Cloud Strife
Member
Hungover as shit, can't believe I missed this!!!!!!
Type-0 has auto attack. Didn't really mind it there.
Type-0 has auto attack. Didn't really mind it there.
you have already played the full game to know that the order will not have exploration ? Come on, maybe not like an open world game, but "no exploration or anything" without knowing so much about the game is a little reckless statement!
In any case, I really hope it IS borrowing the dual (hopefully even tripple) system that the Chrono franchise uses! God... my heart would give out if so!
If they give us the option to not auto attack then all of this should be fine.
You can still play that like an action game too, right?
In any case, I really hope it IS borrowing the dual (hopefully even tripple) system that the Chrono franchise uses! God... my heart would give out if so!
Especially if they had some really ambitious looking attacks too! :O
Maybe this has already been clarified, but is this actually running on a PS4 dev unit? It could just be a DS4 controlling a PC. Which means this might not be how the game looks.
It looks amazing.
Now show me noctis using summons!
This looks great! Final Fantasy is finally back FFXIV + expansions, Type-0, FFXV, Theatherythm + DLC. Best of all, no Lightning in sight.
You can still play that like an action game too, right?
Chrono Trigger remake or Chrono Trigger/Cross sequel confirmed!
Not really, but a man can dream.
all we know is that it's using DS4. It could be PC, Devkit, or actual PS4 hardware(unlikely)
Type-0 has auto attack. Didn't really mind it there.
Well, you're right but that's the impression the general media has left me with. Don't get me wrong, I'm still interested in that game as well but to me, it does feel more like a linear game. I hope that it isn't but yeah. I just get that feeling.
In any case, I really hope it IS borrowing the dual (hopefully even tripple) system that the Chrono franchise uses! God... my heart would give out if so!
Especially if they had some really ambitious looking attacks too! :O
Yeah, it's all down to the button press. Holding the attack button just makes the character go through their normal attack string. It's no less an action game. I think people are reading "auto-attack" and interpreting it as "auto-pilot", and that's probably not what they mean at all.Yep. You can time your button presses if you like (like me), or hold the button down for autoattacks.
I wonder if they'll add something with dodges where timing it better gives you more advantage maybe, or gives you a special animation on different types of enemies.
comparison of fire spell from last year
2013
2014
I just wanna know how their hair stays so nice even in the rain
Oh my god, so much FFXV media lately!!!!
I WANT MOAR NAO!
I really hope it's a PS4 devkit
but seeing this game also released for XB1, a PC is most logical choice for development.
but if PC isn't 1080p then I really afraid what kind downgrade waiting for final console release (I don't think anyone develop using low end GPU for PC)
Maybe this has already been clarified, but is this actually running on a PS4 dev unit? It could just be a DS4 controlling a PC. Which means this might not be how the game looks.
It looks amazing.
Gatsby
comparison of fire spell from last year
2013
2014
This is an awesome comparison. Looks so much better now.
Honestly I didn't notice how much it was improved. Thanks for posting man!
Yeah, it's all down to the button press. Holding the attack button just makes the character go through their normal attack string. It's no less an action game. I think people are reading "auto-attack" and interpreting it as "auto-pilot", and that's probably not what they mean at all.
Are we sure that it's the same spell though? The 2013 one looks like a higher level.
This is an awesome comparison. Looks so much better now.
That's exactly what I was under the impression of. I have no idea why people are getting so worked up over it. In fact, the ability to hold down a button for attack sometimes helps for ARPG (like D3) when using skills that has no cooldown and resource cost, because you can maximize DPS. And for other times, you need to time and press accordingly to move away from incoming attacks and what not.
Are we sure that it's the same spell though? The 2013 one looks like a higher level.