Microsoft game designer Peter Molyneux took the veil off his latest role-playing game Fable III at the X10 event in San Francisco on Thursday. He showed an early build of the game that introduces a few new mechanics that are aimed, as is the developers wont, at enhancing the emotional connection that players feel with the games characters. In Fable II, you got an adorable, loyal dog. In Fable III, you can bond with other characters by touching them.
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