SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
There's no doubt that the trilogy idea is unrealistic. Square realized this too, and that's why we have what we have. The story still feels like it retains the elements of a trilogy condensed into one game, with the open world segments removed from the second two and made into one linear path. Of course, nobody knows what the original plan was - that just seems most likely to me.The point being, it's a game that has existed in some manner and idea since 2006, as such there had to be tons of stuff that was thought about and public even came to know about since it was such a long time. But at the same time you have to realise that at the end of the day there was only so much they could have done. The people asking or wishing or wondering it could have been 3 different games are only kidding themselves. Even if it was the original idea you have to consider the fact that the game was in development hell while making the "first game" itself and nothing could come up together. And it required a reboot after which it still took 3-4 years to get what we have right now. Granted the sequels would have been developed faster, but Square probably at some point just wanted to get done with it rather then extend it into a sub franchise with multiple games.
I agree. If this game had reached its full potential it would have been my Game of All Time. As it is, I'm happy we got this. It has a lot of warts, but it's still a beautiful experience and it's not too hard to fill in what the story is missing with a bit of mental connect-the-dots work.Yes there are flaws and it is disappointing especially because they did so much right and had such potential. But I'm just going to accept the game for what it is rather than the fantasy of what it could have been had everything went right because thinking about that will just diminish the experience I got out of playing this game.
As haphazard as this game can be, its story is able to come together and the writer's intention is very clearly there. Metal Gear Solid V had BLATANTLY missing parts, and this is worlds better than that game in regards to its narrative. Here, we're at least able to piece together the missing parts on our own, even if they really should have been told better in-game (ex: what happened to the empire).
I liked this shot I took. More timeskip love.
Edit:
I disagree here, too, although only to an extent. It's anyone's guess as to what role the summons played in Versus XIII (or if the devs themselves even had a plan for them) but Etro and the Unseen Gate and all of that was probably repurposed into the Ring of the Lucii and The Wall that Regis uses the crystal to maintain. The Old Kings are likely Etro's replacement. Other things are apparent - Noctis and his Father are very similar to l'Cie, using the crystal's power instead of Etro's, and Daemons are very similar to C'ieth, who have been transformed into monstrous forms for whatever reason. Noctis even dies when he uses The Old King's powers to end The Starscourge. Etro was the Goddess of Death, so it feels like she could have easily taken their place here. It feels like they went through a name change while keeping the lore the same, and the devs did comment that they wanted to keep what they had of VXIII intact, only that they had to distance it from FNC lore. That's just my two cents, though.Don't worry, i wasn't angry, i was just frustrated cause i had seen similar posts and i didn't get it
With that being said, I don't think that's really the case. Its not easy to see where the FNC mythos fits in because etro herself, and many other elements that existed to push the narrative simply don't exist anymore. Summons are the only true gods for example, and Ravus, and Stella either got minimized to nothing or taken out entirely, which would have been an entire other significant part of the narrative supposedly.
Yet in the end, even the things that replaced them were done poorly and largely as one note, to the point where its hard for me to see how any of this could be puzzle pieced together by anyone.
I don't think Versus XIII existed in as complete a form as people claim, but the overall outline of the script (however complete or incomplete it was) definitely still exists in XV in some form.
My two cents on Stella - and this is going more into theorycrafting territory than everything else I've said - is that she was always a concept. The FFVI scrapped ideas/characters thread that popped up recently, as well as the developer's comments on how it was a mistake to present information too early, only cements this theory for me. Stella and Noct are seen fighting in the original trailers, and that scene was later said to have been removed before the game even shifted to being FFXV. The devs likely had a nebulous idea that Noctis and Stella would be from rival kingdoms and be forced into some sort of conflict without any concrete idea as to how that would take form. Tenebrae ended up being a vassal state of the empire rather than an antagonistic or slightly antagonistic country, and The Hooded Man/Ravus was made to work for the empire instead of Tenebrae directly. Once the story started to take a more concrete shape, they didn't know what to do with Stella and decided to get rid of her, replacing her with Luna, who better fit the way the story had formed.