bushidobrown504
Neo Member
I’m sorry but I’m just not impressed.
We need to accept the fact SE will never go back to turn based with mainline FF and if thats the case then I rather see them fully commit to proper action RPG combat. I will get my turned based RPG from Bravely/Octopath, Dragon Quest and SMT/Persona.
I don't want to see another FFXV.
Usually I'd agree with you but as an art>graphics guy the art style is not particularly impressive either. Dull, drab, and not very imaginative. This is Final Fantasy we're talking about, the AAA premiere JRPG franchise of forever. Not just Tales or Dragon Quest. Normal to have high expectations for both art and graphics.I guess I’m one the few that actually likes the art direction and I don’t mind the graphics are not high tech, I’m actually happy about it. It means they are wasting less time trying to make engine work and more time in actual game, hopefully it won’t take decade to get released.
I doubt that's the case here. Luminous Engine is being handled by the recently formed studio Luminous Productions. They're developing the new IP Project Athia.
This is either UE4 or a newer version of Crystal Tools.
Well artstyle is subjective, I personally like it, but the with modern FF games they always struggled with trying to make the engine work and even with FFVIIR, it looked good but god damn it had lots of graphic issues.Usually I'd agree with you but as an art>graphics guy the art style is not particularly impressive either. Dull, drab, and not very imaginative. This is Final Fantasy we're talking about, the AAA premiere JRPG franchise of forever. Not just Tales or Dragon Quest. Normal to have high expectations for both art and graphics.
It won't be released on PC day 1, at least according to reports.
That would apply if they actually put the same amount of work compared to their previous ones. It's still flashy and I'm not seeing much of the gameplay here, just solo boss fight, probably mashing buttons.Well artstyle is subjective, I personally like it, but the with modern FF games they always struggled with trying to make the engine work and even with FFVIIR, it looked good but god damn it had lots of graphic issues.
I rather see them concentrate on actual game rather high tech graphics.
We honestly still don't know anything how the combat works, magic system, summon or does even have job system....we just have to see.That would apply if they actually put the same amount of work compared to their previous ones. It's still flashy and I'm not seeing much of the gameplay here, just solo boss fight, probably mashing buttons.
thats because the battle director from dmcv is on it.Looks like the combat style is based on summons? Kinda reminds me of DMC, how you turn the Bosses into weapons, i'm guessing FF XVI will be similar.
I'll make some gifs and explain in just a bit.
We honestly still don't know anything how the combat works, magic system, summon or does even have job system....we just have to see.
And it terms of art style it kind of reminds me of this....
Possibly, although I think that's more so the result from the very particular design sensibilities of the FFXIV team.You can see the Obvious reused assets in this trailer.
There hasn't been a good FF game (including FF7 remake) since FFX - except for World of Final Fantasy Maxima.
That should have been the real FF15.
This looks like more hack and slash garbage.
We honestly still don't know anything how the combat works, magic system, summon or does even have job system....we just have to see.
And it terms of art style it kind of reminds me of this....
I was also reminded of this upon seeing the FFXVI trailer.
It probably is Akihiko Yoshida. The designs don't really differ too much from the titles he's worked on. I don't know what engine it's on, but it definitely has nothing to do with XIV given the vast difference between the two titles and Yoshi-P talking about XIV's asset creations being done in a particular way which makes graphical upgrades a problem.Possibly, although I think that's more so the result from the very particular design sensibilities of the FFXIV team.
Naoki Yoshida
Hiroshi Takai
Hell, I wouldn't be surprised if the character designs were also done by Akihiko Yoshida & Kazuya Takahashi.
Whatever asset flip was in that trailer was left to minimal generic assists at best. This doesn't look 1:1 like FFXIV from technical point.
I think this could be running in UE4. If this were running in Luminous Engine I think that would've been stated like it was for Project Athia; as Luminous Productions are directly overseeing the development of Luminous Engine.
It was pretty good, but got repetitive AF in the last chapters. They certainly could improve upon it on the next Part though.Nah FFVII Remake was pretty fucking good. Tons of people liked it, sorry you didn't.
Square just shot themselves in the foot.
I don't know how much the rest of you know about Japanese culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in America where you can become successful by being an asshole. If you screw someone over in Japan, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the japanese public, after hearing about this, is not going to want to purchase FFXVI for either system, nor will they purchase any of Square's games. This is HUGE. You can laugh all you want, but Square has alienated an entire market with this move.
Square, publicly apologize and announce FFXVI for Xbox or you can kiss your business goodbye.
They could definitely improve the air combat....thats one of my biggest issue with its combat.It was pretty good, but got repetitive AF in the last chapters. They certainly could improve upon it on the next Part though.
It was pretty good, but got repetitive AF in the last chapters. They certainly could improve upon it on the next Part though.
It could....we also have Granblue Fantasy Relink.I'll be the one to say it... Tales of Arise looks waaaaay better.
I feel like I'm playing a Tales game at times. Not saying it's bad but the fatigue buildup is real for the next title.They could definitely improve the air combat....thats one of my biggest issue with its combat.
Let's just say that I was never been impressed with any kind of FF gameplay, it was always about the story.The combat imo was probably the best we've had in a very long time. It was like they finally figured out the more action oriented approach. Not saying the game was perfect, but when it was good, it was amazing.
No fatigue at all for me, one of the best combats in this gen. I just love the combos and skills so much.I feel like I'm playing a Tales game at times. Not saying it's bad but the fatigue buildup is real for the next title.
Jesus that animation quality!!!It could....we also have Granblue Fantasy Relink.
I feel like I'm playing a Tales game at times. Not saying it's bad but the fatigue buildup is real for the next title.
Let's just say that I was never been impressed with any kind of FF gameplay, it was always about the story.
Also when will this launch again?
Agreed on this part. Hopefully they give better trailer next time. Also assuming the concept art for the recruitment page is indeed for the game, the area we see probably something on the border or outskirt of the city. There is huge castle on top of hill.What the trailer was desperately missing were some establishing shots, where the camera pans out and shows a city or landscape or something. As it is, the trailer felt kind of small, and confined, as if everything takes place in the same area.
yeah very not-nomura ishWhat the trailer was desperately missing were some establishing shots, where the camera pans out and shows a city or landscape or something. As it is, the trailer felt kind of small, and confined, as if everything takes place in the same area.
Also, I just watched that Agnis Philosophy tech demo from 2012 (!) again, and man, that still looks so much better than this. I wish SE would've turned that into its next Final Fantasy. I had hoped the graphical fidelity we saw in that old tech demo would easily be achievable now that we're on PS5, but apparently not.