• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Final Fantasy XV SPOILER THREAD

Isaccard

Member
Chapter 13 is great.

I would play a whole game based on it with controls more suited to survival horror.

While great isnt the word I'd use, I honestly didint find this section of the game as horrible as everyone made it out to be. I think alot of people were simply put off by it because it's not something you'd expect in a Final Fantasy, or even a JRPG. I cant think of any other games in the gerne that have done anything similar. It was certainly an interesting section gameplay wise, but it did overstay it's welcome a bit which, really made it a sore point for most I feel.
 
While great isnt the word I'd use, I honestly didint find this section of the game as horrible as everyone made it out to be. I think alot of people were simply put off by it because it's not something you'd expect in a Final Fantasy, or even a JRPG. I cant think of any other games in the gerne that have done anything similar. It was certainly an interesting section gameplay wise, but it did overstay it's welcome a bit which, really made it a sore point for most I feel.

For me it wasn't just the length, but the "get the keycard" old school video game design, and how it made absolutely no sense environmentally.

I'm supposed to believe this is some kind of important Imperial security building... thing? There are various keycards to the different levels, but each level houses absolutely nothing of interest, save for a weird box that apparently upgrades my keycard to whatever the next level happens to be? That's just atrocious design. It's like the Imperial Forts from Oblivion - no logical structure whatsoever, because they weren't designed with their lore use in mind. Those forts never felt like they were once used as Imperial outposts and strongholds, and this section from FFXV never felt like it was genuinely used by the Imperials as a base of operations. They were designed to be twisting turning video game dungeons, and nothing more.

Combine that god-awful design direction with the other issues Chapter 13 has (lasts way too long, terrible "stealth" gameplay, frustrating magic ring) and it all comes together to form one of the worst pieces of game design I've ever seen.
 
For me it wasn't just the length, but the "get the keycard" old school video game design, and how it made absolutely no sense environmentally.

I'm supposed to believe this is some kind of important Imperial security building... thing? There are various keycards to the different levels, but each level houses absolutely nothing of interest, save for a weird box that apparently upgrades my keycard to whatever the next level happens to be? That's just atrocious design. It's like the Imperial Forts from Oblivion - no logical structure whatsoever, because they weren't designed with their lore use in mind. Those forts never felt like they were once used as Imperial outposts and strongholds, and this section from FFXV never felt like it was genuinely used by the Imperials as a base of operations. They were designed to be twisting turning video game dungeons, and nothing more.

Combine that god-awful design direction with the other issues Chapter 13 has (lasts way too long, terrible "stealth" gameplay, frustrating magic ring) and it all comes together to form one of the worst pieces of game design I've ever seen.

It reminded me of a terrible version of the FF7 shinra building escape. That was well done and far more interesting as you made your way to the top and back down again.
 

Quocia

Neo Member
I finished the game today, totally loved it. I can't wait for the ng+ and hard difficulty.
I have read here and there that the story was badly delivered but I expected much worse (like in The Evil Within).

While great isnt the word I'd use, I honestly didint find this section of the game as horrible as everyone made it out to be. I think alot of people were simply put off by it because it's not something you'd expect in a Final Fantasy, or even a JRPG. I cant think of any other games in the gerne that have done anything similar. It was certainly an interesting section gameplay wise, but it did overstay it's welcome a bit which, really made it a sore point for most I feel.

I love watching people play survival horror/stealth games but I absolutely hate having to play them. It's just too much pressure for me, that part made me jump many times. I wouldn't have minded if it had been "fair" fight even against hideous monsters.

I didn't expect this kind of thing in a jrpg. I like the fact that they tried something else but that wasn't for me.
 

Setsu00

Member
Waaaaaaaaaait, I don't need to be fluent in Japanese to work with SE on an FF title? Plus they offer Japanese lessons?

New life goal, be the first white guy to direct an FF game.
They'll never let that happen will they? Oh well, I'd still love the chance to work on my favourite franchise one day.

You're going to end up like the poor person who had to work on a ultra detailed crystal for FFXIII that was shown for only a couple of seconds: Burnt out and with nightmares.
 

Magusx

Member
I want them to just work on FFXVI and FFVII. FFXV was fun for what it was. For me I rank FFXV to be one of the lower FF's but I blame the story for being so short(like 20 hours). I really hope the next FF will be atleast 40 hours.
 

rnaud

Member
The vibes were on point, it was the gameplay that suffered because FFXV was definitely not made for it.

The only two people I know IRL that have played FFXV liked the chapter too.

I agree, made me think that this was a desolated place. The big enemy the empire was actually in ruins, devastated by demons.
 
Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
People looking back on the state of the game and how it feels to them is inevitable, that's pretty much certain.

I think the defense force is a lot more overbearing considering the very transparent issues present. We get you like the game, that doesn't excuse the easy to spot weaknesses.
 

