Baki
Member
soco said:good thing there's absolutely zero competition in other videogames!
Not if you go Japan. :lol :lol
soco said:good thing there's absolutely zero competition in other videogames!
Barakov said:So is this the thing that's supposed to make a lot of people "angry"?
Neuromancer said:All joking aside this sounds all right to me. Remember how cool it was to take Yorda around by the hand in Ico? This could be the evolution of that kind of feeling.
Also the bit about the weapons changing the way they look as you use them sounds awesome.
Vamphuntr said:I wish they would put more time on the actual battle system/combat than the social aspect.
Sims part was awesome. Having a couple wives, getting fat on meat, buying real estate with all my money, were all the main reasons why I enjoyed the game.DeadGzuz said:This, the combat was worse in F2 than F1 and the rest was unnecessary Sims crap. The zones and loading didn't help either.
DeadGzuz said:This, the combat was worse in F2 than F1 and the rest was unnecessary Sims crap. The zones and loading didn't help either.
The game will ship with breasts: http://www.escapistmagazine.com/news/view/95385-Japanese-Porn-Game-Comes-With-Breasts-G-Cup-Bra SFWDeepack said:The problem is that, assuming the touching will use Natal, there is a complete lack of feedback. When you "touch" something, the only thing you'll do is just move your arm/hand/foot/penis.
No sense of what you're touching or when you touch the object. It's like touching NOTHING!
In the first example, the main character the son of the hero from the last game was wandering around town looking for his young daughter. When he finds her, the context-sensitive touch action (controlled by one of the Xbox 360s trigger buttons) lets him pick her up and toss her playfully into the air. As they walk home, the touch button lets him hold her hand.
So far so good..plus you get ethereal wings if you're good, weapons will either drip blood constantly if you kill innocents or shine if you're good..plus other things on the link in the OP.In a video interview earlier this month, Molyneux said players would be pissed to hear about one of Fable IIIs features. Whats the scoop? Theres no health bar, he said. In fact, theres no heads-up display elements on the screen at all.
Look at the screen! Molyneux gushed, gesturing at the monitor like Vanna White. Its completely clean! Why do we need the fucking health bar?
Instead of having a bar to show the players remaining health, Fable III will take cues from action games, not RPGs, and have environmental graphic changes that show that youre close to death.
What, I asked, about other such menus and gauges?
The 2-D parts of Fable 1 and Fable 2 were rubbish, he responded. Thats why people didnt change their clothes, or change their weapons. In Fable 3, he said, hes looking to make that character-customization busywork part of the game.
Well, considering that here was a thread recently about people dissapointed at games lacking HUDs and becoming a trend, he was just covering his bases.. ..because no matter what he or any developer announce, there are going to be a tirllion people whining for some ridiculous thing (online, because offline they just shut up and buy the game).Archaix said:Oh Petey, nobody in gaming can oversell like you can.
Yes, your entirely new radical idea of a game without HUD elements is going to piss off so many people.
Instead of having a bar to show the players remaining health, Fable III will take cues from action games, not RPGs, and have environmental graphic changes that show that youre close to death.
Look at the screen! Molyneux gushed, gesturing at the monitor like Vanna White. Its completely clean! Why do we need the fucking health bar?
Nairume said:Wouldn't it be neat if he took the concept of your character aging and the ability to have children and made it to where you can use the emotes to teach things to your children (or any NPC), like sword fighting or target practice, and you can have them tag along on "safer" missions, watching what Papa Hero does at work. Then when the time comes for Papa Hero to retire, Hero Jr. takes over as the new PC, continuing along the family story.
Simple, yet epic...and Molyneux will never think of it in a million years.
Actually, Molyneux planned to add that in Fable II, and even making the main character mortal and when killed you controlled his son/daughter taking revenge..but decided not to, because it opened a loophole of people basically having babies like crazy...across different regions and that if he limited the babies to just one per game it wouldn't make sense. So yeah, he already thought that..but is looking for a good way to implement it, maybe Fable III will have it, who knows.Nairume said:Wouldn't it be neat if he took the concept of your character aging and the ability to have children and made it to where you can use the emotes to teach things to your children (or any NPC), like sword fighting or target practice, and you can have them tag along on "safer" missions, watching what Papa Hero does at work. Then when the time comes for Papa Hero to retire, Hero Jr. takes over as the new PC, continuing along the family story.
Simple, yet epic...and Molyneux will never think of it in a million years.
WanderingWind said:Can I use the controls to plant that goddamn oak tree he promised 5 years ago?
Linkified said:The oak tree was in fable 2 though
Rabbitwork said:Molyneux really needs to stop running his mouth.
Or get some windows and a working internet connection in his office. Has the man played a single game released in the past 2 years?
How else do you arrive at the conclusion of "removing the HUD" being a ground-breaking announcement? I'm truly at a loss. I've been more upset when my dryer hasn't completely dried my clothes after a cycle.
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WanderingWind said:WHAT? Why didn't anybody tell me! WTF, people.
Vamphuntr said:I wish they would put more time on the actual battle system/combat than the social aspect. This was my main grip with Fable II. They want crazy with socializing with the villagers, buying a house (or every building in the world), marrying, sex but the combat system was extremly shallow.
fernoca said:Actually, Molyneux planned to add that in Fable II, and even making the main character mortal and when killed you controlled his son/daughter taking revenge..but decided not to, because it opened a loophole of people basically having babies like crazy...across different regions and that if he limited the babies to just one per game it wouldn't make sense. So yeah, he already thought that..but is looking for a good way to implement it, maybe Fable III will have it, who knows.
Linkified said:Yeah it was kinda put in there just to show time had passed when you went forward in time in the game, I think it changed like 3 times.
Stealth edit: I think you may be sarcastic I dunno its late here and I'm not well.
WanderingWind said:No, that was sincere. I don't remember planting a tree in Fable 2...but I can't recall much about that game, save for a vague sense of disappointment.
When did he say it was? Seriously, I know Molyneux likes his hyperbole, but you don't have to jump on every game design decision he makes as if he's attempting to pass it off as more than it is unless he has explicitly stated so. He seems a lot more subdued and honest when talking about his games lately.Danielsan said:No HUD and petting animals. Revolutionary ideas Peter.
The most obvious way that weapons will transform is that they'll grow bigger and more powerful the more you use them, but there's much more to it than that. The visual style of your weapon will change quite radically according to what you use it for so, to give you the examples that we got to see for ourselves today, the head of a large axe that has presumably been used to kill a lot of beasts appears to be made of bones, while a sword that has been used to commit evil acts such as killing innocents will forever appear to be covered in blood. And if you're still not excited, perhaps hearing that you'll be able to trade your unique (or at the very least, uniquely named) weapons with other players online might do the trick.