Enter the Dragon Punch
Banned
Bah, someone explain this joke already. Lots of us don't get it
it isn't on ps3
Bah, someone explain this joke already. Lots of us don't get it
PS2 and original xbox ports of ps3 and 360 were WAY more toned down than the average crossgen titles this gen especially when it comes to gameplay. The next gen only titles would melt the last gen consoles tho.Last gen games are holding up kinda well. This might be a first for gen over gen right?
Dat arse.
Yeah. Old hardware holds back the scope of games.
It is going to bomb so hard on Xbox 360 its not even funny.
I don't understand. Are the two split-screen images supposed to be before and after versions?
Looks incredible really, and this makes me even sadder to see the difference is not very big.
I guess a part of me didn't want to believe it but I have to face reality now : Rise of the Tomb Raider IS a cross gen game through and through.
Looks incredible really, and this makes me even sadder to see the difference is not very big.
I guess a part of me didn't want to believe it but I have to face reality now : Rise of the Tomb Raider IS a cross gen game through and through.
ROTR is looking a bit dated by 2015/16 standards tbh. Even in these small screens foliage looks bad, assets looks low rez and lacking detail, with no proper filtering. It looks like an up-rez version of the last gen games with slightly better lighting, the assets are it's main drawback, they look very iffy.Eh.... resolution, AA solution, framerate?
Even in those screenshots you can already see some big differences, like lower resolution foliage and in some places 90% of the foliage is just removed. Reduced particle effects. Lower quality dirt maps/wet maps. TressFX hair?
Graphically, it does look good for the 360.
It'll bomb even harder on PS3.
I don't know why some people are so eager for last gen to die. Having a lower-priced system that can still run big releases is great for people with less money, or even people who have less enthusiasm for gaming but still like to play once in a while. It opens our hobby up to a wider audience—without watering it down a la a lot of mobile gaming.
I can understand being frustrated when last-gen ports bring down the quality of next-gen versions, but that doesn't appear to be happening here, so lighten up!
I don't know why some people are so eager for last gen to die. Having a lower-priced system that can still run big releases is great for people with less money, or even people who have less enthusiasm for gaming but still like to play once in a while. It opens our hobby up to a wider audiencewithout watering it down a la a lot of mobile gaming.
I can understand being frustrated when last-gen ports bring down the quality of next-gen versions, but that doesn't appear to be happening here, so lighten up!
We need more data but so far the difference is not anywhere near as flagrant as I thought it would be, look at Mordor for instance or Advanced Warfare on old vs new consoles. Nothing of the sort here, but as I said more screens are needed.What do you mean with through and through? Considering what games have released so far, what is the main distinction between last gen and this gen and how is it not present in this game?
Eh.... resolution, AA solution, framerate?
Even in those screenshots you can already see some big differences, like lower resolution foliage and in some places 90% of the foliage is just removed. Reduced particle effects. Lower quality dirt maps/wet maps. TressFX hair?
Graphically, it does look good for the 360.
It is going to bomb so hard on Xbox 360 its not even funny.
The delta is clear as day, I'm not disputing that.
My issue is asset related, they're way too close.
But it was obvious right from the start the game was cross-gen, the screens of the 360 version only confirm that fact..
Hope to see it in ps3 version too. Cheers!
I'm pretty sure CD said early on that ROTTR would be using pretty much the same engine at the first, especially after they saw how well TRE did.
We need more data but so far the difference is not anywhere near as flagrant as I thought it would be, look at Mordor for instance or Advanced Warfare on old vs new consoles. Nothing of the sort here, but as I said more screens are needed.
And we are only scratching the surface here : the worst drawback of having a 10 years old console around is that game design also has to accomodate it.
Looks good.
If anything it makes me wish we can just leave last gen behind. Games still being made around 512MB is mehhhhhhh
Actually makes me wonder why we needed more RAM.
How can this game fit in 512MB?
What that tells me is that all current GEN games are based on 512MB engines with more RAM being used for textures, improved GPU effects and that's about it.
Perhaps we have yet to see a legitimate next GEN title. Crackdown 3???
Actually makes me wonder why we needed more RAM.
How can this game fit in 512MB?
What that tells me is that all current GEN games are based on 512MB engines with more RAM being used for textures, improved GPU effects and that's about it.
Perhaps we have yet to see a legitimate next GEN title. Crackdown 3???
Bah, someone explain this joke already. Lots of us don't get it
360 looks better.
Does it look much better on the XBO outside of resolution. I played through DE on the PS4, but I don't believe the engine and assets are that impressive.
Half-assed ? I don't think so, it showed the game was made with modern platforms in mind. I wonder if this TR will exhibit such a drastic difference both in terms of scope and visuals. I fear there might not be any systemic difference, SoM didn't have the nemsis system on 360/PS3 for example.But that was only because Mordor for last gen was totally half assed and a dirty job to make some money on last gen. In no way they would've released the game in this state if we didn't have had current gen already so that to me is a really bad example.
Look at how Lara performed in tr 2013 and compare that to your examples. It seems that rottr is just an exception that it is handled with some budget and a well known dev instead of your examples.
You can always do more with more, if the game has the very same systems in place it only means the existence of a very old sku hold them back. SoW had a really nicely constructed nemesis system which understandably could not make the cut on last-gen machines.Again, what exactly are you missing, what is last gen, what do other current gen games do better? Perhaps it would help if you would define what to you means last gen game design and why it is outdated, with examples of current gen games making it better.
Still dont know why they even making this.
Half-assed ? I don't think so, it showed the game was made with modern platforms in mind. I wonder if this TR will exhibit such a drastic difference both in terms of scope and visuals. I fear there might not be any systemic difference, SoM didn't have the nemsis system on 360/PS3 for example.
You can always do more with more, if the game has the very same systems in place it only means the existence of a very old sku hold them back. SoW had a really nicely constructed nemesis system which understandably could not make the cut on last-gen machines.
I hope I'm wrong but I don't foresee the delta in design to be wide between the 360 and Xbone versions and as a gamer I don't like that.
Shareholders will like this, sure.
I think you vastly underestimate how complex this game is from a purely tech standpoint. Its atrocious showing on old gen is expected and dare I say normal.No the game looks bad on last gen and is one of the worst performance wise. It was only made to make some cash out of it. It doesn't represent a later stage last gen game in any way.
If the game is identical design wise then it can only lead me to conclude the 360 holds it back. I maintain, you have to be more ambitous on a modern platform. If they have taken their design to a new level the 360 should miss design goals, we will see if this is the case.Nothing to do with shareholders. I asked you to say where the game is lacking and all I see is it is lacking because of the last gen version without being concrete. I mean even if there is no difference between them in level design, does it make the game a last gen game? Or let's ask: would we have seen a difference if there was no 360 version?
And yes, som had the nemesis system but that's one game. I even asked you to name which games are only current gen and what they all do better than rottr. I still don't see it.
It's ok to not like the game but I just don't see your criticism justified in any way.