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I fully support Yoshida as the director of 16.
I'm looking forward to the grind where you fight all the bosses of the game 500 times each before you can make the final weapon you need to defeat the final boss!
I fully support Yoshida as the director of 16.
I haven't thought about the game design, but my FFXVI would be mainly inspired by Cowboy Bebop and where the main party are bounty hunters in space.
I've imagined a few trailers in my head cut to these tracks.
https://www.youtube.com/watch?v=ZRxPFRHwjcI
https://www.youtube.com/watch?v=mUsU9C_Lizw
https://www.youtube.com/watch?v=nftxDrStny8
I have nothing else. I just know it looks cool as hell.
Oh, this the battle theme:
https://www.youtube.com/watch?v=n6jCJZEFIto
HIRE ME MATSUDAAAAAA
I'd like to see Ito be given a shot at XVI. Been too long since we had a game from him.
But Yoshida has done some great work with XIV so if they want to give him a shot then I'd be for it too.
I'm curious what Tabata will do from here. I would like to see him head another Final Fantasy like Type-Next and see what he could do.
I fully support Yoshida as the director of 16.
Only if it`s between him or toriyamaKagari may hate me.......since I'm going to mention this because it's her fave game.
Yoshida should be the one to lead the FFXVI team no doubt after a new FFXIV expansion is completed
Isn't toriyama working on a undisclosed title.
Maybe FFX-3 spinoff, but fingers cross not FFXVI.
Yoshida should be the one to lead the FFXVI team no doubt after a new FFXIV expansion is completed
Tabata said already his next project isn't Type Next.
I'm looking forward to the grind where you fight all the bosses of the game 500 times each before you can make the final weapon you need to defeat the final boss!
Only if it`s between him or toriyama
Otherwise
Not after the poop nugget summons
Tabata deserves another chance,not saddled with a crippled engine and hodgepodge of leftover ideas
He said at the end of 2015 his next project is big.Ah you are right he did say that today. I forgot. Wonder if it might be something smaller or if he'd be given or take on another big project.
I haven't thought about the game design, but my FFXVI would be mainly inspired by Cowboy Bebop and where the main party are bounty hunters in space.
I've imagined a few trailers in my head cut to these tracks.
https://www.youtube.com/watch?v=ZRxPFRHwjcI
https://www.youtube.com/watch?v=mUsU9C_Lizw
https://www.youtube.com/watch?v=nftxDrStny8
I have nothing else. I just know it looks cool as hell.
Oh, this the battle theme:
https://www.youtube.com/watch?v=n6jCJZEFIto
HIRE ME MATSUDAAAAAA
Witcher 3 may have been downgraded but it still is one of the most gorgeous games ever.I don't find this too different from Episode Duscae outside of the bloomy look ED went for.
I think the skin shaders still look a bit more impressive compared to Witcher's characters, even though in some lighting/shadowing conditions it does look downgraded from before.
And all of this downgrade sadness got me looking at other games I haven't played in a while. I think Driveclub, ignore it being a non-open world game (it renders a very vast landscape though), pretty much has the similar tech features and issues. Both XV and DC strive for photorealism by utilizing some mass pseudo-GI tech with dynamic time of day and a robust weather system and volume clouds that changes the atmosphere and general look across the environment. It's a very pretty game but it can suffer from looking like a last gen game too. Several of the environment textures and IQ suffers massively, mid day lighting just generally does not look good despite the lighting system doing great work at other times of day. And this is a first party game.
Duscae landscape xbone screencap in comparison
Need the final game with whatever graphical touches for direct-feed captures to make any more comparison but I don't think it'll be too far off from Witcher 3, which can look very rough on console too.
Novigrad also got a notable downgrade from the its initial reveal too. Didn't they pretty much have to re-do all of their rendering and lighting since it was too taxing?
I wouldn't be so quick to blame Luminous troubles considering what also happened here. Seems a lot of devs overshot their target, except the XV devs are only now finding out the consoles can't handle it because for whatever reason they decided to not make the PS4 the lead platform despite there being no PC version right now. :
HIRE ME MEDIKINGGGGGGGGGGGGGGGGGGGGG
SE better just get some else to make Type Next. Go get team ninja or from software.
Kagari, does it seem like square enix has learned from XV's development in terms of dev time and trying to squeeze an engine on hardware it wasnt meant for. I know they switched to UE4 for a lot of their titles.
He said at the end of 2015 his next project is big.
They created the loresI think that's just Yoshidas mmo design and planning. He knows what hes doing to keep peoples time engaged.
Also the lore was already explained why you get little Effigy's instead of full summons. But just based on the cut scenes alone summons with Yoshida directing would be............BAH GAWD
I really wouldn't mind if they just got their Western studios to handle the grunt work on future Japanese-designed titles.SE better just get some else to make Type Next. Go get team ninja or from software.
