Best FF game of the Trilogy
I liked it better than XIII but it lacks polish. Oh and those clock puzzles were the worst.
Absolutely loved this game. Would love for a XIII HD Trilogy to be released just so I have an excuse to play it again.
Agreed 100000%! Such a great OST.13-2 has one of my favorite OSTs of all time, and it's also the game I've come closest to platting in recent memory. If you can pick it up cheap it's definitely worth a shot.
Wasn't Vanille the one people called Nom-chan?Unlike her sister, "Nom-chan" was absolutely forgotten.
out of the trilogy, this is my favorite.
- the soundtrack is AWESOME
- the whole Yuel/Caius/Noel thing is just so sad
- Lightning looks like a total badass in her goddess outfit
- the cliffhanger ending was such a shocker to me - i loved the HOLY SHIT WHAT ending
Oh and those clock puzzles were the worst.
Ah, Chichu. Next to Valkyrie Lightning, it's easily the strongest monster in the game by far.Fantastic game. Loved the monster catching/training, especially since one of the most powerful end-game monsters was this guy:
The mog clock encounter system was an awesome addition that allowed for much better control over engaging/avoiding a fight compared to XIII. I really loved how the environmental music would switch to the "aggressive mix" when the clock was active.
Noel was a great character too; he and Serah played off each other really well.
Agree with all of this
Though I never got a chance to play Lightning Returns
Seriously, give it a chance. It's really unique, has a very fun combat system, and the time mechanic which people often complain about is ridiculously manageable.
I'm one of those people who suck and don't play older games due to getting rid of all of my old consoles once the new ones release.
Here's hoping a XIII HD Trilogy happens at some point
I remember it being miss barely appears in this game Serah but I might be wrong?Wasn't Vanille the one people called Nom-chan?
Anyway, never touched XIII-2 or Lightning Returns, because I hated XIII and sure as hell didn't want more of it. That ridiculous Chocobo song was at least one good thing that came out of this one.
I really don't understand why people think the battle system was better in XIII-2.
It has less challenge and is easily broken. In XIII you really had to learn the battle system and use all your paradigms and roles effectively. In XIII-2, you can just put together your best party, gain a few levels, and face roll everything.
Honestly, it's my favourite game of all time. I loved every microsecond of it and even got a platinum trophy, which I never do.
RIP Origa ;(
The real goddess of the Final Fantasy XIII series.
I really don't understand why people think the battle system was better in XIII-2.
It has less challenge and is easily broken. In XIII you really had to learn the battle system and use all your paradigms and roles effectively. In XIII-2, you can just put together your best party, gain a few levels, and face roll everything.
Holy shit forgot about this
At least she'll already be there when we reach the afterlife
It's the same battle system. The main difference is that XIII had a wealth of late-game challenge fights that really forced you to master paradigm shifting and battle flow, and XIII-2 did not. It's my main gripe with the game. They tried to ration out the challenge fights as DLC instead of including them to begin with.
The other difference is that XIII kept your progression somewhat gated by crystarium expansion based on how far in the story you were, so you were limited in how overleveled you could be for boss fights. XIII-2 didn't have such a system, nor would it have made any sense with the non-linear approach to the game.
XIII-2 also gives Serah and Noel fewer abilities than the XIII cast, though. Slow, for example, is not a spell either of them can use in SAB, but some monsters have it as their special.It's the same battle system. The main difference is that XIII had a wealth of late-game challenge fights that really forced you to master paradigm shifting and battle flow, and XIII-2 did not. It's my main gripe with the game. They tried to ration out the challenge fights as DLC instead of including them to begin with.
The other difference is that XIII kept your progression somewhat gated by crystarium expansion based on how far in the story you were, so you were limited in how overleveled you could be for boss fights. XIII-2 didn't have such a system, nor would it have made any sense with the non-linear approach to the game.
It's the same but it's not. You could power level and you could recruit monsters (some of whom were vastly more powerful than others), which completely change the way you play. There is no reason to get good. You could win most battles without paradigm shifting or even breaking your enemy's defense.It's the same battle system. The main difference is that XIII had a wealth of late-game challenge fights that really forced you to master paradigm shifting and battle flow, and XIII-2 did not. It's my main gripe with the game. They tried to ration out the challenge fights as DLC instead of including them to begin with.
The other difference is that XIII kept your progression somewhat gated by crystarium expansion based on how far in the story you were, so you were limited in how overleveled you could be for boss fights. XIII-2 didn't have such a system, nor would it have made any sense with the non-linear approach to the game.