U sure? from what i heard SE still have a DLC plan for KH3
Its make sense coz FF15 is a mess, and now FF7R is suffering too.
You just earlier attributed FF15 to Tabata. So if that's a mess, then that's on Tabata. And as explained, PS3 era was hell for Square games overall. What we know about FF Versus XIII is that it basically wasn't in total production for most of the time after the reveal. It was basically a lot of pre-production work (story and designs done in 2010) until late 2011 when it went in full production. After that the game was 20-25% done in 2012 (Tabata co-directing) with a platform change occurring as well, and in late 2013 Tabata took over and almost 3 years later released it. Tabata himself considers it to be a different game. As Wikipedia said
"When Versus XIII became XV, multiple aspects were changed, including the removal of story sequences and the redesigning of characters ".
The amount of trouble they experienced during development can hardly be put on Nomura alone and a lot seems to be due to various technical issues they encountered:
"After
Final Fantasy XIII launched resources could be shifted back to the
Final Fantasy Versus XIII project, but technical issues were bringing the project nearly to a halt. According to then-Technology Director Julien Merceron, the "universal engine"
Motomu Toriyama's team built for
Final Fantasy XIII couldn't handle
Versus XIII anymore because it had been designed to fit the former's specifications, and buckled under the open-world environments designed for
Versus, making it virtually unusable. Ultimately, Square Enix was forced to commission the creation of a brand new engine for
Final Fantasy Versus XIII called
Luminous Studio.
[10] " Source:
https://finalfantasy.fandom.com/wiki/Final_Fantasy_Versus_XIII
Of course, we only know what little we've been told. So would be interesting to have actual information behind the scenes and not all of this speculation. Especially since we know that half of the time it was just in a pre-production stage according to official information.
With Square Enix being a mess overall in the PS3 era, it's safer to consider it a company-wide problem with development in the HD era, that might have been really problematic for a very conceptual and visionary director like Nomura. I assume that the switch over to UE4 must've done a lot of good for him.
We have no indication of "FF7R suffering". It's looking pretty good, outside of combat looking a bit too FFXV-ish (which in turn was different from FF Versus XIII).
What I would give for a FFXII/Xenobladelike combat.
Ugh, I'd rather make them have a spin-off FF ivalice series for that. I'd also prefer attempts at making AAA turn-based combat games as well that go in the spirit of pre-XII Final Fantasy games. All in all, I hope that with the troubling PS3 era and the mess that came from it behind them, that Square will focus on having a production closer to PS1 and PS2 era. A specific spin-off series focused around Ivalice would be great and I imagine they could reuse some assets and get a couple of games out with a few years in-between. Might even make another Ivalice strategy RPG when reusing assets.
Next FF is hopefully fantastical again and I would love if it had an ambitious turn-based battle system.
I would love if they gave the next Final Fantasy or a FF spin-off project to Yoko Taro. Although I'd be kind of worried about the battle systems. Though it might be better to start getting fresh creative talents to take over.