He got promoted from Awkward Matt to Uneasy Matt.
This is way more true than it should be lol.
He got promoted from Awkward Matt to Uneasy Matt.
Thank you for saving me the view.didn't ask about marvel, 2/10
More like Christian left and they've been downsizing.Did Matt Dahlgren recently get a promotion or something?
didn't ask about marvel, 2/10
Did this dude really ask about Amazon's placeholder date being a leak for the release date?
Nope.About USF4 not being at NYCC, was it ever announced that it would be? I can't remember that being announced, but I've been out of the loop for a month or so now
Did this dude really ask about Amazon's placeholder date being a leak for the release date?
SMH
Nope.
Is that a drug?yo man what time you showing up to CECC?
Is that a drug?
edit: if it was never announced to be there then why would anyone care?
I think the reason is that it's a game and a genre that has both shown a fair amount of staying power (DotA was originally released what, 10 years ago? The genre has seen nothing but growth since then.) and is a genre with a learning curve that's just as nasty as fighting games, but seems to pull in a massive player base despite that. It's worth looking at -- even though there are going to be significant differences as well.
The issue is that, fundamentally, investing in a fighting game makes little sense for a publisher. The genre is marginal as it is and just doesn't represent a good return on investment, especially as it seems difficult to either reduce costs or raise revenues (the latter is probably easier to solve, but doing so without having your core players revolt is a challenge). Who is making money with fighting games right now? NRS/WB seems to be doing OK and... who else? Capcom? They might be able to, but they're so badly hobbled by other mistakes that it seems like they don't have the resources needed (and if they quotes from jason_24cf is even remotely close, they may not have the the core competencies required right now). Namco has seen some ugly trends with both Tekken and SC as of late. Sega is Sega (and it's unclear if they would even want to touch any of their FGs outside of Japan), and the smaller, more boutique developers (like ArcSys, Examu, French Bread) are too small and are too focused on Japan to really be relevant internationally.
For the same reason Marvel Minions think that there's a chance at a patch.
That's why I like fighters over team games. I don't want to depend on people or have anything contribute to my win or loss other than my own skills
That's why I like fighters over team games. I don't want to depend on people or have anything contribute to my win or loss other than my own skills
It's why I hate Doubles in Smash. I swear to christ almighty I still hate everyone who bothered me at the last Smash tournament I went to in the friendlies area.That's why I like fighters over team games. I don't want to depend on people or have anything contribute to my win or loss other than my own skills
Exactly.because one person said it might happen despite having no authority?
One huge fundamental difference between fighters and LOL/DOTA.
Fighters are individual, LOL/DOTA is team.
With a team game, you can be carried to a win even if you suck, or you can blame teammates if you lose. Can't do that with fighters, so your losses hurt a lot more.
Took me a couple of seconds to get this when I saw it yesterday on SG IRC.Had to share, this is too good lol
It's why I hate Doubles in Smash. I swear to christ almighty I still hate everyone who bothered me at the last Smash tournament I went to in the friendlies area.
Exactly.
Wtf doubles in Smash is the best thing about smash.
Had to share, this is too good lol
DFO is a good example... but it's also a good example of how badly a company can misjudge a market. I still can't comprehend how Nexon was losing money on the US version of the game. They really screwed up how the game was handled here.I also remember back when DFO was alive (even though it still is in Asia and still making Nexon over a billion bucks), if you go in pvp rooms people usually would have some form of team game. You can still find 1v1 (usually you find better people 1v1 from a first hand experience. You do get faster matches that way.) but stuff like 3v3s (think like KOF format except you can ping in and jump ahead of the queue on your team if you knew your next teammate had a bad matchup) were more common to me and you could find team games where everyone plays at once for fun. Thinking about it DFO was probably the closest thing to a fighting game that made the most money. The way they had costume avatars overlay the sprite made it cheap to produce costumes that basically came out every month.
There arefiveseven big reasons people leave fighting games:
1) They are FotM gamers; they were going to leave no matter what.
2) The game has gotten boring (how many Ryu mirrors is the average joe willing to play?).
3) The game's balance has become a serious issue.
4) The competition has gotten too good.
5) The netcode is not good enough for online play.
6) The game has been patched too often. (NRS)
7) The base game was incomplete, poorly balanced and full of horrible on disc DLC. (SFxT)
Let you guys know that +R is out for the 360 in the US.
http://marketplace.xbox.com/en-US/Product/Version-Up-CATALOG-1/480de28a-f434-4845-9c02-dd8c0188d908
.I'd like to add a few things to the list:
-Allow the players to update their game to the newest version for free with a patch (MK, Injustice)
Let you guys know that +R is out for the 360 in the US.
http://marketplace.xbox.com/en-US/Product/Version-Up-CATALOG-1/480de28a-f434-4845-9c02-dd8c0188d908
full of horrible on disc DLC.
You're paying for a black box, being surprised if you find some more stuff on there is fine, but being indignant/entitled that you can't access it seems foolish. How a publisher chooses to organize their assets for their game is their business as long as those assets don't have a material impact on your expectations of the game at the time of purchase.
Let you guys know that +R is out for the 360 in the US.
http://marketplace.xbox.com/en-US/Product/Version-Up-CATALOG-1/480de28a-f434-4845-9c02-dd8c0188d908
Just seen the KI TE2 Madcatz stick...
funnygif.gif
Let you guys know that +R is out for the 360 in the US.
http://marketplace.xbox.com/en-US/Product/Version-Up-CATALOG-1/480de28a-f434-4845-9c02-dd8c0188d908
Let you guys know that +R is out for the 360 in the US.
http://marketplace.xbox.com/en-US/Product/Version-Up-CATALOG-1/480de28a-f434-4845-9c02-dd8c0188d908
8. I put over 9000 hours into playing, practicing, watching, and reading about Marvel, but barely got better.
Had to share, this is too good lol
Did you pick Vergil?
I'm tempted, but I dunno if my PS3 fightpad will work. Couldn't get it to work in SF4.
I've got no problem with this. There need to be "hooks" in the game engine to allow updates.What is in the initial contract is usually that there will be a mechanism in the game to get future content
This didn't bother me at all, since the characters weren't completed. What was on disc was just WIP files for Jill and Shuma, obviously placeholders to be completed later. I've go no problem with DLC like that.What's surprising to me is that when people found that there were incomplete models in Marvel which were then able to be purchased/unlocked to their full potential, people threw a fit.
Once again I'm fine with that. I'm not the type of person that bitches at capcom for "milking" people with a new version of SF4. I'm excited for Ultra(Good on capcom for including all previous costume DLC if you buy physical or DD version of the game) and I'm all for games having support for upgrades like this.However, when you bought Super Street Fighter 4, it had code in it that allowed entire parts of the engine to be replaced (that upgrade engine has been used for AE, AE 2012, and will be used for Ultra, because you can go from Super -> Ultra) but no one made a stink about that when that engine was used to charge $20 for the upgrade to AE.
They're the same exact mechanisms; there's code on the disc that allows for expansion of the game later.
For me I guess it depends on the context and the extent of the content.How a publisher chooses to organize their assets for their game is their business as long as those assets don't have a material impact on your expectations of the game at the time of purchase.