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Fire Emblem Heroes |OT|Natural Selection Simulator

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Yeesh. I only just managed to do 9-5 on Lunatic. Every time I thought I had a strategy down, the AI did something completely different from the previous attempt. The last turn the units just magically got in range of stuff that could kill them.

The stamina cost is BS. Good thing I've got no reason to go back to the story mode.
 
Yeesh. I only just managed to do 9-5 on Lunatic. Every time I thought I had a strategy down, the AI did something completely different from the previous attempt. The last turn the units just magically got in range of stuff that could kill them.

The stamina cost is BS. Good thing I've got no reason to go back to the story mode.

The Lunatic Quest giving 20 orbs. Or is it what you were doing?
 
Anyone have any suggestions for a general Saizo build?

Step #1: Trash him; Get Kagero instead. >:[

-

Hm, discounting weapons and passives and all that, he seems better than Jaffar in every respect barring the mage matchup. Problem is mages are like 3/5ths of ranged attackers, making him more suited to fighting archers and ninjas. To give you an idea of how bad it is, a neutral Lilina w/ her default weapon and skills will kill him in one hit. Trying to build around this would be foolish as you'd just end up making an inferior Kagero.

Instead, I'd try building around his physical bulk and give him more matchups to play in, namely against all the swordsmen and axmen and such. For that purpose, I'd suggest Rogue Dagger+, Close Counter, and Seal Atk. Any melee unit he initiates against will need 46 Atk to deal 1 point of damage to him, 49 if +Def, 53 if +Def and buffed. Pretty good, I'd say. Bit questionable on the damage front with 36 Atk, but Bonfire or Ignis should fix that. Besides, since when were swordsmen known for having a Def stat?

Now, the only questions remaining are:
1. Do you have a Takumi to sacrifice?
2. Are you really gonna burn 20k feathers on Matthew?
 

PtM

Banned
Sigh. I keep losing stamina to that error that prevents you from playing and have to delete the account file. I must loselike 30 stamina a day because of that. X_X
I've recently put up a new OS and beforehand removed root from my phone. No error 3001 anymore.
 
Im thinking of upgrading my +ATK Reinhardt to 5* but that would mean I have 4 5* blues.....

I have 4 5* myself Peri, Effie, Reinhardt and Robin and use 3 of them (Peri, Rein and Effie) on my arena defense team. It's been working well so far and has been guaranteeing me at least one arena win a week after not having any for weeks. So you can always do that with your extra blues :).
 
Step #1: Trash him; Get Kagero instead. >:[

-

Hm, discounting weapons and passives and all that, he seems better than Jaffar in every respect barring the mage matchup. Problem is mages are like 3/5ths of ranged attackers, making him more suited to fighting archers and ninjas. To give you an idea of how bad it is, a neutral Lilina w/ her default weapon and skills will kill him in one hit. Trying to build around this would be foolish as you'd just end up making an inferior Kagero.

Instead, I'd try building around his physical bulk and give him more matchups to play in, namely against all the swordsmen and axmen and such. For that purpose, I'd suggest Rogue Dagger+, Close Counter, and Seal Atk. Any melee unit he initiates against will need 46 Atk to deal 1 point of damage to him, 49 if +Def, 53 if +Def and buffed. Pretty good, I'd say. Bit questionable on the damage front with 36 Atk, but Bonfire or Ignis should fix that. Besides, since when were swordsmen known for having a Def stat?

Now, the only questions remaining are:
1. Do you have a Takumi to sacrifice?
2. Are you really gonna burn 20k feathers on Matthew?
I'm 100% sticking with Saizo. I build teams based on who I like as a character, not the meta. I want to try and make them as strong as possible.

As for your suggestion, that is an interesting build. I do have Takumi, but I won't be sacrificing my only one. (At least not at the moment.) I could promote Matthew, but that wouldn't be happening anytime soon as other builds I'm considering are more feasible ATM.

Here's what I'm currently thinking about:

http://m.neogaf.com/showpost.php?p=232849035

If you have any thoughts on that, I'd appreciate it. Thanks for the suggestion.

Gaius is also an option, he's much faster than Kagero and only slightly weaker.
See above.
 

