To Far Away Times
Member
It came out after Tekken Tag and felt like a step backwards.
Can we cut it with the "mechanics from Tekken 4 were abandoned & the series regressed to Tekken 3" BS? Side-Walk & Walls the two major gameplay additions to 4 were improved on & added to Tekken 5.
The position change throw system was dumb. No one argues that should come back.
Uneven floors are dumb, that's why they don't exist in fighting games at all anymore.
Having your fighting areas have objects that can get in your way like piller was dumb.
All the good ideas from Tekken 4 gameplay wise survived & are in Tekken right now.
Can we cut it with the "mechanics from Tekken 4 were abandoned & the series regressed to Tekken 3" BS? Side-Walk & Walls the two major gameplay additions to 4 were improved on & added to Tekken 5.
The position change throw system was dumb. No one argues that should come back.
Uneven floors are dumb, that's why they don't exist in fighting games at all anymore.
Having your fighting areas have objects that can get in your way like piller was dumb.
All the good ideas from Tekken 4 gameplay wise survived & are in Tekken right now.
Uneven floors are dumb, that's why they don't exist in fighting games at all anymore.
Having your fighting areas have objects that can get in your way like piller was dumb.
All the good ideas from Tekken 4 gameplay wise survived & are in Tekken right now.
Derail incomingBut Smash Bros. is a fighting game.
That's not 100% true.It returned to the gameplay formula of T3 rather than refining the new systems they made for T4. Granted, there isn't anything wrong with that, as T3 and T5.1 (and T5DR) are incredibly solid fighters. I just wish they tweaked some things rather than going back on it all.
I only remember playing it locally with friends when youtube and twitch weren't a thing yet.
From what I've read online a while ago, I think it was hated because of the wall mechanic.
Can you guys shed some light.
EDIT:
I forgot, can people posting in this thread rank their favorite tekken games in terms of:
-Balance
-Roster
-Command lists
-Fun gameplay
Uneven surfaces & stage barriers have no place in fighting games. They bring nothing to the game but potential problems. God this reminds me of that MMA league Yamma Pit Fighting that thought it'd be a good idea to have a slop on the edges on the cage. Let that shit stay in DOA & party games.
Position change throws are beyond dumb. Regular throws & throw breaks already can change positions in Tekken now.
Uneven stupid stages that affected damn near every combo. Mall level I'm looking at you.
Jin, just frame laser scrapers (jfls)
Lee SS 2, 1,2~4
Shitty movement, uneven levels causing hitbox/detection issues, wall infinites, terrible balance
How did the uneven ground affect gameplay ?
Like did a Low become a High all of a sudden ?
EDIT:
Ah there are some great examples in the Nimby's video, thanks
i have heard legends about jin laser scraper
it's a jab that leads to a 3way mixup that includes an unblockable with all options leading to 30-40% damage minimum and instadeath max, right?
I'm curious about your opinion, this is before I took Tekken seriously. Why not have both current throws & position change while giving the cast command throws to compensate for the 1+3 input like how Jin got qcb+1+3?
I'm a Steve player and use it whenever I get the chance to. It's extremely useful.Steve still has it. How often is it used? It's not worth putting in the game at all. Like I said plenty of throws have the ability to wall splat & change position on break or hit in a varity of ways. Adding in a universal feature that has minor utility at best is a waste of time.
It came out after Tekken Tag and felt like a step backwards.
Maybe because he was not as strong as T5 Steve.I'm a Steve player and used it whenever I get the chance to. It's extremely useful.
Didn't Steve's 1,2,1 stun on block? I'm surprised so few people mentioned Steve's broken-ness in this thread.
Low key shade at DOA and Smash?Position change throws are beyond dumb. Regular throws & throw breaks already can change positions in Tekken now.
Uneven surfaces & stage barriers have no place in fighting games. They bring nothing to the game but potential problems. God this reminds me of that MMA league Yamma Pit Fighting that thought it'd be a good idea to have a slop on the edges on the cage. Let that shit stay in DOA & party games.
Tekken 4 was a very solid game, there was just a lot of overreaction from persons coming from Tekken 3. I really like the direction it took, thought it had some of the best stages seen yet and the moves were very impactful. The problem is people hate change and like to keep on-going formulas ad nauseum. People always say the guy on the box (Jin Kazama) was overpowered, but how is that different to any other fighter on debut, there's always a member of the cast people feel are too overbearing Vanilla Sf4, Injustice, Mk9, Mk10, the list goes on........ Personally, I don't think it was a situation where anybody could just pick Jin and win, so yes (gross overreaction).
I'm a Steve player and use it whenever I get the chance to. It's extremely useful.
Didn't Steve's 1,2,1 stun on block? I'm surprised so few people mentioned Steve's broken-ness in this thread.
Series lost me some with 3, and completely with 4. Correct or not, I always had felt Tekken was a strait forward fighting game with some mysticism involved, but a minimum of crap like ranged attacks and weapons. Most button mashing worked ok, but you needed to really learn most characters to do well with them. What started with Baek and Gordo seemed to spread like a disease and it became almost normal to just mash buttons and throttle the d-pad to make characters go nuts. I am sure this will be pointed out as flat wrong, but that is how it made me feel. Hopefully the new one will get back to its roots.
T4 serious Paul is the best Paul
T4 self-loathing Jin is the best Jin
T4 Xiaoyu is the most tolerable Xiaoyu
T4 shades Kazuya is the best Kazuya
T4 Heihachi is the best Heihachi if you ignore the diaper
T4 Lee was BY FAR the best Lee
T4 Marduk was the only non-joke Marduk and now T7 got rid of him
T4 Kuma had a shirt
T4 King had HAIR
T4 Combot is the best Mokujin
and they ditched it all.
Heihachi's outfit
Terrible gameplay, Jin, uneven stages
Unfortunately, because T4 failed Namco has been afraid to make drastic gameplay changes and won't even change the default outfits of the characters.
a few characters = / = the entire rosterNot his shirtless, fire pants and gloved outfit anymore.
Out of interest, why is T5 considered a step back? I've only played Tekken casually but this stuff is interesting