Sounds like innovative online to me! Also, poor enemy AI?
How you know the AI is poor?
take that down before you get banned.
I think I remember seeing something called the 'Data Knife'?
Wouldn't it be cool if you equip it as a anti-Titan weapon (instead of a launcher) and could jump on an enemy Titan, and instead of shooting the brain cage you would stab the knife into the exposed Titan brain cage, ejecting the Pilot if he's still within it and temporarily bringing the Titan to your side. Perhaps not full control, but have it switch to shooting enemies instead of allies and self-destruct some time after.
I don't know if that's how it works, but I hope it's like that.
Will there be a Titan vs Titan mode?
He was looking for the next big thing, to be fair it's not this game since it has the be a game that changes the mechanics in shooting mainly.
Yup, caught it right when I hit submit.Remove the link from that quote.
What kinda change would that be though? I don't think anyone really wants to reinvent the wheel. Innovating even a little bit is considered a big thing in regards to shooters, I'm looking at you pick-ten system.
What kinda change would that be though? I don't think anyone really wants to reinvent the wheel. Innovating even a little bit is considered a big thing in regards to shooters, I'm looking at you pick-ten system.
Usually it comes out of nowhere so we wont know till it happens. I know it has to do with shooting mainly since that is the core mechanics of a shooter. For example the same mechanics have been used for an entire gen and the start of this gen. And that is ADS,low recoil. In terms of other mechanics in general you have sprint,perks,loadouts,etc. Before COD 4 most of that did not exist, so we will see who changes all this like COD 4 did. Maybe within this year or next.
There doesn't need to be. You can see on the HUD when players have titans ready on your team and how many enemy titans are on the field. It gets especially crazy when your team drops 4-5 Titans in response to the enemy team getting 4-5 as well.
The speed of the pilots is what makes the game exciting, and having these quick yet lumbering Titans turns matches almost into a strategy game by trying to figure out the best uses of your Titan. Just calling it down because you have it can put you in a really bad situation.
Maybe that's part of the games subtle depth, also, what if you could eject from your Titan and have it follow you with some cover fire..........
Apparently, the textures in the beta are something like 25% final res.
IMO, it looks pretty fun, but way overhyped.
Saw a video where a guy was in a Titan and a enemy jumped on its back to destroy it so the guy ejected from his Titan and shot the enemy off the Titan's back, Really neat.
Watched a few videos and played a couple games at PAX, is anyone else concerned about the AI just being fodder. So far I see Aplha players mopping up the AI easily, or going into a room of 5+ AI and clearing it out with barely any damage taken. To me Titanfall try's to present this idea of a big battle ala Battlefield, but it's all faked and you only know its another player after you kill them.
Just from watching videos, I find the draw distance to be extremely impressive. There really is a lot of detail extending far out into the universe. It doesn't just seem like tiny little closed off CoD maps, it really gives off a KZ: SF vibe where they fleshed out the areas of the screen that you can't actually travel to, but it makes everything feel a lot more busy. Not like you're just fighting in a little box.
Damn, having your own Titan coming to retrieve you looks amazing.