MANUELF

Banned
I have 4 5* myself Peri, Effie, Reinhardt and Robin and use 3 of them (Peri, Rein and Effie) on my arena defense team. It's been working well so far and has been guaranteeing me at least one arena win a week after not having any for weeks. So you can always do that with your extra blues :).
Mine are MRobin, Abel and Catria, I actually have them all and Kagero on my defense team, if a mostly red team face them they will lose at least a unit, too bad they havent got a single defense win but I already have my one defense this week (262 points)
 

Sushen

Member
What's the opinion on Luna vs Moonbow? 3 vs 2 turns 50% vs 30%. Given to Michalis it's going to be 2 vs 1 turn. Can't decide and need help.
 
4608. Tried to improve it but failed every time. The thing I hate about is I have to run a bad team to get a high BST. BS T favors melee and armor characters a lot so the only way I can crack 4600 with my roster is to run no mages.

I was sooooo close on beating my arena score and miscalculated a Lucina on on the last game thinking my Eirika would hold up to her. Oh well. It would have only improved my score by like 8 points but that may have been enough to dtay in the top 1000

Currently at 989 and I don't think it is going to hold these last few hours.

oof those 8 points really make a difference, I'm at 4616 and rank 847.

That seems far too high.

No it looks right, 1-(.94)^50-95.47% and that doesn't take into account the rate increases.

edit: can confirm that's accurate all the way through assuming you do full pulls every time

extending it a bit, 55-99.3%, 60-99.6%, 65-99.8%, 70-99.9%
 
That seems far too high.

It's not, but it is misleading as those numbers are also only true on a personal level before you start pulling.

Once you're in the situation that you've already failed to pull a 5* from your first 5/10/etc pulls, you won't get a 5* in the next 5 pulls 47.5%/63.5%/etc of the time.
 

Mupod

Member
Bah, I'm just barely going to fall past 30k at this rate. Fury on Lucina would have kept me in there, but I'm still 100 or so SP off from completing it.

Payout will still barely put me above 20,000 again. Saving that in case I find an Effie on my sad, sad quest for Ninian. I have so many 3* Sullys and Subakis, christ.
 
C78RjmkVsAAQaF_.jpg

Been a while since I got a good draw. Praise it!!

Think I can finally make my Drago team!
 

Skii

Member
How do you guys decide what skill you should pass on to your main characters? Is there somewhere that tells you the optimum builds for the main 5 stars?
 

_Legacy_

Member
Is it worth giving Effie Brave Lance (not the plus version of the weapon), really want to try it on her and I don't intend to make my Donnel 5*.
 

commish

Jason Kidd murdered my dog in cold blood!
How do you guys decide what skill you should pass on to your main characters? Is there somewhere that tells you the optimum builds for the main 5 stars?

There's a bunch of info on the reddit forum. Most people just go based on what they read there. That said, there's really only a few important decisions to make for each character, mainly their A and B skills. C skills/Assist skills are up to you and vary from person to person based on team comp/goals. And even within the A and B skills, there's probably a mix of 8 or so skills that are commonly in use.
 

Pejo

Gold Member
Is it worth giving Effie Brave Lance (not the plus version of the weapon), really want to try it on her and I don't intend to make my Donnel 5*.

The Normal Brave Lance only seems (to me) to be worth if it you're trying to quick trigger a special ability. You lose a ton of damage value and your counters are going to be especially weak. I'm doing Brave lance + on mine, but I foresee myself switching back and forth depending on how I'll be using Effie. If she's a lure, I don't even like Brave Lance+

I'm probably wrong though, lol.
 

Akuun

Looking for meaning in GAF
How do you guys decide what skill you should pass on to your main characters? Is there somewhere that tells you the optimum builds for the main 5 stars?
It depends on how many feathers you are willing to spend on promotions, which characters you have handy for sacrificing purposes, and what you want out of your team. You can add skills to make people better at what they already do, or you can add them to patch up noticeable weaknesses.

I keep a core team of 3 people with one slot open for whoever's the bonus character that week, so I try to set skills to those core 3 people that lets them handle as many situations as possible. For example, my team currently has some trouble dealing with blue units, so I've been looking into adding skills that helps them deal with blues.

There are also a few skills that are generally good on most units, like Fury on just about anyone, Desperation on anyone you plan to use to kill things, and Vantage on anyone you expect to take hits or fight mostly through counterattacking.
 
