mrmickfran
Member
Battle music is totally Shimomura
I could tell those violins a mile away.
I could tell those violins a mile away.
I can hear those violins a mile away.
must be some pretty loud violins
I could be biased, but the more I see the uncut battle footage, the more I'm excited to actually play the game and not watching someone else play it, and I can't exactly point out why that is. That's not to say I'm completely satisfied or anything, as I still think that hitstun slowdown should be tuned down for all the lighter weapons, but it's quickly growing in me. It really wasn't all about button-mashing, there is some degree of battle planning in Noctis's weapon action setup, some varieties in weapons type, their pros and cons and unique abilities in battles, and the animations are very carefully crafted with attention to detail, then there are some sick moves, like the one bit where Noctis bitch slapped a Garula away after it was staggered by Ignis, that felt very satisfying, along with the Dragoon Jump. On top of it all, this is just a small bit of the demo, so I imagine the final game, especially at higher level will be quick intense.
Duscae region itself though, I imagine would be a let down in its design. It honestly felt a little too much into stimulating real life that it lacks a certain flair to it, like the ground are often too even with barely any obstacles or detour or hidden paths. It was too open and unfortunately tad lifeless, and the draw distance further exemplifies this.
If there is time to change things up, I really hope they can redesign Duscae a little. Heck, perhaps throw in more slopes, random plantation, more hills, more cliffs, more holes and man-made objects, more giant rocks or crystal shards to hide the 'open but empty' vibe. But of course, need to play the demo myself to judge the locale.
The quest design approach seems pretty typical, but I'm not sure if mini-map will be a thing. I do like the little setup they had for Smoke Eye, and the small details that add something to the beast like its feet size seen on the ground and the fact that it knocks down random trees in the background. And as I mentioned earlier, Smoke Eye with its one eye being blind as an exploit is cool, and can perhaps increase the value of positioning in combat.
Grimløck;152894189 said:characters look so goofy like some 90's era emo rejects.
No idea how correct this description actually is
But it's making me excited as fuck
Well, it's in parts as flashy as KH, but still has a certain weight to it like DS. Okay, maybe not really much like DS the more I think about it Let's just say it has a weightier KH battle system and you could maaaybe say it has some gameplay mechanics similar to DS (like dodging/parrying using up "Stamina" (MP here), level-up and full recovery at bonfires where you can also Fast Travel or weapons of different types with different movesets, skills/stat boost and their own level).
Think its safe to say everyone here just wants to play the game. I caught small portions of the stream since I want to experience the demo for myself, but from what I saw this is the game that will eat up a lot of my time. Hell I am excited about having to go find the phantom swords and fishing. That tells you how much I'm going to get side tracked in this game.
Well, it's in parts as flashy as KH, but still has a certain weight to it like DS. Okay, maybe not really much like DS the more I think about it Let's just say it has a weightier KH battle system and you could maaaybe say it has some gameplay mechanics similar to DS (like dodging/parrying using up "Stamina" (MP here), level-up and full recovery at bonfires where you can also Fast Travel or weapons of different types with different movesets, skills/stat boost and their own level).
The fucking scale of that overworld, my god.
My only nitpick is that your weapon isnt visible until it magically produces itself durong an attack. I'd like it if you could auto-draw it in a battle and have it visible throughout the fight.
I think it's actually quite different to KH now, but I don't view it as a bad thing at all, even though I love KH style combat. Different approaches can be good in their own right, and I think FFXV deserves a chance to prove itself. Hell, I may be minority in this, but I don't even mind that much about the lack of party leader switching. Having played Type-0 and Dragon Age: Inquisition, I just don't think that the more characters you could control in an action combat necessarily means better gameplay. I just don't.
[...] I think it's actually quite different to KH now, but I don't view it as a bad thing at all, even though I love KH style combat. Different approaches can be good in their own right, and I think FFXV deserves a chance to prove itself. Hell, I may be minority in this, but I don't even mind that much about the lack of party leader switching. Having played Type-0 and Dragon Age: Inquisition, I just don't think that the more characters you could control in an action combat necessarily means better gameplay. I just don't.
So, let's say I just wanted Noctis to use the sword.
Is that even possible or am I forced to submit to this context sensitive approach with the weapon usage?
Isn't this game on Cryengine 3?
Well... you can just get 5 swords and equip nothing but swords. That way Noctis wouldn't use other stuff.
But if you mean, doing manual combos and choosing when to use each weapon, then nope. Combos seem to be just your normal attack into ability/magic. Basically like KH =X
But if you mean, doing manual combos and choosing when to use each weapon, then nope.
I'd rather get to decide to wield one weapon but clearly that wasn't the idea with Noctis.
I could be biased, but the more I see the uncut battle footage, the more I'm excited to actually play the game and not watching someone else play it, and I can't exactly point out why that is. That's not to say I'm completely satisfied or anything, as I still think that hitstun slowdown should be tuned down for all the lighter weapons, but it's quickly growing in me. It really wasn't all about button-mashing, there is some degree of battle planning in Noctis's weapon action setup, some varieties in weapons type, their pros and cons and unique abilities in battles, and the animations are very carefully crafted with attention to detail, then there are some sick moves, like the one bit where Noctis bitch slapped a Garula away after it was staggered by Ignis, that felt very satisfying, along with the Dragoon Jump. On top of it all, this is just a small bit of the demo, so I imagine the final game, especially at higher level will be quick intense.
Je, this will be like how I play the Tales games, I never use any other character besides the main one and never got bored =P
Also I was seeing the video in full last night and OMG at the part in which he used Jump, I need this in my life.
Whoa whoa wait, we have Dragoon Jump? Could anybody be so kind as to provide a time stamp for this? I plan on watching the entire demo later but I'd like to see this in particular.
I wished there are more people out there that are as enthusiastic about FFXV as you and me and others here.
Whoa whoa wait, we have Dragoon Jump? Could anybody be so kind as to provide a time stamp for this? I plan on watching the entire demo later but I'd like to see this in particular.
?
Pic's not showing.
https://www.youtube.com/watch?v=0BjgVETH6S8#t=1915
Don't worry about it, just a epic shot of Noctis with various weapons behind his back.
A really cool thing from the android knight is that he sacrifices himself so he can incapacitate Noctis with the electric shock. It happens twice in the ATR, and he's missing the helmet both times when it happens. It's probably triggered when it's under half its HP.
My Name is self explanatory
This?
Because they want you to pay for the demo.I don't get why Square don't release a high quality footage of the livestream. =/
Because they want you to pay for the demo.
Because they want you to pay for the demo.
Because they want you to pay for the demo.
Because they want you to pay for the demo.
No point when people can play it in a few weeks anyway in their eyes.I will pay for it anyway, but let me see this in glory HD!!!
Well, it can't be worse than Vagrant Story =XTechnically you can. It just requires going into battle menu and set when to use your weapons for different purposes.
Because it's a livestream on Youtube.I don't get why Square don't release a high quality footage of the livestream. =/
Speaking of which, it would be great if Noctis can be turned into a full ranged character, specializing on guns and magic and stuff. Not exactly my playstyle, but hope it happens. More build diversity is always welcomed.
They won't because they're not cool enough anymore.I really do hope they use 2D menu portraits again.
They won't because they're not cool enough anymore.
They won't because they're not cool enough anymore.