Jinfash
needs 2 extra inches
Sounds excellent so far. I'm sad to see the tendencies go, as they added a layer of strategy and re-playability, but I'll take free exploration and a seamless world over it. Have they confirmed what game engine they'll be using? I'm sure it won't be PhyreEngine, but I hope they retain most of the visual style with vastly improved graphics.
Enhanced physics would be most welcomed too! I don't wanna drag any more feather-light corpses through mile-long corridors (but won't deny that they added to the eerie feel of the game).
Enhanced physics would be most welcomed too! I don't wanna drag any more feather-light corpses through mile-long corridors (but won't deny that they added to the eerie feel of the game).