Is it worth giving Effie Brave Lance (not the plus version of the weapon), really want to try it on her and I don't intend to make my Donnel 5*.
Depends on her IV nature. Mine is +Atk/-spd so she still puts a hurting on enemy units with just regular brave lance. Its still 48 damage twice, 52 if she is buffed. I for sure prefer it over her 5* weapon. There are a lot of enemies that just need that extra hit to fully put away and even my +Atk with her 5* weapon can't do in a single hit. Brave Lance allows Effie to chop down enemies without taking damage. Even more dangerous if there is a dancer driving her. Plus it allows bonfire to go off much quicker.
 

Shun

Member
They're listening, but a 2.5 month turnaround is not fast for a good amount of features that really should have been at launch. 2.5 is rather average to slow.

It's great that they're listening to the complaints about feathers and have worked to address that. They implement twitter campaigns and quests as a stopgap measure which is a nice temporary bandaid.

But there are still large gaps of things to do and fundamental issues with the game.

The gacha being updated at the current rate is still really slow. It's one of those things that could be addressed if they implemented the Gauntlet more often and gave people a reason to pull more. 16 days of gacha, + waiting for 14+ day Grand Hero Gacha turnaround which doesn't even last as long, then more time in between is still a huge problem.

There still needs to be more things to do outside of just SP grind because that's just the same thing we've done in the past just with an actual goal in mind. It's great that there's 99 stamina now and it helps with that, and we can do 6 runs of free arena a day now, but you're still hard capped by what you can do to improve your team because of the slow gacha and the long event turnaround and lack of things to do outside of SP farm.

They're doing a great job listening, but how fast it takes and the amount of things they need to implement is taking longer than it should for a gacha game when half the the features in these past 2.5 months really should have been launch features instead of pissing off players in the time between and introducing them as QOL now.

The rate that they are doing things is really not fast at all.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The rate that they are doing things is really not fast at all.

As someone who has played a bunch of other japanese Gacha titles....i dont think thats true at all. Usually it already takes 3-4 months for us to even get the stuff the jpn version already had for months.

2-3 months isnt long for a game that will be actives for years - we are stilly very early in this games lifecycle. They have been rotating and introducing missions at quite the fast pace...SP grinding isnt the only thing to do in the game. But i agree that they obv. need to offer more options and bigger events down the line.
 

Cerium

Member
That's a scary ass Nino.

How did you grind the SP so quickly? I have an almost-crazy Effie that it's just dragging on and on for with those SP costs. Just running training tower 9/10?

Training tower 8-10 will give you guaranteed 3 SP a kill. 7 is less reliable. Just pick the matchups that work best for the units you want to level. It goes by faster than I thought.
 

Shun

Member
I've voiced mine, and many other's displeasure in the previous thread comparing to the launch of games like Granblue, Deresute, Shadowverse, etc. It's not comparing an english version on a separate server to this, it's comparing and holding this game's global server to the standards of other gacha games.

The only worthwhile prizes in those missions have been orbs, feathers, stamina/swords and the way these missions are implemented are in the very same way as pinboard/bingo missions that you get for beginning users and they are things you would be doing regardless. So that makes half of the missions worthwhile.

The gacha drought issue is a real issue as well and so is the event turnaround. Those issues go hand in hand with each other. The slow gacha affecting the amount of things to do, and the amount of things you can do is limited by the slow gacha.

They've been improving their communication and transparency, which is a really good thing. It's a few other big issues that they really need to address as they've already turned off a lot of people and got them to quit and stop within the first 2.5 months, and need to provide reasons for them to come back and retain the people currently playing.
 

Mupod

Member
the Nino I bring as escort for the Lucina I'm farming SP on is getting SP almost as fast, lol. Strong casters with a dancer are always easy to grind up safely.

I've been thinking about Fury some more and I wonder if it'll be more of a liability when they add stuff like reinforcement maps or the survival mode they talked about. If I end up accidentally getting one of the healers on this banner (the 5 grey orb pull the other day damn near gave me a heart attack) that could be a use for one.
 

Draxal

Member
I think heroes is a good secondary game to another more serious gacha game or something like Zelda, but it doesn't have enough meat to be the main course.
 
I'm 100% sticking with Saizo. I build teams based on who I like as a character, not the meta. I want to try and make them as strong as possible.

As for your suggestion, that is an interesting build. I do have Takumi, but I won't be sacrificing my only one. (At least not at the moment.) I could promote Matthew, but that wouldn't be happening anytime soon as other builds I'm considering are more feasible ATM.