Nobody is saying they should have been forced to do anything. It just would have turned out better console wise in terms of quality if they had lead on PS4, and then they obviously could have ported easily to PC a competent port.
They only were ever advertising PS4 and XB1 for this game and have not seriously talked about a PC version. With that in mind, they should have prepared better for the SKU's they were advertising, instead of acting like PC components were the only option, and not even releasing a day and date version for PC.
Their workflow with Luminous is still messed up if they are releasing downgraded ports to console as a priority, and swatting those users while not even releasing on PC day and date to take advantage of that greater hardware, swatting the PC userbase as well.
Why even have this workflow in the first place in that case.
I do wonder who will be in charge of character designs
Nomura and Yoshida are both gone
And Naora is not exactly known for that
It's not really a workflow thing though. The tech stuf they are doing is similar to what every western dev does now.
Dice does it with BF
Acti does it with COD
Ubi does it with pretty much all of their gamees (ac, division, far cry, etc.)
Even smaller studious/projects like Ninja Theory with Hellblade are knee deep in similar arrangements.
Heck, look at all the non-japanese talent we've seen in dev team. Those guys have been living and breathing this environment for a few years already.
The problem is Japanese management being stuck in their ways of (Sony) consoles being the center. That's why everything over there is Vita/PS3 baseline with PS4 being a port.
They used to go, "PC/Steam?" Never heard of it, and go all in on PS3.
Now Namco, Sega, Capcom, Konami, Tecmo Koei etc. are tripping over themselves announcing PC versions much sooner than expect/ at all. Even SE is now tripping with Near: Automata. Level 5, Atlus, and a few other are the only ones drinking holding out.
FFXV is a the casualty of a decade old management mindset, while simultaneously trying to be forward thinking in terms of technology design and game development.
I do wonder who will be in charge of character designs
Nomura and Yoshida are both gone
And Naora is not exactly known for that
Kazuya Takahashi.
Considering the domestic market requires them to pursue console/handheld releases. Unless you're writing the Japanese market off, in which case we live in dark, dark times.
Ohh he`s pretty goodKazuya Takahashi.
Kubo is free now, he will design FF16!
I know you're joking but...
Tite Kubo is one of my favorite manga creators... if anything... I want him to take a break and talk to the creators of Bakuman (the same guys behind Death Note) and gain inspiration. Bleach has amazing directing of scenes in the manga.
Heck, is there a manga OT on GAF that I can go to or something????
I know you're joking but...
Tite Kubo is one of my favorite manga creators... if anything... I want him to take a break and talk to the creators of Bakuman (the same guys behind Death Note) and gain inspiration. Bleach has amazing directing of scenes in the manga.
Heck, is there a manga OT on GAF that I can go to or something????
yes theres spots where it looks bad, mostly due to still needing polish, but much of the time it looks like the same FFXV weve been looking at for months! compare these to any screens released since episode duscae. Its really just about the same as it's ever been..if anything the AA is a little better here than its been before when the resolution doesnt compromise it. I think the final game will end up looking just fine.
here's a few similar shots from the uncovered trailer.
https://postimg.org/image/42tm3wki1/
SE better just get some else to make Type Next. Go get team ninja or from software.
After that ending..jesus. No thanks. That last arc in general, but especially that ending.
I need that game after that teaser.Outsourcing it would actually be a pretty good idea.
The real test will be how quickly titles like FF7R and DQ11 end up coming out since they don't have to worry about creating an engine on top of them.
My understanding is that duscae looked better but ran like ass
Hate how those low res card board trees look like.
Did they look like this in Duscae...?
*going to try a comparison shot*
Having an engine that scales badly with the two major SKU's your releasing on is just bad. They could have had a much better time if they lead on PS4 done a marginal resolution lowering on XB1 and then ported to PC. There, you win cause you can scale the game how you want and get it on your platform and i win by getting the best possible experience on the hardware i've got too.
It seems to me that your dismissing the troubles of their engine, how it has notable problems scaling down to the SKU's they are making the game for primarily, and then acting like console users SHOULD be sacrificed just because of the hardware you like to play on.
I'm sorry but you said before that that kind of thinking was selfish, and yeah, it is very selfish of you to think in that manner.
Kubo is free now, he will design FF16!
Hate how those low res card board trees look like.
Did they look like this in Duscae...?
*going to try a comparison shot*
People keep comparing this to the witcher 3 still? The witcher is like a gen apart from this.
Sometimes the environments are Red dead redemption levels of bad.
I dont think there is a open world game this gen looking worse than this.
Kubo needs to eat, that and it's better than him writing.delete this
Kubo needs to eat, that and it's better than him writing.