BlueTsunami
there is joy in sucking dick
DarknessTear said:Looks like 1up got told to take down two of the videos they had put on their site.
:lol
What the hell, SquareEnix is a on a CIA/FBI'esq media blackout rampage.
DarknessTear said:Looks like 1up got told to take down two of the videos they had put on their site.
skip said:this is true. apologies.
OpinionatedCyborg said:Looks like it's shaping up to be Square-Enix's Resident Evil 4...
Darn. Still an improvement over the older FF's.Himuro said:Seems like it, but the number of AI options seems to be considerably less.
Reilly said:The thing that really bugged me about FF11 wasn't even the community, the latency, or the jacked prices in the auction house. It was the fact that you can't do anything in that game unless you have a white mage(s) in your party.
Reilly said:The thing that really bugged me about FF11 wasn't even the community, the latency, or the jacked prices in the auction house. It was the fact that you can't do anything in that game unless you have a white mage(s) in your party.
Ugh. No, no they didn't.Dr. Kitty Muffins said:Sounds like they copied KOTOR alot.
Not I. Unlike most people, I actually like variety in my games, and I'd hate for everything to go down one set "visible encounters" & "psuedo real-time combat" path. I like my turn-based battles, dammit, and I like random encounters in certain titles (like Dragon Quest), as well.Zilch said:I think pretty much everyone was tired of those turn-based random battles (and for good reason, they suck!).
Final Fantasy X and Final Fantasy X-2 weren't even going in the same direction, so I don't even know what you're getting at here...SolidSnakex said:I thought they were moving in the right direction with FFX and X-2 and this is like turning around and taking a leap backwards.
I believe positioning makes a difference with the types of weapons you're using -- ie: you won't be able to attack while you're right on-top of the enemy with a ranged weapon. Outside of that, I can't say I know...birdchili said:Does positioning make any other difference? (back attacks, high ground, cover, etc?)
Final Fantasy XI did, what's the surprise?Himuro said:The game actually sports a day time cycle? Please say yes!
Um, because it's not like every one of their RPGs, prior to Jade Empire, wasn't mired in D&D conventions... Yeah, ...good luck backing up that claim.Speevy said:There's a reason that Bioware hit the bullseye, and that's because the company wasn't mired in convention.
I'm really, really hoping that was a joke...Pellham said:Maybe the brilliance from the Enix side is rubbing off on the Square side.![]()
It's been said that Final Fantasy XII is the story present in the "Final Fantasy" book the kids are reading in FFTA, before getting sucked into Ivalice. Not sure how accurate that is, but it'd be fitting considering the "cross-overs" as you put it.Zilch said:Yep, there's a LOT of cross-over from FFTA to FFXII. The Viera (rabbit), the Bangaa (lizardmen), the moogle design (and some other designs), the judges, the summons, etc...
What? Visible encounters pre-date random ones.Reilly said:Random battles are what made the RPG.
Eh? They're Bunny Moogles, like in FFTA. No Tarutaru variant or influence from what I can see.BlueTsunami said:The moogles of FFXII seem to be a variant of them.
Latency? Hell, game actually played rather smoothly on a 28k connection for me... well, minus Lower Jueno, at least.Aurora said:And perhaps more importantly the whole aspect of latency, and the fact that "no JP? u loze!!".
Only similarity will be in the AI-controlled allies. Nothing else.UltraMarioMan said:Sooo if I understand FFXII battles will be (depending on settings) much like in a Tales game?
I don't believe Kawazu has had any part in the actual development of the game.MoxManiac said:Considering this game has the touch of two geniuses (Matsuno and Kawazu) I have high hopes.
Scott said:Ugh. No, no they didn't.
If you want to know the basis for a lot of these elements, you need look no further than the MMORPG genre, or mainly just Final Fantasy XI.
Matsuno has said that he wanted to implement certain MMORPG elements into a single-player, story-driven RPG. To achieve this, he basically used FFXI as his template, and worked closely with the FFXI development team during the planning stages -- this is evident when you realize the battle system, aggro schemes, linking schemes, the summon system, and even the Mandragora model were taken from that game. Another element, the Gambit System, was set-up to mimic the actions of real players, and certain job classes.