Here's what I'm currently thinking about:

http://m.neogaf.com/showpost.php?p=232849035

If you have any thoughts on that, I'd appreciate it. Thanks for the suggestion.


See above.

Build options from that post:
Poison Dagger
Harsh Command | Something else
Daylight | Sol | Escutcheon
Fury | Speed | Close Counter
Poison Strike | Vantage
Savage Blow | Threaten Atk | Threaten Spd

On Fury Saizo: I dislike it because he's just so dangerously close to the edge in the mage matchup from the start. Julia, Lilina, Linde, and Sanaki can all end him if they're rolling Fury and he's not when he's in a defensive situation. If Vantage isn't active, he'll just die. If it is, with an effective Atk of 51, he'll still manage to die if he's not rolling Fury because they're rolling Fury to boost themselves just past an HP+Def of 52. Now, he can boost it to 55 Atk with his own Fury, but this comes at the very heavy cost of losing Close Counter, an ability that would give him so many more matchups he could handle by himself. It's just not worth it for a Poison Dagger build imo.

On whether you should keep Poison Strike: While Poison Dagger and Poison Strike sound thematically wonderful, the goal of Poison Dagger builds is to kill outright and if Saizo fails to kill, I think he'd massively prefer Vantage.

Other stuff: Savage Blow >> Threaten Atk/Spd because anything Saizo tanks but fails to kill better be dead in one more hit. Can't use Escutcheon because that's for melee attackers only iirc. Daylight/Sol conflict somewhat with Vantage. No idea what assist to use. lol

So, if you insist on a Poison Dagger build...
Poison Dagger
Any assist
Any special except Daylight or Sol because they screw with Vantage
Close Counter
Vantage
Savage Blow
...Is what I'd recommend. That, and someone on the team to boost his Atk to better cover the mage matchup. Can't stress enough how dangerous it is for him.
 

MildSoss

Member
I think heroes is a good secondary game to another more serious gacha game or something like Zelda, but it doesn't have enough meat to be the main course.

This is exactly why I like it actually, gives me entertainment in small bursts when ever i'm on lunch or on break.
 

Akuun

Looking for meaning in GAF
I think heroes is a good secondary game to another more serious gacha game or something like Zelda, but it doesn't have enough meat to be the main course.
This is exactly how I play this game, and also the reason why I like it.

It's not big enough to take up too much time, and that's exactly what I'm looking for in a mobile game.
 

Skii

Member
There's a bunch of info on the reddit forum. Most people just go based on what they read there. That said, there's really only a few important decisions to make for each character, mainly their A and B skills. C skills/Assist skills are up to you and vary from person to person based on team comp/goals. And even within the A and B skills, there's probably a mix of 8 or so skills that are commonly in use.

Could you link me to the guide on reddit? I cant seem to find it.

It depends on how many feathers you are willing to spend on promotions, which characters you have handy for sacrificing purposes, and what you want out of your team. You can add skills to make people better at what they already do, or you can add them to patch up noticeable weaknesses.

I keep a core team of 3 people with one slot open for whoever's the bonus character that week, so I try to set skills to those core 3 people that lets them handle as many situations as possible. For example, my team currently has some trouble dealing with blue units, so I've been looking into adding skills that helps them deal with blues.

There are also a few skills that are generally good on most units, like Fury on just about anyone, Desperation on anyone you plan to use to kill things, and Vantage on anyone you expect to take hits or fight mostly through counterattacking.

Well if I can ask your advice, my team is currently Takumi, Lyn, Cordelia and Lachesis. What skills should I be looking to give them?
 

Wichu

Member
Have you guys spent feathers on the Heroes from the Grand Battles?

I upgraded FRobin to 4* to make the Ursula battle a bit easier, but haven't bothered since - the 4* heroes from the Lunatic challenges are fine, but not worth spending 20000 feathers on for me.
 

Mupod

Member
Have you guys spent feathers on the Heroes from the Grand Battles?

I spent 2000 to upgrade an Odin to 4* to give Moonbow and Blarblade to the 4* Ursula. Partly to play around with a 4* Horse Emblem squad, and partly to use her as the bonus unit. She's probably good enough to upgrade to 5*, but I want to save my feathers in case I find an Effie or something.
 