Zafir

Member
I don't really think it's an atmospheric problem with Chapter 13 though. I like the atmosphere, it's just I think it's poorly utilised.

- I don't think the ring is fun to use and you're forced to use it for the first part of the chapter. Charging death takes a good number of seconds, longer on some of the other enemies. Killing with holy means you're just pressing square. Alterna uses all of your mana so you have to wait until you can use the ring again for another set of enemies (unless you use items). None of them are engaging options. Some sections you can stealth, but the stealth mechanics aren't very good.

- The MT's being on the ground doing a "jump scare" QTE is overused to a ridiculous degree.

- The interesting story of the empires downfall is relegated to only notes. Survival Horror games do a better job at that.

- Through most of it you're just going around upgrading your key card, they couldn't even come up with a more interesting reason.

- While the atmosphere is great, the actual room designs leave a lot to be desired, since you're often going through the same looking corridors over and over.

Last, and worst of all, it goes on forever. Unless you rush it(which most early players won't have because news hadn't gotten out about it being a questionable chapter), it's probably like 2 hours at least. I kept thinking to myself, it must be over now surely? It wasn't.

Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.

The swim animation is there because you can swim during the Leviathan section no?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.

Noctis can swim during the leviatin fight when he falls into the water
 

Kyrios

Member
I don't really think it's an atmospheric problem with Chapter 13 though. I like the atmosphere, it's just I think it's poorly utilised.

- I don't think the ring is fun to use and you're forced to use it for the first part of the chapter. Charging death takes a good number of seconds, longer on some of the other enemies. Killing with holy means you're just pressing square. Alterna uses all of your mana so you have to wait until you can use the ring again for another set of enemies (unless you use items). None of them are engaging options. Some sections you can stealth, but the stealth mechanics aren't very good.

- The MT's being on the ground doing a "jump scare" is overused to a ridiculous degree.

- The interesting story of the empires downfall is relegated to only notes. Survival Horror games do a better job at that.

- Through most of it you're just going around upgrading your key card, they couldn't even come up with a more interesting reason.

- While the atmosphere is great, the actual room designs leave a lot to be desired, since you're often going through the same looking corridors over and over.

Last, and worst of all, it goes on forever. Unless you rush it(which most early players won't have because news hadn't gotten out about it being a questionable chapter), it's probably like 2 hours at least. I kept thinking to myself, it must be over now surely? It wasn't.

Yeah, even though I didn't personally have a problem with the chapter beside it being way too overly long, you can really tell Square didn't know what tone to set during that chapter. Like you said it was like they had no idea what to do with the atmosphere.
 

Kamina

Golden Boy
Am I the only one who doesn't mind not seeing how Ignis became blind? I don't think I need to see how it happened.
How interesting can it be anyway? Probably some magitec weapon hitting his face, nothing special.

Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.
This one?
https://youtu.be/ZRk7uVcBCeo
 

Manu

Member
How interesting can it be anyway? Probably some magitec weapon hitting his face, nothing special.

Yeah. I just took it as a consequence of the invasion, never once I thought "wait, I don't even get to see how he gets his eyes getting stabbed? bullshit."
 

BadHand

Member
The last chapter should have squeezed in the original Versus XIII trailer scene somewhere, the one where Noctis walks down the steps of the citadel attacking the imperial soldiers, near invincible.
 

Ishida

Banned
Apparently it certainly is very possible to explore more of Altissia by doing a glitch that allows you to swim. Just saw it on youtube. The new parts are all unfinished and cause Noctis to go through them. I wonder.... is this dlc stuff? If the swim animation for Noct is there then I'd assume so.

I don't think they are unfinished. They are just supposed to be backgrounds, that's why they don't have collission detection.
 

Socivol

Member
Just finished the game. While the story definitely needs to be worked on (I really hope they do it justice in the upcoming patches) it's one of my favorite Final Fantasy games and my favorite PS4 game. I loved it for what it was, not what I wished it was. While there are definitely areas of improvement (all the secondary characters needs more development) the battle system was great, I really liked the road trip dynamic, and Ardyn is the smarmiest asshole the series as ever had. He is by far my favorite villain in the series. I'm hoping they add some additional scenes to flesh out his backstory.
 
This was my first Final Fantasy game and I had a really good time.

However, I thought Chapter 13 was truly terrible. I'd enjoyed roaming the open world before being funnelled through a series of story sequences that really built up some momentum.

And then you get to Gralea and it just completely derails the pacing. It goes on far too long and just doesn't work at all if you ask me.

It's certainly a finished game in my eyes, but you can tell it's been a rough ride to release. A game like The Witcher 3 feels cohesive from top to bottom. Final Fantasy 15 feels a little patched together in places.

It works but I think there's a much better game in there somewhere.
 

Ishida

Banned
More than 55 hours of playtime and I'm still getting new bits of banter between the characters.

