Have a ps4, xbox, and decent PC. This game is screaming steam sale down the road to me.
Weird. Sorry to hear that, my game never flickered, ever. 35 hours on Nvidia hardware, multiple reinstalls and driver upgrades.
No flickering whatsoever with HBAO+ high engaged.
Maybe something specific to AMD. HBAO+ is optimized for Nvidia after all.
Are you using SweetFX ? The guy in your Youtube video found out this was the culprit.
You can't blame the game for not supporting third-party stuff like the above, anything not officially supported be it reshade or sweetfx can cause issues.
Lower the GPU buffered frames as well to 3, higher can cause flickering.
Have a ps4, xbox, and decent PC. This game is screaming steam sale down the road to me.
I'm talking about this:
I don't how someone can say this. If i were to play only the PS4 i would be going 'wtf, were are the shadows in this game' and it would have impacted my experience w\o knowing how the other platforms are. Shadows are non-existent; i don't need to see a PC comparison to recognize it or to realize there's a big flaw in the graphical makeup of the console version.
Any official response to this or are they still sticking to the "solid 30" bullshit?
There's nothing tin hat about it, two different hardware specs and API's but they matched settings.The severe drops on Xbox have been eliminated with a patch then? Or was that just a one off before?
The forced parity tin hat gang are funny.
So down the road should I play on my Xbone or can I eeek it out on an i7 4770 with a 750ti?
Obviously less than ideal.
CPU limited?
So the stutter while driving got fixed?
When are people going to stop with this shit? Same thing was said about The Witcher 3 forever until they finally fixed their mess. I don't expect Bethesda make the effort though.
PC stay winning.
I don't think the game is CPU limited. The problems that the PS4 version is facing are GPU related anyway. My guess would be Bethesda primarily developed the game on Xbox One, and the PS4 is brute forcing a lot of the unoptimized code. Same goes for PC, even though the PC version has been pretty great in my experience.
Any official response to this or are they still sticking to the "solid 30" bullshit?
ITT: "Something something MGSV, something something this game should be 60fps cuz outdated graphix!" - People who have absolutely no clue what they're talking about.
Not 100.000% fixed, but reduced to meaninglessness on my PC (SSD, 980, 4770k). The game used to stutter much more noticeably at launch for 3 weeks to one month. Patches + new drivers eliminated it nearly completely, I could only tell it stutters if I record frametimes.
If you want to stress test the streaming engine, take a fast bike. No noticeably stutter on my end.
I have it on PS4 and it's not a looker, the worst part is definitely the random frame drops though, It never feels solid, always feels like you're one step from it dropping again, and it usually does. The indoor sections are dreadful, Corvega in particular feels like you're moving in slow motion when some molotovs get thrown and controller response is ridiculous.
I love Jim Sterling but him saying he didn't notice any drops and I'm like "HOW!?".
I have no idea what that is?
I don't think the game is CPU limited. The problems that the PS4 version is facing are GPU related anyway. My guess would be Bethesda primarily developed the game on Xbox One, and the PS4 is brute forcing a lot of the unoptimized code. Same goes for PC, even though the PC version has been pretty great in my experience.
I have it on PC with a high end rig and feel the same way that you do. Granted it's closer to 60 but the fps fluctuations in Corvega is ridiculous and frankly the game is ugly.
I don't think the game is CPU limited. The problems that the PS4 version is facing are GPU related anyway. My guess would be Bethesda primarily developed the game on Xbox One, and the PS4 is brute forcing a lot of the unoptimized code. Same goes for PC, even though the PC version has been pretty great in my experience.
No, of course it's only the shit engine that didn't really fly on the top notch hardware that was built to last for ten years.
Seriously, it's always not just one factor.
I can't wait to get off of this gen of consoles :
This gen is comparatively weak, but can still produce great results when in the right hands. (I think Drive Club is the best looking game there is)
Weak console hardware does not excuse this showing.
I can't wait to get off of this gen of consoles :\
I can't wait to get off of this gen of consoles :\
Won't make a difference with Bethesda. Fallout 4 is basically the single worst performing game on consoles. They are underpowered but that's not where the brunt of the blame should be placed, I feel.I can't wait to get off of this gen of consoles :
Won't make a difference with Bethesda. Fallout 4 is basically the single worst performing game on consoles. They are underpowered but that's not where the brunt of the blame should be placed, I feel.
This gen is comparatively weak, but can still produce great results when in the right hands. (I think Drive Club is the best looking game there is)
Weak console hardware does not excuse this showing.
All true, but more powerful hardware sure will cover a multitude of sins @ 1080p.
Won't make a difference with Bethesda. Fallout 4 is basically the single worst performing game on consoles. They are underpowered but that's not where the brunt of the blame should be placed, I feel.
Like it did with Batman?
Seriously, PC is obviously much more powerful but this is a disastrous port on consoles, it's hard to draw any conclusions and comparisons other than Bethesda messed up.
All true, but more powerful hardware sure will cover a multitude of sins @ 1080p.
Where do we draw the line though? "Oh it's fine if we don't optimise it since the hardware can cover our sins".
You get me? Regardless if the hardware was more powerful, they still wouldn't optimise it thoroughly nor would they use it to its full potential. You'd still find the same problems.
Better hardware shouldn't excuse or reward incompetency nor should it cover up for less optimisation.
In going to get the game later this week. I have an X1 and a PS4, and don't have a PC I can play on.
It sounds like PS4 is the better choice since it stutters in firefights more frequently, but X1 stutters while just walking around. Is that right? Or is it basically a wash?
I'm considering waiting to see if performance patches change things like with the Witcher, not sure how realistic that is though.
On xbone and I really haven't seen any real bad drops and I'm 8hrs into the game. You haven't to remember DF is playing these games to stress test the frame rate. I've encountered more more frame rate drops on the Witcher than Fallout 4.
I'd love a 3-way comparison with PC at medium, at ultra and ini-tweaked (uGridsToLoad, object and shadow distances).Half the game is missing in the console version
![]()