Chapter 13 is great.
I would play a whole game based on it with controls more suited to survival horror.
Chapter 13 is great.
I would play a whole game based on it with controls more suited to survival horror.
While great isnt the word I'd use, I honestly didint find this section of the game as horrible as everyone made it out to be. I think alot of people were simply put off by it because it's not something you'd expect in a Final Fantasy, or even a JRPG. I cant think of any other games in the gerne that have done anything similar. It was certainly an interesting section gameplay wise, but it did overstay it's welcome a bit which, really made it a sore point for most I feel.
For me it wasn't just the length, but the "get the keycard" old school video game design, and how it made absolutely no sense environmentally.
I'm supposed to believe this is some kind of important Imperial security building... thing? There are various keycards to the different levels, but each level houses absolutely nothing of interest, save for a weird box that apparently upgrades my keycard to whatever the next level happens to be? That's just atrocious design. It's like the Imperial Forts from Oblivion - no logical structure whatsoever, because they weren't designed with their lore use in mind. Those forts never felt like they were once used as Imperial outposts and strongholds, and this section from FFXV never felt like it was genuinely used by the Imperials as a base of operations. They were designed to be twisting turning video game dungeons, and nothing more.
Combine that god-awful design direction with the other issues Chapter 13 has (lasts way too long, terrible "stealth" gameplay, frustrating magic ring) and it all comes together to form one of the worst pieces of game design I've ever seen.
Chapter 13 is great.
I would play a whole game based on it with controls more suited to survival horror.
Chapter 13 is great.
I would play a whole game based on it with controls more suited to survival horror.
what part of that section is great as "survival horror"?
While great isnt the word I'd use, I honestly didint find this section of the game as horrible as everyone made it out to be. I think alot of people were simply put off by it because it's not something you'd expect in a Final Fantasy, or even a JRPG. I cant think of any other games in the gerne that have done anything similar. It was certainly an interesting section gameplay wise, but it did overstay it's welcome a bit which, really made it a sore point for most I feel.
Waaaaaaaaaait, I don't need to be fluent in Japanese to work with SE on an FF title? Plus they offer Japanese lessons?
New life goal, be the first white guy to direct an FF game.They'll never let that happen will they? Oh well, I'd still love the chance to work on my favourite franchise one day.
The vibes were on point, it was the gameplay that suffered because FFXV was definitely not made for it.
The only two people I know IRL that have played FFXV liked the chapter too.
You're going to end up like the poor person who had to work on a ultra detailed crystal for FFXIII that was shown for only a couple of seconds: Burnt out and with nightmares.
The vibes were on point, it was the gameplay that suffered because FFXV was definitely not made for it.
The only two people I know IRL that have played FFXV liked the chapter too.
Wow! I thought it was complete and utter drivel.
Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.
Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.
Noctis can swim during the leviatin fight when he falls into the water
I don't really think it's an atmospheric problem with Chapter 13 though. I like the atmosphere, it's just I think it's poorly utilised.
- I don't think the ring is fun to use and you're forced to use it for the first part of the chapter. Charging death takes a good number of seconds, longer on some of the other enemies. Killing with holy means you're just pressing square. Alterna uses all of your mana so you have to wait until you can use the ring again for another set of enemies (unless you use items). None of them are engaging options. Some sections you can stealth, but the stealth mechanics aren't very good.
- The MT's being on the ground doing a "jump scare" is overused to a ridiculous degree.
- The interesting story of the empires downfall is relegated to only notes. Survival Horror games do a better job at that.
- Through most of it you're just going around upgrading your key card, they couldn't even come up with a more interesting reason.
- While the atmosphere is great, the actual room designs leave a lot to be desired, since you're often going through the same looking corridors over and over.
Last, and worst of all, it goes on forever. Unless you rush it(which most early players won't have because news hadn't gotten out about it being a questionable chapter), it's probably like 2 hours at least. I kept thinking to myself, it must be over now surely? It wasn't.
How interesting can it be anyway? Probably some magitec weapon hitting his face, nothing special.Am I the only one who doesn't mind not seeing how Ignis became blind? I don't think I need to see how it happened.
This one?Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.
How interesting can it be anyway? Probably some magitec weapon hitting his face, nothing special.
Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.
I don't think they are unfinished. They are just supposed to be backgrounds, that's why they don't have collission detection.
But people literally asked for this. For years, people were asking for the party members to be playable and the development team kept saying that the game wasn't designed so playing as Gladio, Ignis or Prompto was fun, and people still insisted on playing as them. So I'm not going to blame them for creating these three narrative voids to fit the playable styles of the other party members.
In my opinion, the playable portions for the bros should have been set during the timeskip and not during the story.
Am I the only one who doesn't mind not seeing how Ignis became blind? I don't think I need to see how it happened.
In my opinion, the playable portions for the bros should have been set during the timeskip and not during the story.
How would you all feel if Armiger weapons drained MP on strikes instead of HP?
(or maybe Armiger Bar?). Yes I know its HP for lore reasons but humour me.
How would you all feel if Armiger weapons drained MP on strikes instead of HP?
(or maybe Armiger Bar?). Yes I know its HP for lore reasons but humour me.
Does SunhiLegend ever post words, or only godlike gifs? Not that I'm complaining, just curious. lol
Finished it.
I feel mixed about the ending.
Story wise I think the game has a ton of issues, but that ending was amazing. Great CGI and really emotional. I have to admit, that scene at the end with the 4 bros around the campfire... it got to me. That moment when Noctis breaks, don't know how it's in english but the japanese voice actor absolutely nailed it.
That scene felt like the true culmination of the entire adventure. Whatever I might think about the actual plot of the game (In short: It's really bad), the bond and relationship between the 4 main characters was well done. And while at the end I wasn't left feeling like I had just gone through an amazing story, it sure as hell felt like a great adventure with these 4 characters.
Gameplay wise, though. I have my issues.
The battle with Ifrit was great, easily the best boss in the game IMO. It looked great, it played great (camera actually worked pretty well with this fight), the music was amazing and it feels like they finally got the right combination of actual boss fight with cinematic touches (the battle against the 2 previous summos were basically glorified QTE's).
But the actual final boss???... Meh
- Just you, no bros. In a game so focused about these 4 characters, their journey and their friendship, it feels like the absolute final battle should have been them fighting as a team
- Visually unimpressive. It's just you vs him in some abandoned street. The Ifrit battle had like 2 unique summon animations and he himself looked great. Here it's just Ardyn slashing his sword and throwing one spell or two
- The segment when both fly around summoning their weapons was terrible. It's hard to tell what's going on, feels like you are just supposed to mash button and, if you want, you can literally beat it without taking a hit by just mashing triangle.