Cyber Caesar
Member
I've played tons of fighting games in the past twenty years and in the past ten years I ventured into Action RPGs. Like most people on GAF I've been watching the complaints recently about SFV and its lack of SP content. These complaints I think are partly due to the popularity of NetherRealm's story modes. I also think it's because of the rising popularity of modern story based RPGs. While playing some Street Fighter today I had a thought. Why don't fighting games have hub worlds? In RPGs hub worlds serve multiple purposes. My favorite aspects of Hub Worlds is that they often inform the player about story elements and provide insight about a games main characters. They often do this through voiced NPCs. Do you think this is something that could work in Street Fighter? As a longtime fighting game fan I would like to see fighting games evolve in new ways.
I think in the past decade we have seen a slow decline in popularity of the fighting game genre. Our genre which once dominated is now labeled as niche. I think this is because fighting games are experienced mostly the same way they were when they were invented almost thirty years ago. Static non interactive backgrounds are so 90's.
While looking at the backgrounds in Street Fighter 5 it looks easy to see a hub world application. I think background stages could work well with voiced NPCs that interact with the player.
Also is Capcom going to put the interactive background elements back in? Currently I think Street Fighter has ten background stages. If these stages are modeled in 3D isn't there potentially hundreds of 2D backdrops in each stage? I can see Street Fighter implementing hub worlds and still keeping its great 2D gameplay. We should be allowed to explore that 3D background in-between fights.
I realize this might be worthy of its own thread, but to all my fellow RPG players what elements do you think make for great hub worlds?
Feel free to post any ideas you may have about how to increase the casual appeal of the modern fighting games.
A train depot is a perfect hub world.
I think in the past decade we have seen a slow decline in popularity of the fighting game genre. Our genre which once dominated is now labeled as niche. I think this is because fighting games are experienced mostly the same way they were when they were invented almost thirty years ago. Static non interactive backgrounds are so 90's.
While looking at the backgrounds in Street Fighter 5 it looks easy to see a hub world application. I think background stages could work well with voiced NPCs that interact with the player.
Also is Capcom going to put the interactive background elements back in? Currently I think Street Fighter has ten background stages. If these stages are modeled in 3D isn't there potentially hundreds of 2D backdrops in each stage? I can see Street Fighter implementing hub worlds and still keeping its great 2D gameplay. We should be allowed to explore that 3D background in-between fights.
I realize this might be worthy of its own thread, but to all my fellow RPG players what elements do you think make for great hub worlds?
Feel free to post any ideas you may have about how to increase the casual appeal of the modern fighting games.
A train depot is a perfect hub world.
