What's not right? You're pointing the camera in the dark unlit center of a parking garage. I'd like to help but I'm confused.
Some noticeable slow down in a few parts, but the game isn't really one that suffers from it from a gameplay standpoint.Cool, can anyone say how it runs on Xbox One? I'll probably pick it up on whatever system comes up with a good sale first, unless it runs significantly better on one platform over the other.
Maybe I am crazy??
Update went live today to PS4 in the Americas and Europe regions (its live everywhere the games available on PS4) that includes Firewatch Audio Tour and an update to Unity 5.4 which helps performance. There are also more updates on the way in the coming weeks including more optimizations and the Free Roam mode.
Awesome to hear the update helps performance on PS4. I'm excited to go back in and check out the commentary.
There's another tiny PS4 update coming in the next day to fix a bug with the map texture glitching out for some players. I believe it also adds the ability to hide the reticule ("minimal hud" in the settings menu). There will also be another PS4 update sometime in the near future to add in free roam mode.
'snip'
Update went live today to PS4 in the Americas and Europe regions (its live everywhere the games available on PS4) that includes Firewatch Audio Tour and an update to Unity 5.4 which helps performance. There are also more updates on the way in the coming weeks including more optimizations and the Free Roam mode.
Is this 1080p on Xbox One? How is the frame rate?
I just beat the game.
Well I didn't like the ending either, but, in the context of the game it's perfect.
Like Henry you imagine all these insane, exciting, paranoid possibilities, only for the truth to be far more mundane, ordinary and sad.
Also Henry, like the boy's father who reacted by not dealing with his son's death, is doing the same with Julia his partner, he's not dealing with it.
I guess the lesson for Henry and the player, is that you have to deal with things and move on or change, or else you'll fall into darkness and despair.
For me the immersion was the thing. The game made me feel what Henry was feeling, which was those things you described, which is why I didn't have any problem with the ending. One of the best indies I've played.
If a game makes me FEEL, I think it has succeeded.
The performance issues towards the end of the game when things got intense story wise REALLY harmed my experience, to the point I was frustrated with it.
GOTY contendor but stuttering and freezing frame rates when you're really immersed just gets in the way. It's such a shame.
I compare the awful frame rate at times to watching a high quality movie stream and then it stops for a second or two to buffer.
I hope it's fixed for the Xbox One release.
I'm really impressed with the audio commentary feature. Never seen it implemented so beautifully a into game's world
Noticed when I started playing (PC version) that the mouse was flickering in and out of the center of the screen, which was incredibly annoying. Doesn't matter if Full Screen/Vsync are on or off, playing with controller or M/K, it's just there. Not sure if this started after the most recent patches.
figured out a workaround by (temporarily) changing the mouse pointer, which works well enough.
Very clever cover art.
I love it.
So I kind of want to get thisI've hovered over the buy button on GOG more than oncebut I'm very concerned about one thing: apparently, the protagonist isn't mute.
I feel like having a character who never speaks of his/her own accord is crucial to the feeling of immersion that these first-person-narrative games attempt to provide. It's the reason why Valve used mute characters in the Half Life and Portal games.
I'm not sure what my question is... can anyone explain why having a non-mute character works in this game, assuming it does?
So I kind of want to get this—I've hovered over the buy button on GOG more than once—but I'm very concerned about one thing: apparently, the protagonist isn't mute.
I feel like having a character who never speaks of his/her own accord is crucial to the feeling of immersion that these first-person-narrative games attempt to provide. It's the reason why Valve used mute characters in the Half Life and Portal games.
I'm not sure what my question is... can anyone explain why having a non-mute character works in this game, assuming it does?
So I kind of want to get thisI've hovered over the buy button on GOG more than oncebut I'm very concerned about one thing: apparently, the protagonist isn't mute.
I feel like having a character who never speaks of his/her own accord is crucial to the feeling of immersion that these first-person-narrative games attempt to provide. It's the reason why Valve used mute characters in the Half Life and Portal games.
I'm not sure what my question is... can anyone explain why having a non-mute character works in this game, assuming it does?