Obviously, some of these systems have been tweaked to better fit a single-player title. For instance, the battle system has not only been expanded to allow for more depth (as apparent from the write-up), but it's also been heavily tweaked to make the systems more user-friendly. For a few examples: you can now see visible ATB bars between actions, see rings indicating the target area for AOE (Area of Effect) abilities/spells, there are targetting lines that you can toggle on and off to clear up the confusion on who is attacking who, summons are now ticking off a timer instead of your MP, and you can even set things to a "Wait" mode or pause the game entirely to issue commands (this bit being the main, and pretty much only, similarity with KotOR).
Other systems, like the aggro schemes, have even been expanded a bit here. For instance, in FFXI, things were based on your typical PvE (Player vs Enemy) MMO scheme -- monsters would aggro you based on sound, sight, etc. That is still present in FFXII, only Matsuno has added in an EvE (Enemy vs Enemy) scheme -- now, monsters/wildlife will also aggro eachother if they wander into eachother's territories. This is actually something you can use to your favor, as you can let certain enemies just wear eachother down while you stand off in the distance, and then run in and pick them off for the XP/loot.
I could probably ramble about this game all day, and I haven't even gotten my hands on the demo yet... My poor friends next week, they'll never get me to shut up.Not I. Unlike most people, I actually like variety in my games, and I'd hate for everything to go down one set "visible encounters" & "psuedo real-time combat" path. I like my turn-based battles, dammit, and I like random encounters in certain titles (like Dragon Quest), as well.
But you guys go ahead and continue your crusade against that satanic bitch called variety, in some "Die monster! You have no place in this world!" way. I'm sure it'll work out well.Final Fantasy X and Final Fantasy X-2 weren't even going in the same direction, so I don't even know what you're getting at here...I believe positioning makes a difference with the types of weapons you're using -- ie: you won't be able to attack while you're right on-top of the enemy with a ranged weapon. Outside of that, I can't say I know...Final Fantasy XI did, what's the surprise?Um, because it's not like every one of their RPGs, prior to Jade Empire, wasn't mired in D&D conventions... Yeah, ...good luck backing up that claim.I'm really, really hoping that was a joke...It's been said that Final Fantasy XII is the story present in the "Final Fantasy" book the kids are reading in FFTA, before getting sucked into Ivalice. Not sure how accurate that is, but it'd be fitting considering the "cross-overs" as you put it.What? Visible encounters pre-date random ones.Eh? They're Bunny Moogles, like in FFTA. No Tarutaru variant or influence from what I can see.Latency? Hell, game actually played rather smoothly on a 28k connection for me... well, minus Lower Jueno, at least.
And what's this about "no JP? u loze!!"? Never encountered that, myself...Only similarity will be in the AI-controlled allies. Nothing else.I don't believe Kawazu has had any part in the actual development of the game.
Scott said:lotsa stuff
Scott said:Hell, game actually played rather smoothly on a 28k connection for me... well, minus Lower Jueno, at least.
And what's this about "no JP? u loze!!"? Never encountered that, myself...
Scott said:Latency? Hell, game actually played rather smoothly on a 28k connection for me... well, minus Lower Jueno, at least.
And what's this about "no JP? u loze!!"? Never encountered that, myself...
Zeo said:I've become much more excited about this game. Maybe because I finally get to play it next week. I'm just not getting my hopes up because I thought FFXI was trash and I don't like KotOR much.
Aurora said:How long did you give FFXI? i.e what level did you reach and so on?
Because if you gave it a genuine try I don't see how you could call it trash. There were some great ideas in the game.
DSN2K said:no ingame footage up yet anywhere ?
Zilch said:Random battles are a thing of the past, guys. You have to accept that or stop playing RPGs.
Himuro said::lol Come on now, Zilch!
Good man Che!chespace said:
Danke.chespace said:
brandonh83 said:edit: no fucking way, did I just hear... I did. Mine ears do not deceive me. The victory music is from FFVI. Don't know if that's been mentioned yet, but it's the first I've heard of it.