Can't get enough of this game. :)
 

DR2K

Banned
But people literally asked for this. For years, people were asking for the party members to be playable and the development team kept saying that the game wasn't designed so playing as Gladio, Ignis or Prompto was fun, and people still insisted on playing as them. So I'm not going to blame them for creating these three narrative voids to fit the playable styles of the other party members.

In my opinion, the playable portions for the bros should have been set during the timeskip and not during the story.

This is more deal with the devil than delivering on what people were asking.
 
How would you all feel if Armiger weapons drained MP on strikes instead of HP?

(or maybe Armiger Bar?). Yes I know its HP for lore reasons but humour me.
 

Tyaren

Member
In my opinion, the playable portions for the bros should have been set during the timeskip and not during the story.

Don't worry, you will be able to experience the World of Ruin with Daemon Slayer Iris and Cor the Immortal Daemon Hunter in season pass 2.
 

Ishida

Banned
How would you all feel if Armiger weapons drained MP on strikes instead of HP?

(or maybe Armiger Bar?). Yes I know its HP for lore reasons but humour me.

I think it's better that they drain HP. Makes the penalty higher for using such overpowered weapons. MP is usually more negligible than HP.
 
AdwQJyn.gif
 

z1ggy

Member
I found chapter 13 to be utter shit but to make it easier i just killed everthing, not that hard...and if the enemies drop the weapons its pretty easy
 

Fbh

Member
Finished it.
I feel mixed about the ending.

Story wise I think the game has a ton of issues, but that ending was amazing. Great CGI and really emotional. I have to admit, that scene at the end with the 4 bros around the campfire... it got to me. That moment when Noctis breaks, don't know how it's in english but the japanese voice actor absolutely nailed it.
That scene felt like the true culmination of the entire adventure. Whatever I might think about the actual plot of the game (In short: It's really bad), the bond and relationship between the 4 main characters was well done. And while at the end I wasn't left feeling like I had just gone through an amazing story, it sure as hell felt like a great adventure with these 4 characters.


Gameplay wise, though. I have my issues.
The battle with Ifrit was great, easily the best boss in the game IMO. It looked great, it played great (camera actually worked pretty well with this fight), the music was amazing and it feels like they finally got the right combination of actual boss fight with cinematic touches (the battle against the 2 previous summos were basically glorified QTE's).
But the actual final boss???... Meh
- Just you, no bros. In a game so focused about these 4 characters, their journey and their friendship, it feels like the absolute final battle should have been them fighting as a team
- Visually unimpressive. It's just you vs him in some abandoned street. The Ifrit battle had like 2 unique summon animations and he himself looked great. Here it's just Ardyn slashing his sword and throwing one spell or two
- The segment when both fly around summoning their weapons was terrible. It's hard to tell what's going on, feels like you are just supposed to mash button and, if you want, you can literally beat it without taking a hit by just mashing triangle.
 

Haunted

Member
Leaving story holes on purpose to sell more DLC when the story itself already has so many holes in it no one knows where all those ideas went and people are looking at rumours/leaks/ and unfinished shots for answers...


oy vey S-E, the greed.
 

Socivol

Member
How would you all feel if Armiger weapons drained MP on strikes instead of HP?

(or maybe Armiger Bar?). Yes I know its HP for lore reasons but humour me.

Originally they did drain MP. If you look at the footage from Gamescom and pause it during the pop up at the first royal tomb you see it was supposed to drain MP.
 

z1ggy

Member
Finished it.
I feel mixed about the ending.

Story wise I think the game has a ton of issues, but that ending was amazing. Great CGI and really emotional. I have to admit, that scene at the end with the 4 bros around the campfire... it got to me. That moment when Noctis breaks, don't know how it's in english but the japanese voice actor absolutely nailed it.
That scene felt like the true culmination of the entire adventure. Whatever I might think about the actual plot of the game (In short: It's really bad), the bond and relationship between the 4 main characters was well done. And while at the end I wasn't left feeling like I had just gone through an amazing story, it sure as hell felt like a great adventure with these 4 characters.


Gameplay wise, though. I have my issues.
The battle with Ifrit was great, easily the best boss in the game IMO. It looked great, it played great (camera actually worked pretty well with this fight), the music was amazing and it feels like they finally got the right combination of actual boss fight with cinematic touches (the battle against the 2 previous summos were basically glorified QTE's).
But the actual final boss???... Meh
- Just you, no bros. In a game so focused about these 4 characters, their journey and their friendship, it feels like the absolute final battle should have been them fighting as a team
- Visually unimpressive. It's just you vs him in some abandoned street. The Ifrit battle had like 2 unique summon animations and he himself looked great. Here it's just Ardyn slashing his sword and throwing one spell or two
- The segment when both fly around summoning their weapons was terrible. It's hard to tell what's going on, feels like you are just supposed to mash button and, if you want, you can literally beat it without taking a hit by just mashing triangle.

I was expecting another form of Ardyn but it never happened. Worst final boss of a FF game
 
Top Bottom