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Fire Emblem If to feature Base Building mode and head rubbing mode

This series was a mistake. Its nothing but trash.
IntSys should go and make sequels to STEAM instead. #MURICA #USA #SOCCER #FAHRENHEIT

If this was called Hot Sign and not Fire Emblem, people would still complain. Hell they'd be more upset if anything because they'd worry about it replacing the Fire Emblem series or taking away resources from other "more worthwhile" games.

Yep, I can definitely see these kinds of posts happening.
 
But when the Vita games have that they are creepy otaku pedophile games.

Loving the double standards.

It's not double standards. It's laziness. There's a line, but most of us allow it to remain ambiguous. I don't think a few touches of somewhat gratuitous fanservice makes this game comparable to those games.

Not that I like the "creepy otaku pedophile" line, anyway. I don't feel the desire to judge people who play those games that harshly.
 
"Fire Emblem was dead before Awakening fans saved it, old fans are irrelevant."

Fire Emblem has changed a ton in the past. Fe 2 is radically different than 1. 4 is radically different than 3. 5 completely changed up the game.

I just don't think its fair to say their's one constant barometer in this game, as they're constantly always changing it a ton (with FE 6-7-8) being the only ones that I consider too samey.
 
wtf at the rubbing minigame and those two unnecessarily revealing designs
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Other than that, stuff looks pretty great. I wish I could have the Nohr difficulty/gameplay with Hoshido designs though.
 
I love galge and all that, but the face touching stuff looks pretty lame. Would've rather had more depth to relationship building with the characters as Awakening was pretty shallow in that regard.
 
While I could do without the rubbing stuff, the more I hear about this game the more I want to play it. The tears and double-standards here are delicious!

I'm liking some of these new character designs, too.
 
Fire Emblem has changed a ton in the past. Fe 2 is radically different than 1. 4 is radically different than 3. 5 completely changed up the game.

I just don't think its fair to say their's one constant barometer in this game, as they're constantly always changing it a ton (with FE 6-7-8) being the only ones that I consider too samey.

I used quotes because that's the typical response, not because it's what I think.

It is irritating to see people keep saying that the only possible outcomes for Fire Emblem were "otaku pandering" or "no more Fire Emblem ever again" though.
 
How about you give more meat instead of more decoration around the meat?
Wouldn't hurt that there's more characters, secret to find, more weapons and most importantly, more battles!

According to a famitsu interview, apparently there were so many character designs needed this time they were unsure what they'd do if the character designer from Awakening didn't accept to return. Also, there seems to be more weapons considering the shop screens due to the new system where basically all weapons give different special disadvantages and advantages, rather than durability.

Regarding battles, don't forget that these castles are battle arenas for battles too (well, at least Streetpass ones). They're also tied to how you get weapons available in the shop too (rather than something automatic like in Radiant Dawn).
 
That is rubbish, because you are just making a new group of people who think it is good.

How is that different from the old group? Elitism? Please.

I have literally no idea what you're talking about.

"Fire Emblem was dead before Awakening fans saved it, old fans are irrelevant."

Yes, that is exactly what I'm saying. I clearly hate myself as a fan of these games since they came out on the GBA. The point I'm saying is that the idea that games must stay this consistent thing always catering to the exact same fans is stupid. Games, even when catering to its own core, will always evolve and change, sometimes in ways that "core" fans will not enjoy (see every Final Fantasy game). I do not understand people who think a game is better off dead than having a game that they don't like just as I don't understand people who refuse to play earlier games in a series they do like. Both are examples of elitism as both hails one or a portion of one of the games as true and holds the others with sneering contempt.
 
Gaming Series evolve. Often in ways you may not agree with. You either adjust or move on. Money is often the reason they evolve..Awakening was successful , so they are moving further in that direction. Don't like it? Sucks for you but apparently there are enough people that do and those are the people that will continue to enjoy and buy the games and those are the people Nintendo/IS gives a fuck about. When this new audience dries up, the series will evolve again..or die.

Welcome to Videogames, I guess.
 
Gaming Series evolve. Often in ways you may not agree with. You either adjust or move on. Money is often the reason they evolve..Awakening was successful , so they are moving further in that direction. Don't like it? Sucks for you but apparently there are enough people that do and those are the people that will continue to enjoy and buy the games and those are the people Nintendo/IS gives a fuck about. When this new audience dries up, the series will evolve again..or die.