Scum

Junior Member
I upgraded FRobin to 4* to make the Ursula battle a bit easier, but haven't bothered since - the 4* heroes from the Lunatic challenges are fine, but not worth spending 20000 feathers on for me.
I've got 3* Ursula and Michalis. Could never do the Lunatic maps. 😐
 

Sushen

Member
Have you guys spent feathers on the Heroes from the Grand Battles?
I'll promote Michalis as soon as I get paid in a few hours at the end of the arena run. Judging from other replies, am I making a mistake??? I personally Iike Michalis a lot as a character and found him useful in my team that lacks green units.
 
Build options from that post:


On Fury Saizo: I dislike it because he's just so dangerously close to the edge in the mage matchup from the start. Julia, Lilina, Linde, and Sanaki can all end him if they're rolling Fury and he's not when he's in a defensive situation. If Vantage isn't active, he'll just die. If it is, with an effective Atk of 51, he'll still manage to die if he's not rolling Fury because they're rolling Fury to boost themselves just past an HP+Def of 52. Now, he can boost it to 55 Atk with his own Fury, but this comes at the very heavy cost of losing Close Counter, an ability that would give him so many more matchups he could handle by himself. It's just not worth it for a Poison Dagger build imo.

On whether you should keep Poison Strike: While Poison Dagger and Poison Strike sound thematically wonderful, the goal of Poison Dagger builds is to kill outright and if Saizo fails to kill, I think he'd massively prefer Vantage.

Other stuff: Savage Blow >> Threaten Atk/Spd because anything Saizo tanks but fails to kill better be dead in one more hit. Can't use Escutcheon because that's for melee attackers only iirc. Daylight/Sol conflict somewhat with Vantage. No idea what assist to use. lol

So, if you insist on a Poison Dagger build...

...Is what I'd recommend. That, and someone on the team to boost his Atk to better cover the mage matchup. Can't stress enough how dangerous it is for him.
Thanks for this. Something to think about for sure.

A Poison Dagger/Close Counter/Vantage setup is the dream, but it requires the most luck too.

If only Poison Strike could KO...
 

Wichu

Member
I'll promote Michalis as soon as I get paid in a few hours at the end of the arena run. Judging from other replies, am I making a mistake??? I personally Iike Michalis a lot as a character and found him useful in my team that lacks green units.

If you like him as a character, and he fills out a spot in your team, go for it. It's just that none of the Grand Hero Battle characters so far have really appealed to me - I missed out on Narcian, FRobin is too situational, I already have Olwen as a 5* mounted blue mage, and I don't need an axe flier at the moment (not to mention I have level 40 4* Camilla already, who would probably get promoted before Michalis).
 

Akuun

Looking for meaning in GAF
Well if I can ask your advice, my team is currently Takumi, Lyn, Cordelia and Lachesis. What skills should I be looking to give them?
I don't have any of those characters so I don't know them that well, but I can give you basic guidelines.

The skills you give depends on how you want your team to work together. Takumi, Lyn and Cordelia are all strong offensive characters, but aren't particularly tanky. So your choices are to either help make one or two of those characters more tanky so that you have someone to put out as bait near the start of the fight (and possibly survive long enough for you to heal them), or add something to enhance the existing strengths of your characters.

For example, Vantage may be a good choice on Lyn because she naturally functions very well at lower HP thanks to some buffs kicking in at lower health. Vantage would mean that she has a chance of killing people that attack her when she's at lower health, which would make her harder to kill.

Vantage is also a good choice on Takumi for the same reason, though Takumi is becoming less common these days because people have counters to him.

Desperation is the offensive cousin of Vantage, which lets people attack twice in a row when they're lower HP, which may prevent enemy units from counterattacking and dealing damage to your unit before they die (assuming your unit can kill the target unit in two hits).

Cordelia has a Brave Lance iirc, which makes her strong for attacking but not as good at taking hits herself. I don't know her B skill, but if you are willing to give it up, she might benefit from Drag Back. That lets her move back one square after attacking, which may help take her someplace safer after she attacks.

Fury may be good for any of your three attackers, though keep in mind that it makes units stronger but also more fragile in the long run as they lose health (though you could heal them back with Lachesis).

For your C slot skills, I like using the skills that give adjacent units buffs at the start of a turn. These are easy to use because you can position your units in certain ways to benefit from the buffs. Attack buffs may help characters oneshot their targets. Speed buffs may help them double attack or avoid getting double attacked by others. Defense and res may make them tankier.

I don't have Lachesis and I'm not too familiar with her, so I can't help you there.
 
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