Yes, because that's the truth.
Oh my fucking god.
Yes, because that's the truth.
"The Kanye West of game journalism with the Kanye West of game design yfrog.com/h4yxxtvj"
Well in light of the discussion, I'll post this here.
Jonathan Blow: How Mainstream Devs are Getting it Wrong
The developer behind Braid and The Witness talks about the Indie scene, if games should be fun, and the state of Japanese game development.
Well in light of the discussion, I'll post this here.
Jonathan Blow: How Mainstream Devs are Getting it Wrong
The developer behind Braid and The Witness talks about the Indie scene, if games should be fun, and the state of Japanese game development.
Well in light of the discussion, I'll post this here.
Jonathan Blow: How Mainstream Devs are Getting it Wrong
The developer behind Braid and The Witness talks about the Indie scene, if games should be fun, and the state of Japanese game development.
Or "man, these people have no fucking life. Move on" in which case he would be right.
He doesn't think Japanese games are all that bad though. He thinks Japanese games are usually aesthetically better than their Western counterparts.
Has this GDC spawned any interesting game design discussions? Any philosophical discussions and such?
The idea that Japanese games suffer from obnoxious overlong tutorials and western games don't really just does not hold up to the slightest bit of scrutiny.
I don't even understand how anyone could claim that except out of acute ignorance.
Edit: Can I also say I'm kind of tired of people who know zero about the Japanese game industry pretending to have some sort of in-depth knowledge.
And I'm sorry, but the amount of coverage guys like Blow and Fish get vastly outstrips their productivity. They act like making one (small) game of note somehow gives them the stature to pontificate about what's right and what's wrong about gaming across the board, yet are happy to summarily discount instances where their Japanese counterparts/competition gets it right.
I hate watching assholes be assholes to japanese people, because their manners are usually so impeccable that they end up just looking visibly shocked.
Oh well, there is plenty of other vapourware I can't play that I can imagine liking instead.
Personally I'm getting rather tired of the amount of shit Jonathan Blow gets. Yes he’s only made one “little” game so far. But Braid is such an intelligently designed piece of entertainment that I think his input on game design certainly is of value. Furthermore Blow is always articulate and in general he provides his criticism in a constructive manner.
The original statement really wasn't that constructive at all. I can't recall exactly what was said, but it went something like this: "Japanese games suck. Your game design is stuck in a rut." *a couple seconds of silence while the audience derps* "I'M SO SORRY."
Those last three words are a direct quote, FWIW.
This was followed up by Jonathan Blow actually offering a more constructive criticism - that of Japanese developers' horrible tendency to put tutorials in their games, rather than teach the player through clever level design, as used to be the case.
The idea that Japanese games suffer from obnoxious overlong tutorials and western games don't really just does not hold up to the slightest bit of scrutiny.
I don't even understand how anyone could claim that except out of acute ignorance.
Edit: Can I also say I'm kind of tired of people who know zero about the Japanese game industry pretending to have some sort of in-depth knowledge.
DING DING DING! Hit the nail on the head. One game does not an expert make.
I really feel that the publicity these guys get really fucks their heads up big-time.
Personally I'm getting rather tired of the amount of shit Jonathan Blow gets. Yes he’s only made one “little” game so far. But Braid is such an intelligently designed piece of entertainment that I think his input on game design certainly is of value. Furthermore Blow is always articulate and in general he provides his criticism in a constructive manner.
Yes, because that's the truth.
games that take five years to develop usually wind up being pretty good.
Reading the Fez dude on twitter writing "no but seriously suck my dick" is just... sad.
Congrats to you and your 30000$ prize Phil, but you have no class/style at all.
Way to remind me of that awful podcast segment. He was the only person in the room that day who didnt bend over to take their corporate shilling.Jonathan Blow won me over when he went in on the Microsoft Twins last year during Giant Bomb's E3 podcast.
MightyHedgehog said:Where do you guys get this? Who says he's an expert? The media follows who they want. You don't have to watch the videos or read or listen to these folks' opinions if you don't want to...yet, you do and then complain. What? Why is it assumed that these folks are speaking for anyone but themselves when the questions posed don't ask them to represent or think on behalf of the Western or indie or whatever side?
jesus christ.
Phil Fish.
My hero.
Not reallllly, but what he says is kind of true. Japanese game design is stuck in a rut. There are certainly plenty of gems that come from Japan, but they're more often than not knocked out of the way by other games that are... too Japanese. Even a lot of the "gems" still suffer from antiquated game design.
Yes, I'd like to know this as well. Such a statement screams of ignorance.Someone please answer this question since nobody has done this in this thread every single time I've asked: what is this "antiquated game design" that people think is so present in Japanese games? Is it the fact that the game doesn't play itself and simplify everything for the lowest common denominator?
jesus christ.
And with that, -1 sale. Enjoy the IGF award... you're gonna need it.
jesus christ.
You realise the game is going to be big, the Frisco media are in love with this prick. He'll get multiple download game of the year awards.
Pretty much.I know. Which is why -1 sale from my end. I don't care how amazing your game is, if you're arrogant and are not respectable to the community and the industry, you don't deserve my money.
He makes Bobby Kotick look like Gabe Newell, and even Kotick respects the industry more than this guy is portraying to.
I can't understand that either. You'd think there would be a limit to how many times you can enter a game that is struggling through development.The very fact Fez was allowed to enter again, and won nevertheless - wow, GG IGF, enjoy becoming irrelevant.
I know. Which is why -1 sale from my end. I don't care how amazing your game is, if you're arrogant and are not respectable to the community and the industry, you don't deserve my money.
He makes Bobby Kotick look like Gabe Newell, and even Kotick respects the industry more than this guy is portraying to.
Who else has worked on the game and what have they done? What exactly is Phil's role in the creation of this game?But the hard(er) work isn't done by him, the game is developed by other people. People who would have worked longer hours coding and debugging. Seems silly to punish those who've worked hard and said nothing because this guy is being prick.