Welcome to Videogames, I guess.
Or just business in general.
 
I used quotes because that's the typical response, not because it's what I think.

It is irritating to see people keep saying that the only possible outcomes for Fire Emblem were "otaku pandering" or "no more Fire Emblem ever again" though.

I do think it's kinda true in Japan, the market in Japan has radicalized a ton since even the gba/gc days.

Consoles are dead there, so they just have to win harder to fight against them against F2P Pc/Mobile tripe, and they use those trappings a ton in those games.

edit. Not happy with the amie part (the char design for Charlotte/Camilla is also w/ever) but I'll get over it.
 
Or just business in general.

yep.

This idea that companies will make things for you because you liked the older games more is inane.

I want a new Jet Set Radio game...shit probably will bomb hard as fuck (or suck..because Sega), so I don't expect to get one.

It is what it is.

If Awakening failed, and we somehow got another FE..I imagine it would look a lot different. However it worked and thus its going in this direction...

I'm not super into face rubbing and I didn't like those weird closeups when you married off your Avatar in awakening...but that isn't enough to keep me away personally. If it turned into a FPS, I'd be pissed and then I'd move on.

Life is too short to get worked up over games yall.
 
This is the Western equivalent of adding coop to Dead Space. Sure some people might like the change in focus/priorities, but there are other games that already provide that.

And yes, plenty of people complained about that.

If you want to do this, they should make a new series. At least then the illusion of another normal entry remains.

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Look, even Batman got poked!
 
yep.

This idea that companies will make things for you because you liked the older games more is inane.

I want a new Jet Set Radio game...shit probably will bomb hard as fuck (or suck..because Sega), so I don't expect to get one.

It is what it is.

If Awakening failed, and we somehow got another FE..I imagine it would look a lot different. However it worked and thus its going in this direction...

I'm not super into face rubbing and I didn't like those weird closeups when you married off your Avatar in awakening...but that isn't enough to keep me away personally. If it turned into a FPS, I'd be pissed and then I'd move on.

Life is too short to get worked up over games yall.

Uh, we have a game like it that has some of the people who worked on Jet Set Radio http://store.steampowered.com/app/280180/ Just thought you'd like to know.
 
For me it just seems so weird, or out of place.

Like is the commander just going to go around and sensually rub all of his comrades on the face?

I just dont see a why to this mechanic; which makes it feel forced/panering more than an evolution
 
1. Increased sales
2. We can rub our waifus/husbandos
3. The Awakening whiners will stop playing the franchise

Looks like a win/win/win situation for me
 
Actually, there's a question now about the face rubbing thing, is it a "reward" for having enough supports or is it something I can do with any character any time? Like, I guess the second is possible because you're a prince and "fuck it all I'm a hedonistic bastard" is a trope of royalty and all but I think this isn't going to be available at all times to any character.
 
For me it just seems so weird, or out of place.

Like is the commander just going to go around and sensually rub all of his comrades on the face?

I just dont see a why to this mechanic; which makes it feel forced/panering more than an evolution

While it's only speculation on my part, I would think this is would be limited only to units which you have a high enough affinity (or whatever the system is called) with.
 
I'm curious how many people saying "This is the death of Fire Emblem for me" here will continue to post in future FE:IF threads

holy shit wat.

90's Batman was weird

Batman had to convince the guy his "Touch of death" was legit
 
Why don't you reply to me yourself then? You're honestly saying that the women in God of War for those scenes aren't there solely to have sex?

I'm not saying that at all, so uh, yeah there's that.

I'm not even talking about "rubbing faces", I'm talking about the character designers having trouble not seriously sexualizing at least half the female cast.
 
I'm not even talking about "rubbing faces", I'm talking about the character designers having trouble not seriously sexualizing at least half the female cast.
Sexualization is one thing. The bigger problem for me is that it's the typical nonsensical sexualization. I'm commanding an army and my female warriors have their boobs hanging out and their chests showing? Yeah alright, great job with the medieval character designs there.
 
I'm curious how many people saying "This is the death of Fire Emblem for me" here will continue to post in future FE:IF threads

The "death of Fire Emblem" for me will be this game having the same awful map design and lack of different victory conditions as Awakening.

I'm not going to be confident they will fix it until the game is out and I see otherwise for myself. They seem to be spreading themselves too thin and going for quantity over quality.
 
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This might be my favorite FE character design ever.

Out of anyone.
 
Such a shame Robin and Lucina didn't get updated art...Oh well it still looks great.
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I don't care how much I hate amiibo-locked content, but literally the easiest way in the world for Nintendo to win my money, THE EASIEST, is to make Captain Falcon unlockable through amiibos.
 

Wow, the armor in this game looks great. (Compared to Awakening's, which I didn't really like for the most part)
Leon's armor looks nice as well aside from the color scheme. I know those are like the "Nohr colors" but eh.. I dunno, Black/Gold is too flashy for my tastes.

Kamui's armor is great as well, greatly prefer that to Robin's tactician robe thing.
 
First, some thoughts about the game:

Honestly, I'm not too bothered about the face touching. It's not something I ever wanted to do in the Fire Emblem series, but seems like it can be ignored in game. At least I hope I don't need to rub faces to get support ranks. Same things with baths. I never touched the spas in Suikoden and I probably wont touch them here.

I'm currently wondering how supports will work in a character sense. I wasn't a big fan of how Awakening was 80% lousy romance (and also tied to the core of the game). Hoping that there's a little bit more variety in content - other sorts of character development or even lore/world building that other games threw into the mix. Probably being too optimistic here but I'll hold out hope.

Base building seems fun and there have been a few snippets of maps seem like an improvement over Awakening. That plus what they've stated about the Nohr side specifically, as well as tweaks to the pairing system are definitely pluses for me.

I'm not much a fan of Kozaki's artstyle, and some of the characters seem stupid AF, but most Fire Emblems have their tropey losers. As long as they can hold their own on the field.

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Now for a programming note: potshots from any direction ('salt.gif' from those who embrace newer Fire Emblem elements or charged accusations from more resistant series's fans) aren't going to fly in the OT (or similar threads). Criticisms of anything are fine of course, but metacommentary garbage does more to junk up the thread than anything else.
 
I don't care how much I hate amiibo-locked content, but literally the easiest way in the world for Nintendo to win my money, THE EASIEST, is to make Captain Falcon unlockable through amiibos.

I think they just need to get IntSys to make a Smash Bros SRPG.

And keep the face rubbing.

For reasons.
 
I'm currently wondering how supports will work in a character sense. I wasn't a big fan of how Awakening was 80% lousy romance (and also tied to the core of the game). Hoping that there's a little bit more variety in content - other sorts of character development or even lore/world building that other games threw into the mix. Probably being too optimistic here but I'll hold out hope.

This might be something worth thinking about really. I mean, it was weird how it's like "oh hey, lets go find an apple" going to "I want you forever", so I do hope the support conversations are better.
 
I'm still getting into Fire Emblem and I've played the Gba ones that came out in America and thought it was decent and then I played Awakening which I find excellent. I like the direction the series is headed. More emphasis on likeable character with more screen time to get connected.

The older ones from what I've seen were to story and action heavy so I'm fine with the current style. It worked for Valkyria Chronicles with 2 being better than 1 and 3 being vastly superior to both, so I think the more light hearted character approach can work here.

That said the rubbing system is stupid. I would like even more emphasis and depth put into support scenes and routes.
 
I still haven't fully wrapped my head around all of this. I think I'm going to wind up going into IF blind at this point. Hopefully the support convos will be good.

Lucina is the best thing to ever happen to Fire Emblem and videogames and the human race and the history of the cosmos and all the parallel timelines of the multiverse, it's true

Not even a little bit.

Edit: Seda's thoughts are where I am overall actually.
 
Now for a programming note: potshots from any direction ('salt.gif' from those who embrace newer Fire Emblem elements or charged accusations from more resistant series's fans) aren't going to fly in the OT (or similar threads). Criticisms of anything are fine of course, but metacommentary garbage does more to junk up the thread than anything else.

Would be greatly appreciated seeing what a circus of stupid things have turned into here. As would like to read about the actual game and not bunch of people whining.
 
This might be something worth thinking about really. I mean, it was weird how it's like "oh hey, lets go find an apple" going to "I want you forever", so I do hope the support conversations are better.

Yeah it did seem a little weird like that. I always took the support conversations as "glimpses" into the relationship, while a good chunk of their development still "happens" on the battlefield when they're fighting next to each other and stuff.
 
My understanding is Awakening, with its romance options, sold better in the U.S. than any Fire Emblem ever.

I think it'll do just fine in the West.

Uh, I would credit Awakening's accessibility with its success, more than its romance options.

There's a correlation/causation problem going on here.
 
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